forked from NaiJi/project-kyoku
Implement Editor command system
This commit is contained in:
parent
98273d3a39
commit
124417d778
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@ -17,7 +17,7 @@ set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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file(GLOB_RECURSE SOURCES "src/main.cpp")
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file(GLOB_RECURSE SOURCES "src/main.cpp" "include/*.h")
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add_executable(project-kyoku ${SOURCES})
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SET(CMAKE_INSTALL_PREFIX /)
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@ -0,0 +1,26 @@
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#pragma once
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#include "core/systemevent.h"
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#include <string>
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namespace kku
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{
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class EditorCallback
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{
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public:
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virtual ~EditorCallback() = default;
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struct Metadata
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{
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const std::string group_title;
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const std::string title;
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};
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virtual bool isEnabled() const = 0;
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virtual void run() const = 0;
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virtual Metadata getMetadata() const = 0;
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};
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}
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@ -0,0 +1,11 @@
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#pragma once
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#include <functional>
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namespace kku
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{
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using lambda = std::function<void(void)>;
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using predicate = std::function<bool(void)>;
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}
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@ -140,6 +140,11 @@ public:
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return _timeline.begin();
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}
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inline Iterator end() const noexcept
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{
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return _timeline.end();
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}
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private:
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std::set<TNote*, NotePtrComparator> _timeline;
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microsec _current_offset;
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@ -3,14 +3,12 @@
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#include "application/state.h"
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#include "core/corefactory.h"
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#include "core/music.h"
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#include "core/functional.h"
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class BPMCalculator;
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class Group;
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namespace kku
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{
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class Editor;
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}
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namespace kku { class Editor; }
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class EditorState : public GUIState
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{
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@ -18,7 +16,7 @@ public:
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struct Callbacks
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{
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std::function<void(void)> onLeaveEditorState;
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kku::lambda onLeaveEditorState;
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};
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explicit EditorState(const std::shared_ptr<kku::CoreFactory>& core_factory, std::unique_ptr<kku::Editor>&& editor, Callbacks&& callbacks);
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@ -4,6 +4,7 @@
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#include "core/music.h"
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#include "core/game.h"
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#include "core/corefactory.h"
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#include "core/functional.h"
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class Group;
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@ -13,7 +14,7 @@ public:
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struct Callbacks
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{
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std::function<void(void)> onLeaveGame;
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kku::lambda onLeaveGame;
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};
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@ -31,7 +32,7 @@ private:
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std::shared_ptr<kku::Music> _music;
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std::shared_ptr<kku::Game> _game;
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std::function<void(void)> _onEnterGameCallback;
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std::function<void(void)> _onLeaveGameCallback;
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kku::lambda _onEnterGameCallback;
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kku::lambda _onLeaveGameCallback;
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};
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@ -2,6 +2,7 @@
