Implement Window, Implement BPMCalculationWidget layout

selection
NaiJi ✨ 3 years ago
parent 1ac47b8b24
commit 155ec1fca0

@ -2,6 +2,7 @@
#include "widgets/button.h"
#include "widgets/group.h"
#include "widgets/menubar.h"
#include "widgets/window.h"
#include "widgets/bpmcalculatorwidget.h"
#include "tools/bpmcalculator.h"
@ -16,38 +17,46 @@ Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique
void Editor::input(const sf::Event& event)
{
_menu_bar->input(event);
_group->input(event);
}
void Editor::update(const sf::Time& dt)
{
_menu_bar->update(dt);
_bpm_widget->update(dt);
_group->update(dt);
}
void Editor::draw() const
{
_game_window.draw(*_menu_bar);
_game_window.draw(*_bpm_widget);
_game_window.draw(*_group);
}
void Editor::enter()
{
auto& group = _group;
_bpm_calculator = std::make_shared<BPMCalculator>(_music);
_bpm_widget = std::make_shared<BPMCalculatorWidget>(_bpm_calculator, _font);
std::shared_ptr<BPMCalculatorWidget> bpm_widget = std::make_shared<BPMCalculatorWidget>(_bpm_calculator, _font);
const auto bpm_widget_callback = [&group, bpm_widget=bpm_widget]()
{
bpm_widget->setVisibility(false);
group->unblock();
};
const float window_width = _game_window.getSize().x;
_menu_bar = std::make_shared<MenuBar>(_font);
auto menu_bar = std::make_shared<MenuBar>(_font);
auto bpm_button = std::make_shared<PushButton>("Calculate BPM", _font);
bpm_button->setCallback([&]()
bpm_button->setCallback([&group, bpm_widget=bpm_widget]()
{
_bpm_widget->setVisibility(true);
group->blockBy(bpm_widget);
bpm_widget->setVisibility(true);
});
_bpm_widget->setRect(sf::FloatRect(_game_window.getSize().x / 3, _game_window.getSize().y / 3, _game_window.getSize().x / 3, _game_window.getSize().y / 3));
_bpm_widget->setVisibility(false);
bpm_widget->setRect(sf::FloatRect(_game_window.getSize().x / 3, _game_window.getSize().y / 3, _game_window.getSize().x / 3, _game_window.getSize().y / 3));
bpm_widget->addBarButton("X", bpm_widget_callback);
bpm_widget->setVisibility(false);
auto test_menu_2 = std::make_shared<MenuDrop>();
test_menu_2->setRect(sf::FloatRect{0, 0, 200, 27 * 5});
@ -65,10 +74,10 @@ void Editor::enter()
auto test_menu = std::make_shared<MenuDrop>();
test_menu->setRect(sf::FloatRect{0, 0, 200, 27 * 3});
_menu_bar->setRect(sf::FloatRect(0, 0, window_width, 27));
_menu_bar->addRootSubMenu("test", test_menu);
_menu_bar->addDependentSubmenu(test_menu_2);
_menu_bar->addDependentSubmenu(test_menu_3);
menu_bar->setRect(sf::FloatRect(0, 0, window_width, 27));
menu_bar->addRootSubMenu("test", test_menu);
menu_bar->addDependentSubmenu(test_menu_2);
menu_bar->addDependentSubmenu(test_menu_3);
test_cascade_button->setSubmenu(test_menu_2);
@ -85,13 +94,15 @@ void Editor::enter()
_music->openFromFile("Uta-test.flac");
_music->setVolume(5);
_menu_bar->setVisibility(true);
menu_bar->setVisibility(true);
_group = std::make_shared<Group>();
_group->addChild(menu_bar);
_group->addChild(bpm_widget);
}
void Editor::leave()
{
_menu_bar.reset();
_bpm_calculator.reset();
_bpm_widget.reset();
_group.reset();
}

@ -5,9 +5,8 @@
#include "tools/resourceholder.h"
#include <SFML/Graphics/RenderWindow.hpp>
class MenuBar;
class BPMCalculatorWidget;
class BPMCalculator;
class Group;
class Editor : public GUIState
{
@ -28,13 +27,12 @@ public:
private:
const std::shared_ptr<sf::Font> _font;
std::shared_ptr<MenuBar> _menu_bar;
sf::RenderWindow& _game_window;
Callbacks _callbacks;
std::shared_ptr<Music> _music;
std::shared_ptr<BPMCalculator> _bpm_calculator;
std::shared_ptr<BPMCalculatorWidget> _bpm_widget;
std::shared_ptr<Group> _group;
};

