forked from NaiJi/project-kyoku
15 lines
485 B
C
15 lines
485 B
C
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#ifndef CLASSICDYINGANIMATIONSCENARIO_H
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#define CLASSICDYINGANIMATIONSCENARIO_H
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#include "classicanimationscenario.h"
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class ClassicDyingAnimationScenario : public ClassicAnimationScenario
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{
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public:
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virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
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virtual void update(const microsec& music_offset) override;
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virtual bool isDone() const override;
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};
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#endif // CLASSICDYINGANIMATIONSCENARIO_H
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