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#include "application/state.h"
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#include "core/corefactory.h"
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#include "core/functional.h"
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class Group;
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@ -11,8 +12,8 @@ public:
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struct Callbacks
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{
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std::function<void(void)> onAppendGameState;
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std::function<void(void)> onAppendEditorState;
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kku::lambda onAppendGameState;
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kku::lambda onAppendEditorState;
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};
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explicit MainMenu(const std::shared_ptr<kku::CoreFactory>& factory, Callbacks&& callbacks);
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@ -2,7 +2,6 @@
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#include <stack>
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#include <memory>
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#include <functional>
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#include "core/systemevent.h"
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#include "core/vector.h"
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@ -3,8 +3,6 @@
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#include "widget.h"
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#include "core/corefactory.h"
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#include <functional>
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class Button : public Widget
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{
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public:
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@ -43,7 +43,7 @@ void PushButton::input(const kku::SystemEvent& event)
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}
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}
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void PushButton::setCallback(std::function<void(void)> callback)
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void PushButton::setCallback(kku::lambda callback)
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{
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_on_click_callback = callback;
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "button.h"
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#include "core/functional.h"
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class PushButton : public Button
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{
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@ -8,7 +9,7 @@ public:
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explicit PushButton(const std::string& text, const std::shared_ptr<kku::CoreFactory>& factory, unsigned int font_size = 12);
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virtual void input(const kku::SystemEvent& event) override final;
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void setCallback(std::function<void(void)> callback);
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void setCallback(kku::lambda callback);
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void setColors(kku::Color&& idle_color, kku::Color&& pressed_color);
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private:
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@ -16,6 +17,6 @@ private:
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kku::Color _color_pressed;
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bool _pressed;
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std::function<void(void)> _on_click_callback;
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kku::lambda _on_click_callback;
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};
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@ -1,5 +1,4 @@
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#include "window.h"
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#include "pushbutton.h"
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Window::Window(const std::shared_ptr<kku::CoreFactory>& factory, const std::string& title) :
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_core_factory(factory),
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@ -109,7 +108,7 @@ bool Window::isUnderMouse(const kku::Point& position) const
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return _is_visible && _window_content->contains(position);
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}
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void Window::addBarButton(const std::string &text, std::function<void(void)> callback)
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void Window::addBarButton(const std::string &text, kku::lambda callback)
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{
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const auto area = _window_content->getRect();
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@ -1,13 +1,12 @@
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#pragma once
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#include "widget.h"
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#include "pushbutton.h"
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#include "core/corefactory.h"
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#include "core/rectangle.h"
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#include "core/vector.h"
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#include "core/text.h"
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#include <functional>
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class Window : public Widget
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{
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public:
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virtual void setPosition(const kku::Point& position) override;
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virtual kku::Point getPosition() const override;
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void addBarButton(const std::string& text, std::function<void(void)> callback);
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void addBarButton(const std::string& text, kku::lambda callback);
