forked from NaiJi/project-kyoku
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
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#include "classicgame.h"
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#include "classicnote.h"
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#include "classicmapcreator.h"
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#include "graphics/classicscenegraphicsmanager.h"
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#include "holdmanager.h"
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ClassicGame::ClassicGame(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager) :
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_timeline(timeline),
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_graphics_manager(graphics_manager),
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_hold_manager(std::make_unique<HoldManager>())
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{}
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ClassicGame::~ClassicGame()
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{}
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void ClassicGame::run()
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{
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_context.hold_manager = _hold_manager;
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auto beatmap = classic::createBeatmap("aa", _context);
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_timeline->setNotes(beatmap.notes);
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}
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void ClassicGame::input(kku::GameEvent&& input)
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{
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switch (input.event.type)
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{
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default:
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return;
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break;
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case kku::SystemEvent::Type::KeyPress:
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{
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auto note_it = _timeline->getActiveNote(input.timestamp);
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if (!_timeline->isExpired(note_it))
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{
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auto note = (*note_it);
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note->input(std::move(input));
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}
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}
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break;
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case kku::SystemEvent::Type::KeyRelease:
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{
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_hold_manager->checkRelease(std::get<kku::SystemEvent::Key>(input.event.data).view);
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}
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break;
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}
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}
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void ClassicGame::update(kku::UpdateData&& updatedata)
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{
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// UNCOMMENT TO TEST AUTOPLAY
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auto note_it = _timeline->getActiveNote(updatedata.timestamp);
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if (!_timeline->isExpired(note_it) && updatedata.timestamp >= (*note_it)->getPerfectOffset())
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{
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auto note = (*note_it);
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note->input(kku::GameEvent{updatedata.timestamp, kku::SystemEvent{kku::SystemEvent::Type::None, kku::SystemEvent::Key{}}});
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}
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_timeline->update(updatedata.timestamp);
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_graphics_manager->update(updatedata.timestamp);
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}
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void ClassicGame::display() const
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{
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_graphics_manager->display();
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}
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