forked from NaiJi/project-kyoku
163 lines
4.7 KiB
C++
163 lines
4.7 KiB
C++
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#include "classicnote.h"
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#include "classicsprite.h"
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#include "classicgraphicsmanager.h"
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// Replace with interface by dependency injection
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#include "classicflyinganimationscenario.h"
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#include "classicdyinganimationscenario.h"
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//
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ClassicNote::ClassicNote(ClassicNoteInitializer &&init, const std::shared_ptr<ClassicGraphicsManager>& manager) :
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Note(init.perfect_offset),
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_evaluator(init.intervals, _perfect_offset),
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_graphics_manager(manager),
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_state(State::NONE)
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{
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_elements.resize(init.elements.size());
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_isHold = init.hold;
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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_elements[i].keys = init.elements[i].keys;
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_elements[i].coordinates = init.elements[i].coordinates;
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_elements[i].type = init.elements[i].type;
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// Animations will be injected into note.
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_elements[i].animations[State::NONE] = nullptr;
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_elements[i].animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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_elements[i].animations[State::ACTIVE] = _elements[i].animations[State::FLYING];
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_elements[i].animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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_elements[i].animations[State::DEAD] = nullptr;
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}
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}
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bool ClassicNote::isActive() const
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{
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return _state == State::ACTIVE;
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}
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void ClassicNote::putToGame(const microsec &music_offset)
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{
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_state = State::FLYING;
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for (auto& element : _elements)
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{
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element.sprite = _graphics_manager->getSprite(element.type);
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element.sprite->setCoordinates(element.coordinates, 0., 9.);
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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}
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bool ClassicNote::isInGame() const
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{
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return _state == State::FLYING
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|| _state == State::ACTIVE
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|| _state == State::DYING;
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}
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bool ClassicNote::shouldRemove() const
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{
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return _state == State::DEAD;
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}
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void ClassicNote::update(const microsec& music_offset)
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{
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switch (_state)
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{
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default: return;
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break;
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case State::FLYING:
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if (_evaluator.isActive(music_offset))
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_state = State::ACTIVE;
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break;
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case State::DYING:
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if (_elements[0].animations[_state]->isDone())
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_state = State::DEAD;
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break;
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case State::ACTIVE:
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if (!_evaluator.isActive(music_offset))
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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break;
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}
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for (auto& element : _elements)
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if (element.animations[_state])
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element.animations[_state]->update(music_offset);
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}
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void ClassicNote::input(PlayerInput&& inputdata)
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{
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auto grade = ClassicNote::Grade::BAD;
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bool input_valid = std::any_of(_elements.begin(), _elements.end(),
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[inputdata=inputdata](auto& element)
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{
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if (element.pressed)
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return false;
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auto key_iterator = std::find(element.keys.begin(), element.keys.end(), inputdata.event.key.code);
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bool found_key = key_iterator != element.keys.end();
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if (found_key)
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{
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element.pressed = true;
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element.pressed_as = inputdata.event.key.code;
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}
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return found_key;
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});
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bool all_pressed = allElementsPressed();
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if (all_pressed)
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grade = _evaluator.calculatePrecision(inputdata.timestamp);
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if (all_pressed || !input_valid)
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, inputdata.timestamp, offset());
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}
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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}
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void ClassicNote::draw() const
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{
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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if (i >= 1)
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_graphics_manager->drawLine(_elements[i-1].sprite->trailCoordinates(), _elements[i].sprite->trailCoordinates());
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_graphics_manager->draw(_elements[i].sprite);
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}
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}
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bool ClassicNote::isHold() const
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{
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return _isHold;
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}
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bool ClassicNote::allElementsPressed() const
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{
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return std::all_of(_elements.begin(), _elements.end(),
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[](const auto& element)
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{
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return element.pressed;
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});
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}
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bool ClassicNote::isPressedAs(sf::Keyboard::Key key) const
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{
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return std::any_of(_elements.begin(), _elements.end(),
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[key=key](const auto& element)
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{
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return key == element.pressed_as;
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});
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}
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