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protected:
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std::shared_ptr<kku::Rectangle> _bar;
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@ -17,7 +17,7 @@ std::unique_ptr<kku::Game> classic::getGame(const std::shared_ptr<kku::CoreFacto
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const auto factory = std::make_shared<ClassicGraphicsFactory>(core_factory);
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const auto timeline = std::make_shared<kku::Timeline<ClassicNote>>();
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const auto selection_manager = std::make_shared<SelectionManager>();
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const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset);
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const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager<ClassicNote>>(timeline, factory, visibility_offset);
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return std::make_unique<ClassicGame>(timeline, graphics_manager);
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}
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@ -28,9 +28,9 @@ std::unique_ptr<kku::Editor> classic::getEditor(const std::shared_ptr<kku::CoreF
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const kku::microsec visibility_offset = 1648648;
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const auto factory = std::make_shared<ClassicGraphicsFactory>(core_factory);
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const auto timeline = std::make_shared<kku::Timeline<ClassicNote>>();
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const auto timeline = std::make_shared<kku::Timeline<ClassicMockNote>>();
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const auto selection_manager = std::make_shared<SelectionManager>();
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const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset);
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const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager<ClassicMockNote>>(timeline, factory, visibility_offset);
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return std::make_unique<ClassicEditor>(timeline, graphics_manager, selection_manager);
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}
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@ -0,0 +1,22 @@
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#include "callbacksimple.h"
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CallbackSimple::CallbackSimple(Init&& init, Metadata&& metadata) :
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_run(std::move(init.run)),
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_is_enabled(std::move(init.is_enabled)),
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_metadata(std::move(metadata))
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{}
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bool CallbackSimple::isEnabled() const
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{
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return _is_enabled();
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}
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void CallbackSimple::run() const
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{
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_run();
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}
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auto CallbackSimple::getMetadata() const -> EditorCallback::Metadata
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{
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return _metadata;
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}
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@ -0,0 +1,27 @@
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#pragma once
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#include "core/editorcallback.h"
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#include "core/functional.h"
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class CallbackSimple : public kku::EditorCallback
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{
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public:
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struct Init
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{
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kku::lambda run;
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kku::predicate is_enabled;
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};
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explicit CallbackSimple(Init&& init, Metadata&& metadata);
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virtual bool isEnabled() const override;
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virtual void run() const override;
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virtual Metadata getMetadata() const override;
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private:
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const kku::lambda _run;
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const kku::predicate _is_enabled;
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const Metadata _metadata;
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};
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@ -9,7 +9,9 @@
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#include "graphics/animations/classicdyinganimationscenario.h"
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//
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ClassicEditor::ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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#include "callbacks/callbacksimple.h"
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ClassicEditor::ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicMockNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager,
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const std::shared_ptr<SelectionManager>& selection_manager) :
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_timeline(timeline),
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kku::microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
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std::vector<kku::microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
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std::set<ClassicNote*, kku::NotePtrComparator> notes;
