forked from NaiJi/project-kyoku
Add initializers for Mock notes in Editor
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@ -11,7 +11,6 @@ public:
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virtual bool isActive() const = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void draw() const = 0;
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virtual void putToGame(const microsec& offset) = 0;
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@ -10,7 +10,6 @@ file(GLOB_RECURSE SOURCES "editor/*.h" "editor/*.cpp" "graphics/*.h" "graphics/*
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add_library(classicmode STATIC ${SOURCES} ${HEADERS})
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target_include_directories(classicmode PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
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target_include_directories(classicmode PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/game)
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target_include_directories(classicmode PRIVATE ${CMAKE_SOURCE_DIR}/tools/shared)
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target_include_directories(classicmode PRIVATE ${CMAKE_SOURCE_DIR}/core/shared)
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target_link_libraries(classicmode tools core)
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@ -4,7 +4,6 @@
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#include "core/editor.h"
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#include "tools/music.h"
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#include "core/timeline.h"
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#include "game/classicnote.h"
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class ClassicGraphicsManager;
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@ -0,0 +1,10 @@
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#pragma once
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#include "classicmode/noteinitializer.h"
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#include "classicmode/elementinitializer.h"
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struct MockArrowNoteInitializer
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{
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NoteInitializer initializer;
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std::vector<ElementInitializer> elements;
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};
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@ -0,0 +1,7 @@
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#include "mockclassicnote.h"
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MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
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Note(init.initializer)
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{
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}
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@ -0,0 +1,29 @@
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#pragma once
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#include "core/note.h"
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#include "initializers/mockarrownoteinitializer.h"
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class MockClassicNote : public Note
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{
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public:
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enum State
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{
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NONE,
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FLYING,
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DYING,
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DEAD
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};
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explicit MockClassicNote(MockArrowNoteInitializer&& init);
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virtual ~MockClassicNote() = default;
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virtual bool isActive() const override final;
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virtual bool isInGame() const override final;
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virtual bool shouldRemove() const override final;
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virtual void putToGame(const microsec &music_offset) override = 0;
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virtual void update(const microsec &music_offset) override = 0;
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virtual void draw() const override = 0;
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};
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@ -3,7 +3,7 @@
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#include "context.h"
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#include "core/note.h"
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#include "core/precisionevaluator.h"
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#include "initializers/noteinitializer.h"
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#include "classicmode/noteinitializer.h"
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class ClassicSprite;
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class ClassicAnimationScenario;
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@ -38,9 +38,10 @@ public:
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virtual void putToGame(const microsec &music_offset) override = 0;
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virtual void update(const microsec &music_offset) override = 0;
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virtual void input(PlayerInput&& inputdata) override = 0;
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virtual void draw() const override = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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protected:
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const PrecisionEvaluator<Grade> _evaluator;
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@ -1,10 +1,12 @@
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#pragma once
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#include "elementinitializer.h"
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#include "classicmode/elementinitializer.h"
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#include "classicmode/classicactions.h"
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struct ArrowElementInitializer
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{
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ElementInitializer element;
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Type type = Type::NONE;
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std::array<sf::Keyboard::Key, 2> keys;
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};
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@ -1,6 +1,6 @@
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#pragma once
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#include "noteinitializer.h"
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#include "classicmode/noteinitializer.h"
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#include "arrowelementinitializer.h"
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struct ArrowNoteInitializer
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@ -4,11 +4,9 @@
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#include "tools/mathutils.h"
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#include <vector>
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#include <array>
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struct ElementInitializer
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{
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Coordinates coordinates;
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std::vector<Coordinates> falling_curve_interpolation;
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std::array<sf::Keyboard::Key, 2> keys; // needs initialization
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};
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