forked from NaiJi/project-kyoku
Implement classic arrow sprite interface
parent
bbed8247ea
commit
09f74932ea
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#include "notegraphicsentity.h"
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NoteGraphicsEntity::NoteGraphicsEntity() :
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_attached(false)
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{}
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void NoteGraphicsEntity::attach() noexcept
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{
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_attached = true;
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}
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void NoteGraphicsEntity::detach() noexcept
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{
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_attached = false;
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}
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#ifndef NOTEGRAPHICSENTITY_H
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#define NOTEGRAPHICSENTITY_H
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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class NoteGraphicsEntity : public sf::Drawable, public sf::Transformable
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{
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public:
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explicit NoteGraphicsEntity();
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virtual ~NoteGraphicsEntity() = 0;
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virtual void update() = 0;
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virtual void attach() noexcept final;
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virtual void detach() noexcept final;
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virtual void onKeyPressed() = 0;
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virtual void onKeyReleased() = 0;
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virtual void show() = 0;
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virtual void killAsExpired() = 0;
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virtual void reset() = 0;
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virtual bool isActive() const = 0;
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protected:
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bool _attached;
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};
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#endif
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@ -1,21 +0,0 @@
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#include "notesprite.h"
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NoteSprite::NoteSprite() :
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_state(State::DETACHED),
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_attached(false)
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{}
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void NoteSprite::attach() noexcept
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{
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_attached = true;
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}
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void NoteSprite::detach() noexcept
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{
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_attached = false;
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}
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void NoteSprite::initState(State nextState) noexcept
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{
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_state = nextState;
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}
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@ -1,36 +0,0 @@
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#ifndef NOTESPRITE_H
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#define NOTESPRITE_H
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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class NoteSprite : public sf::Drawable, public sf::Transformable
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{
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public:
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enum class State
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{
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APPEARING,
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ACTIVE,
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TAPPED,
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DYING,
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DETACHED
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};
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explicit NoteSprite();
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virtual ~NoteSprite() = 0;
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virtual void update() = 0;
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virtual void attach() noexcept final;
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virtual void detach() noexcept final;
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virtual void initState(State nextState) noexcept final;
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protected:
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State _state;
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bool _attached;
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};
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#endif // NOTESPRITE_H
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