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std::set<ClassicMockNote*, kku::NotePtrComparator> notes;
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input_intervals.shrink_to_fit();
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bpm_iterator += tempo_interval;
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#include "core/editor.h"
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#include "core/timeline.h"
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#include "classicmode/classicnote.h"
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#include "classicmocknote.h"
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#include "classicmode/classicactions.h"
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class ClassicGraphicsManager;
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@ -14,7 +14,7 @@ class SelectionManager;
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class ClassicEditor : public kku::Editor
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{
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public:
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explicit ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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explicit ClassicEditor(const std::shared_ptr<kku::Timeline<ClassicMockNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager,
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const std::shared_ptr<SelectionManager>& selection_manager);
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private:
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inline kku::microsec adjustOffset(kku::microsec offset) const noexcept;
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const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
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const std::shared_ptr<kku::Timeline<ClassicMockNote>> _timeline;
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const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
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const std::shared_ptr<SelectionManager> _selection_manager;
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@ -89,22 +89,6 @@ void ClassicMockNote::update(const kku::microsec& music_offset)
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element.animations[_state]->update(music_offset);
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}
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void ClassicMockNote::display(const ClassicGraphicsManager * const manager) const
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{
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manager->display(_elements);
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}
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void ClassicMockNote::setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range)
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{
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manager->setGraphics(_elements, std::move(range));
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}
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void ClassicMockNote::removeGraphics(ClassicGraphicsManager * const manager)
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{
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manager->removeGraphics(_elements);
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}
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std::vector<MockElement>& ClassicMockNote::getElements()
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{
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return _elements;
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virtual void update(const kku::microsec &music_offset) override;
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virtual void input(kku::GameEvent&& input) override;
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virtual void display(const ClassicGraphicsManager * const manager) const override;
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virtual void setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range) override;
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virtual void removeGraphics(ClassicGraphicsManager * const manager) override;
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std::vector<MockElement>& getElements();
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private:
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@ -94,21 +94,6 @@ void ClassicArrowNote::update(const kku::microsec& music_offset)
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element.animations[_state]->update(music_offset);
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}
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void ClassicArrowNote::display(const ClassicGraphicsManager * const manager) const
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{
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manager->display(_elements);
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}
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void ClassicArrowNote::setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range)
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{
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manager->setGraphics(_elements, std::move(range));
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}
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void ClassicArrowNote::removeGraphics(ClassicGraphicsManager * const manager)
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{
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manager->removeGraphics(_elements);
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}
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bool ClassicArrowNote::allElementsPressed() const
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{
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return std::all_of(_elements.begin(), _elements.end(),
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@ -131,3 +116,8 @@ bool ClassicArrowNote::isHold() const
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{
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return _is_hold;
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}
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std::vector<ArrowElement>& ClassicArrowNote::getElements()
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{
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return _elements;