@ -2,11 +2,10 @@
#include "tools/bpmcalculator.h"
BPMCalculatorWidget::BPMCalculatorWidget(const std::shared_ptr<BPMCalculator>& bpm_calculator, const std::shared_ptr<sf::Font>& font) :
Window("BPM Calculation", font),
_bpm_calculator(bpm_calculator),
_slider(std::make_shared<BPMSlider>(font))
_slider(std::make_shared<BPMSlider>())
{
_widget_window.setFillColor(sf::Color(88, 57, 107));
//addChild(_slider);
}
void BPMCalculatorWidget::input(const sf::Event& event)
@ -24,39 +23,38 @@ void BPMCalculatorWidget::input(const sf::Event& event)
break;
}
Widget::input(event);
Window::input(event);
}
void BPMCalculatorWidget::update(const sf::Time& dt)
{
Widget::update(dt);
Window::update(dt);
}
void BPMCalculatorWidget::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
Window::draw(target, states);
if (_is_visible)
{
target.draw(_widget_window, states);
Widget::draw(target, states);
}
_slider->draw(target, states);
}
void BPMCalculatorWidget::setRect(const sf::FloatRect& rect)
{
_widget_window.setPosition(rect.left, rect.top);
_widget_window.setSize({rect.width, rect.height});
_slider->setRect(sf::FloatRect{rect.width / 3, rect.height / 2 - 50, rect.width / 3, 100});
Window::setRect(rect);
_slider->setRect(sf::FloatRect{0, 0, rect.width / 8 * 6, 100});
_slider->setPosition({_window_content.getGlobalBounds().left + rect.width / 8,
_window_content.getGlobalBounds().top + rect.height / 8 * 3});
}
void BPMCalculatorWidget::setPosition(const sf::Vector2f &position)
void BPMCalculatorWidget::move(const sf::Vector2f &delta)
{
_widget_window.setPosition(position);
_slider->setRect(sf::FloatRect{_widget_window.getSize().x / 3,
_widget_window.getSize().y / 2 - 50,
_widget_window.getSize().x / 3, 100});
Window::move(delta);
_slider->move(delta);
}
bool BPMCalculatorWidget::isUnderMouse(int mouse_x, int mouse_y) const
void BPMCalculatorWidget::setPosition(const sf::Vector2f &position)
{
return _is_visible && _widget_window.getGlobalBounds().contains(mouse_x, mouse_y);
Window::setPosition(position);
_slider->setPosition(position);
}

@ -1,14 +1,15 @@
#pragma once
#include "widget.h"
#include "window.h"
#include "bpmslider.h"
#include "pushbutton.h"
#include <functional>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Text.hpp>
class BPMCalculator;
class BPMCalculatorWidget : public Widget
class BPMCalculatorWidget : public Window
{
public:
explicit BPMCalculatorWidget(const std::shared_ptr<BPMCalculator>& bpm_calculator, const std::shared_ptr<sf::Font> &font);
@ -18,14 +19,10 @@ public:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
virtual void move(const sf::Vector2f& delta) override;
private:
std::shared_ptr<BPMCalculator> _bpm_calculator;
std::shared_ptr<BPMSlider> _slider;
sf::RectangleShape _widget_window;
std::function<void(void)> _on_click_callback;
};

@ -1,8 +1,9 @@
#include "bpmslider.h"
BPMSlider::BPMSlider(const std::shared_ptr<sf::Font> &font)
BPMSlider::BPMSlider()
{
_bpm_value.setFont(*font);
_slider_background.setFillColor(sf::Color::Black);
_slider_tick.setFillColor(sf::Color::Red);
}
void BPMSlider::input(const sf::Event& event)
@ -17,6 +18,8 @@ void BPMSlider::update(const sf::Time& dt)
void BPMSlider::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
target.draw(_slider_background, states);
target.draw(_slider_tick, states);
Widget::draw(target, states);
}
@ -24,11 +27,21 @@ void BPMSlider::setRect(const sf::FloatRect& rect)
{
_slider_background.setPosition(rect.left, rect.top);
_slider_background.setSize({rect.width, rect.height});
_slider_tick.setPosition(rect.left, rect.top);
_slider_tick.setSize({rect.width / 30, rect.height});
}
void BPMSlider::setPosition(const sf::Vector2f& position)
{
_slider_background.setPosition(position);
_slider_tick.setPosition(position);
}
void BPMSlider::move(const sf::Vector2f& delta)
{
_slider_background.move(delta);
_slider_tick.move(delta);
}
bool BPMSlider::isUnderMouse(int mouse_x, int mouse_y) const

