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project-kyoku/src/modes/classicmode/graphics/animations/classicflyinganimationscena...

54 lines
1.6 KiB
C++

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#include "classicflyinganimationscenario.h"
#include "graphics/classicnotegraphics.h"
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void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicNoteGraphics> sprite, const kku::microsec& time_begin, const kku::microsec &time_end)
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{
_sprite = sprite;
_time_begin = time_begin;
_time_end = time_end;
_percentage = ((_time_end - _time_begin) * 0.01);
}
float ClassicFlyingAnimationScenario::getPoint(const kku::Point& point, float perc) const
{
return point.x + ((point.y - point.x) * perc);
}
void ClassicFlyingAnimationScenario::update(const kku::microsec& music_offset)
{
const auto crd = _sprite->getPosition();
auto update_time = music_offset - _time_begin;
float i = update_time / _percentage * 0.01;
float xa = getPoint(kku::Point{crd.x + 20, crd.x + 90}, i);
float ya = getPoint(kku::Point{crd.y - 600, crd.y - 150}, i);
float xb = getPoint(kku::Point{crd.x + 90, crd.x}, i);
float yb = getPoint(kku::Point{crd.y - 150, crd.y}, i);
_sprite->setTrailPosition(kku::Point(getPoint( kku::Point{xa, xb}, i ), getPoint( kku::Point{ya, yb}, i )));
bool pastPerfectScore = (i >= 1);
if (pastPerfectScore)
fadeTrailSprite();
}
bool ClassicFlyingAnimationScenario::isDone() const
{
return false;
}
void ClassicFlyingAnimationScenario::fadeTrailSprite() const
{
auto fill_color = _sprite->getTrailColor();
if (fill_color.alpha == 0)
return;
auto new_alpha = (int(fill_color.alpha) - 15) < 0 ? 0 : int(fill_color.alpha) - 15;
fill_color.alpha = new_alpha;
_sprite->setTrailColor(fill_color);
}