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}
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virtual void update(const kku::microsec &music_offset) override;
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virtual void input(kku::GameEvent&& input) override;
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virtual void display(const ClassicGraphicsManager * const manager) const override;
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virtual void setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range) override;
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virtual void removeGraphics(ClassicGraphicsManager * const manager) override;
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bool allElementsPressed() const;
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bool isPressedAs(kku::SystemEvent::Key::Code key) const;
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inline bool isHold() const;
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std::vector<ArrowElement>& getElements();
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private:
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const kku::PrecisionEvaluator<Grade> _evaluator;
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const std::shared_ptr<HoldManager> _hold_manager;
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@ -1,13 +1,9 @@
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#pragma once
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#include "core/time.h"
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#include "classicmode/classicactions.h"
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#include "core/gameevent.h"
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#include <memory>
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#include <vector>
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struct ArrowElement;
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struct MockElement;
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class ClassicGraphicsManager : public std::enable_shared_from_this<ClassicGraphicsManager>
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{
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{}
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virtual void input(kku::GameEvent&& input) = 0;
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virtual void display(const std::vector<ArrowElement>& elements) const = 0;
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virtual void setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange&& range) = 0;
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virtual void removeGraphics(std::vector<ArrowElement>& elements) = 0;
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virtual void display(const std::vector<MockElement>& elements) const = 0;
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virtual void setGraphics(std::vector<MockElement>& elements, kku::TimeRange&& range) = 0;
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virtual void removeGraphics(std::vector<MockElement>& elements) = 0;
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virtual void display() const = 0;
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virtual void update(const kku::microsec& offset) = 0;
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@ -1,248 +0,0 @@
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#include "classicscenegraphicsmanager.h"
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#include "editor/mockelement.h"
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#include "game/arrowelement.h"
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#include "graphics/animations/classicflyinganimationscenario.h"
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#include "graphics/animations/classicdyinganimationscenario.h"
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ClassicSceneGraphicsManager::ClassicSceneGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsFactory>& factory,
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const kku::microsec& visibility_offset) :
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ClassicGraphicsManager(visibility_offset),
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_sprite_container({Type::UP, Type::DOWN,
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Type::LEFT, Type::RIGHT},
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factory),
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_factory(factory),
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_timeline(timeline)
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{
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_timeline->expire(_first);
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_timeline->expire(_last);
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}
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void ClassicSceneGraphicsManager::input(kku::GameEvent&& input)
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{
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||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
{
|
||||
(*it)->input(std::move(input));
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::display() const
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
{
|
||||
(*it)->display(this);
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::update(const kku::microsec &offset)
|
||||
{
|
||||
fetchLastNote(offset);
|
||||
fetchFirstNote(offset);
|
||||
|
||||
updateVisibleNotes(offset);
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::display(const std::vector<ArrowElement>& elements) const
|
||||
{
|
||||
for (std::size_t i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
const auto& sprite = elements[i].sprite;
|
||||
|
||||
if (i >= 1)
|
||||
{
|
||||
//const auto& neighbor_sprite = elements[i - 1].sprite;
|
||||
|
||||
//const auto c1 = neighbor_sprite->trailPosition();
|
||||
//const auto c2 = sprite->trailPosition();
|
||||
|
||||
//_render_target->draw(makeLine(c1, c2));
|
||||
}
|
||||
|
||||
sprite->display();
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange &&range)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
element.sprite = _sprite_container.getSprite(element.type);
|
||||
element.sprite->setPosition(element.position);
|
||||
element.sprite->setTrailPosition(kku::Point( 0.f, 9.f ));
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
|
||||
element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::removeGraphics(std::vector<ArrowElement>& elements)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
_sprite_container.resetSprite(element.sprite, element.type);
|
||||
element.sprite = nullptr;
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::display(const std::vector<MockElement>& elements) const
|
||||
{
|
||||
for (std::size_t i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
const auto& sprite = elements[i].sprite;
|
||||
|
||||
if (i >= 1)
|
||||
{
|
||||
//const auto& neighbor_sprite = elements[i - 1].sprite;
|
||||
|
||||
//const auto c1 = neighbor_sprite->trailPosition();
|
||||
//const auto c2 = sprite->trailPosition();
|
||||
|
||||
//_render_target->draw(makeLine(c1, c2));
|
||||
}
|
||||
|
||||
sprite->display();
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::setGraphics(std::vector<MockElement>& elements, kku::TimeRange &&range)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
element.sprite = _sprite_container.getSprite(element.type);
|
||||
element.sprite->setPosition(element.position);
|
||||
element.sprite->setTrailPosition(kku::Point( 0.f, 9.f ));
|
||||
|
||||
element.selection = _factory->createSelection();
|
||||
element.selection->adjustTo(element.sprite);
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::removeGraphics(std::vector<MockElement>& elements)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
_sprite_container.resetSprite(element.sprite, element.type);
|
||||
element.sprite = nullptr;
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/*sf::VertexArray ClassicSceneGraphicsSFML::makeLine(const kku::Point& c1, const kku::Point& c2) const
|
||||
{
|
||||
sf::VertexArray line(sf::LinesStrip, 2);
|
||||
line[0].color = sf::Color::Yellow;
|
||||
line[0].position = {c1.x + 10, c1.y};
|
||||
line[1].color = sf::Color::Blue;
|
||||
line[1].position = {c2.x + 10, c2.y};
|
||||
|
||||
return line;
|
||||
}*/
|
||||
|
||||
void ClassicSceneGraphicsManager::updateVisibleNotes(const kku::microsec &offset)
|
||||
{
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
(*it)->update(offset);
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::fetchFirstNote(const kku::microsec& offset)
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
if (offset < (*_first)->getPerfectOffset())
|
||||
{
|
||||
Iterator note_iterator = _first;
|
||||
while (note_iterator != _timeline->begin() && isVisiblyClose(note_iterator, offset))
|
||||
{
|
||||
--note_iterator;
|
||||
}
|
||||
|
||||
_first = note_iterator;
|
||||
|
||||
auto note = *_first;
|
||||
if (note->getState() != ClassicNote::State::FLYING
|
||||
&& note->getState() != ClassicNote::State::DYING
|
||||
&& offset <= note->getPerfectOffset())
|
||||
{
|
||||
note->setState(ClassicNote::State::FLYING);
|
||||
note->setGraphics(this, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Iterator note_iterator = _first;
|
||||
while (note_iterator != _last)
|
||||
{
|
||||
auto note = *note_iterator;
|
||||
if (note->getState() == ClassicNote::State::DEAD)
|
||||
{
|
||||
// note->removeGraphics(this);
|
||||
++_first;
|
||||
}
|
||||
|
||||
++note_iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicSceneGraphicsManager::fetchLastNote(const kku::microsec& offset)
|
||||
{
|
||||
Iterator note_iterator = _timeline->getTopNote();
|
||||
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
|
||||
{
|
||||
if (nothingToDraw())
|
||||
_first = note_iterator;
|
||||
|
||||
auto note = *note_iterator;
|
||||
|
||||
if (note->getState() != ClassicNote::State::FLYING
|
||||
&& note->getState() != ClassicNote::State::DYING
|
||||
&& offset <= note->getPerfectOffset())
|
||||
{
|
||||
note->setState(ClassicNote::State::FLYING);
|
||||
note->setGraphics(this, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()});
|
||||
}
|
||||
|
||||
++note_iterator;
|
||||
}
|
||||
|
||||
_last = note_iterator;
|
||||
}
|
||||
|
||||
bool ClassicSceneGraphicsManager::nothingToDraw() const noexcept
|
||||
{
|
||||
return _timeline->isExpired(_first)
|
||||
|| _timeline->isExpired(_last);
|
||||
}
|
||||
|
||||
bool ClassicSceneGraphicsManager::isVisiblyClose(const Iterator& iterator, const kku::microsec& music_offset) const noexcept
|
||||
{
|
||||
return ((*iterator)->getPerfectOffset() - _visibility_offset) <= music_offset;
|
||||
}
|
|
@ -6,43 +6,254 @@
|
|||
#include "core/timeline.h"
|
||||
#include "core/spritecontainer.h"
|
||||
|
||||
class ClassicSprite;
|
||||
#include "editor/mockelement.h"
|
||||
#include "game/arrowelement.h"
|
||||
|
||||
#include "graphics/animations/classicflyinganimationscenario.h"
|
||||
#include "graphics/animations/classicdyinganimationscenario.h"
|
||||
|
||||
template <class TNote, class = std::enable_if_t<std::is_base_of<kku::Note, TNote>::value>>
|
||||
class ClassicSceneGraphicsManager : public ClassicGraphicsManager
|
||||
{
|
||||
public:
|
||||
explicit ClassicSceneGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
|
||||
explicit ClassicSceneGraphicsManager(const std::shared_ptr<kku::Timeline<TNote>>& timeline,
|
||||
const std::shared_ptr<ClassicGraphicsFactory>& factory,
|
||||
const kku::microsec& visibility_offset);
|
||||
const kku::microsec& visibility_offset) :
|
||||
ClassicGraphicsManager(visibility_offset),
|
||||
_sprite_container({Type::UP, Type::DOWN,
|
||||
Type::LEFT, Type::RIGHT},
|
||||
factory),
|
||||
_factory(factory),
|
||||
_timeline(timeline)
|
||||
{
|
||||
_timeline->expire(_first);
|
||||
_timeline->expire(_last);
|
||||
}
|
||||
|
||||
virtual void input(kku::GameEvent&& input) override;
|
||||
virtual void input(kku::GameEvent&& input) override
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
virtual void display() const override;
|
||||
virtual void update(const kku::microsec& offset) override;
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
{
|
||||
(*it)->input(std::move(input));
|
||||
}
|
||||
}
|
||||
|
||||
virtual void display(const std::vector<ArrowElement>& elements) const override;
|
||||
virtual void setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange&& range) override;
|
||||
virtual void removeGraphics(std::vector<ArrowElement>& elements) override;
|
||||
virtual void display() const override
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
virtual void display(const std::vector<MockElement>& elements) const override;
|
||||
virtual void setGraphics(std::vector<MockElement>& elements, kku::TimeRange&& range) override;
|
||||
virtual void removeGraphics(std::vector<MockElement>& elements) override;
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
{
|
||||
display((*it)->getElements());
|
||||
}
|
||||
}
|
||||
|
||||
virtual void update(const kku::microsec& offset) override
|
||||
{
|
||||
fetchLastNote(offset);
|
||||
fetchFirstNote(offset);
|
||||
|
||||
updateVisibleNotes(offset);
|
||||
}
|
||||
|
||||
virtual void display(const std::vector<ArrowElement>& elements) const
|
||||
{
|
||||
for (std::size_t i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
const auto& sprite = elements[i].sprite;
|
||||
|
||||
if (i >= 1)
|
||||
{
|
||||
//const auto& neighbor_sprite = elements[i - 1].sprite;
|
||||
|
||||
//const auto c1 = neighbor_sprite->trailPosition();
|
||||
//const auto c2 = sprite->trailPosition();
|
||||
|
||||
//_render_target->draw(makeLine(c1, c2));
|
||||
}
|
||||
|
||||
sprite->display();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange&& range)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
element.sprite = _sprite_container.getSprite(element.type);
|
||||
element.sprite->setPosition(element.position);
|
||||
element.sprite->setTrailPosition(kku::Point( 0.f, 9.f ));
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
|
||||
element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void removeGraphics(std::vector<ArrowElement>& elements)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
_sprite_container.resetSprite(element.sprite, element.type);
|
||||
element.sprite = nullptr;
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void display(const std::vector<MockElement>& elements) const
|
||||
{
|
||||
for (std::size_t i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
const auto& sprite = elements[i].sprite;
|
||||
|
||||
if (i >= 1)
|
||||
{
|
||||
//const auto& neighbor_sprite = elements[i - 1].sprite;
|
||||
|
||||
//const auto c1 = neighbor_sprite->trailPosition();
|
||||
//const auto c2 = sprite->trailPosition();
|
||||
|
||||
//_render_target->draw(makeLine(c1, c2));
|
||||
}
|
||||
|
||||
sprite->display();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void setGraphics(std::vector<MockElement>& elements, kku::TimeRange&& range)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
element.sprite = _sprite_container.getSprite(element.type);
|
||||
element.sprite->setPosition(element.position);
|
||||
element.sprite->setTrailPosition(kku::Point( 0.f, 9.f ));
|
||||
|
||||
element.selection = _factory->createSelection();
|
||||
element.selection->adjustTo(element.sprite);
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void removeGraphics(std::vector<MockElement>& elements)
|
||||
{
|
||||
for (auto& element : elements)
|
||||
{
|
||||
_sprite_container.resetSprite(element.sprite, element.type);
|
||||
element.sprite = nullptr;
|
||||
|
||||
element.animations[ClassicNote::State::NONE] = nullptr;
|
||||
element.animations[ClassicNote::State::FLYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DYING] = nullptr;
|
||||
element.animations[ClassicNote::State::DEAD] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
kku::SpriteContainer<Type, ClassicGraphicsFactory, ClassicSprite> _sprite_container;
|
||||
const std::shared_ptr<const ClassicGraphicsFactory> _factory;
|
||||
using Iterator = kku::Timeline<ClassicNote>::Iterator;
|
||||
|
||||
typedef typename std::set<TNote*>::const_iterator Iterator;
|
||||
|
||||
Iterator _first;
|
||||
Iterator _last;
|
||||
|
||||
const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
|
||||
const std::shared_ptr<kku::Timeline<TNote>> _timeline;
|
||||
|
||||
inline bool nothingToDraw() const noexcept;
|
||||
inline bool isVisiblyClose(const Iterator& iterator, const kku::microsec& music_offset) const noexcept;
|
||||
//inline sf::VertexArray makeLine(const kku::Point& c1, const kku::Point& c2) const;
|
||||
inline bool nothingToDraw() const noexcept
|
||||
{
|
||||
return _timeline->isExpired(_first)
|
||||
|| _timeline->isExpired(_last);
|
||||
}
|
||||
|
||||
void fetchFirstNote(const kku::microsec& offset);
|
||||
void fetchLastNote(const kku::microsec& offset);
|
||||
void updateVisibleNotes(const kku::microsec& offset);
|
||||
inline bool isVisiblyClose(const Iterator& iterator, const kku::microsec& music_offset) const noexcept
|
||||
{
|
||||
return ((*iterator)->getPerfectOffset() - _visibility_offset) <= music_offset;
|
||||
}
|
||||
|
||||
void fetchFirstNote(const kku::microsec& offset)
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
if (offset < (*_first)->getPerfectOffset())
|
||||
{
|
||||
Iterator note_iterator = _first;
|
||||
while (note_iterator != _timeline->begin() && isVisiblyClose(note_iterator, offset))
|
||||
{
|
||||
--note_iterator;
|
||||
}
|
||||
|
||||
_first = note_iterator;
|
||||
|
||||
auto note = *_first;
|
||||
if (note->getState() != ClassicNote::State::FLYING
|
||||
&& note->getState() != ClassicNote::State::DYING
|
||||
&& offset <= note->getPerfectOffset())
|
||||
{
|
||||
note->setState(ClassicNote::State::FLYING);
|
||||
setGraphics(note, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Iterator note_iterator = _first;
|
||||
while (note_iterator != _last)
|
||||
{
|
||||
auto note = *note_iterator;
|
||||
if (note->getState() == ClassicNote::State::DEAD)
|
||||
{
|
||||
// note->removeGraphics(this);
|
||||
++_first;
|
||||
}
|
||||
|
||||
++note_iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void fetchLastNote(const kku::microsec& offset)
|
||||
{
|
||||
Iterator note_iterator = _timeline->getTopNote();
|
||||
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
|
||||
{
|
||||
if (nothingToDraw())
|
||||
_first = note_iterator;
|
||||
|
||||
auto note = *note_iterator;
|
||||
|
||||
if (note->getState() != ClassicNote::State::FLYING
|
||||
&& note->getState() != ClassicNote::State::DYING
|
||||
&& offset <= note->getPerfectOffset())
|
||||
{
|
||||
note->setState(ClassicNote::State::FLYING);
|
||||
note->setGraphics(this, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()});
|
||||
}
|
||||
|
||||
++note_iterator;
|
||||
}
|
||||
|
||||
_last = note_iterator;
|
||||
}
|
||||
|
||||
void updateVisibleNotes(const kku::microsec& offset)
|
||||
{
|
||||
for (auto it = _first; it != _last; ++it)
|
||||
(*it)->update(offset);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -27,10 +27,6 @@ public:
|
|||
|
||||
virtual void input(kku::GameEvent&& input) override = 0;
|
||||
|
||||
virtual void display(const ClassicGraphicsManager * const manager) const = 0;
|
||||
virtual void setGraphics(ClassicGraphicsManager * const manager, kku::TimeRange&& range) = 0;
|
||||
virtual void removeGraphics(ClassicGraphicsManager * const manager) = 0;
|
||||
|
||||
void setState(State state) noexcept;
|
||||
State getState() const noexcept;
|
||||
|
||||
|
|
Loading…
Reference in New Issue