@ -8,19 +8,19 @@
class BPMSlider : public Widget
{
public:
explicit BPMSlider(const std::shared_ptr<sf::Font> &font);
explicit BPMSlider();
virtual void input(const sf::Event& event) override;
virtual void update(const sf::Time& dt) override;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual void move(const sf::Vector2f& delta) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
private:
sf::RectangleShape _slider_background;
sf::RectangleShape _slider_tick;
sf::Text _bpm_value;
};

@ -37,6 +37,13 @@ void Button::setPosition(const sf::Vector2f &position)
_button_content.setPosition(position);
}
void Button::move(const sf::Vector2f &delta)
{
_button_content.move(delta);
_button_text.move(delta);
Widget::move(delta);
}
bool Button::isUnderMouse(int mouse_x, int mouse_y) const
{
return _is_visible && _button_content.getGlobalBounds().contains(mouse_x, mouse_y);

@ -14,6 +14,7 @@ public:
virtual void update(const sf::Time& dt) override final;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override final;
virtual void setPosition(const sf::Vector2f& position) override final;
virtual void move(const sf::Vector2f& delta) override final;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override final;
virtual void setRect(const sf::FloatRect& rect) override;

@ -26,6 +26,14 @@ void Group::setPosition(const sf::Vector2f& position)
_rect.left = position.x;
}
void Group::move(const sf::Vector2f& delta)
{
_rect.top += delta.y;
_rect.left += delta.x;
Widget::move(delta);
}
bool Group::isUnderMouse(int mouse_x, int mouse_y) const
{
return _rect.contains(mouse_x, mouse_y);

@ -10,6 +10,7 @@ public:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual void move(const sf::Vector2f& delta) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
private:

@ -54,6 +54,16 @@ void MenuBar::setPosition(const sf::Vector2f& position)
_bar_rect.setPosition(position);
}
void MenuBar::move(const sf::Vector2f &delta)
{
_bar_rect.move(delta);
Widget::move(delta);
for (auto& menu : _submenus)
menu->move(delta);
}
bool MenuBar::isUnderMouse(int mouse_x, int mouse_y) const
{
bool bar_under_mouse = _bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);

@ -16,6 +16,7 @@ public:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual void move(const sf::Vector2f& delta) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
virtual void setVisibility(bool is_visible = true) override;

@ -23,6 +23,16 @@ void MenuDrop::input(const sf::Event& event)
break;
case sf::Event::MouseButtonReleased:
if (isUnderMouse(event.mouseButton.x, event.mouseButton.y))
{
setVisibility(false);
for (auto& submenu : _submenus)
{
submenu->unlock();
submenu->setVisibility(false);
}
}
break;
case sf::Event::MouseMoved:
if (!isUnderMouse(event.mouseMove.x, event.mouseMove.y))
{
@ -66,6 +76,16 @@ void MenuDrop::setPosition(const sf::Vector2f& position)
_content_rect.setPosition(position);
}
void MenuDrop::move(const sf::Vector2f& delta)
{
_content_rect.move(delta);
Widget::move(delta);
for (auto& submenu : _submenus)
submenu->move(delta);
}
bool MenuDrop::isUnderMouse(int mouse_x, int mouse_y) const
{
return _is_visible && _content_rect.getGlobalBounds().contains(mouse_x, mouse_y);

@ -15,6 +15,7 @@ public:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual void move(const sf::Vector2f& delta) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
virtual void setVisibility(bool is_visible = true) override;

@ -27,6 +27,11 @@ void MenuSeparator::setPosition(const sf::Vector2f& position)
(void)position;
}
void MenuSeparator::move(const sf::Vector2f& delta)
{
(void)delta;
}
bool MenuSeparator::isUnderMouse(int mouse_x, int mouse_y) const
{
return _is_visible && _rect.contains(mouse_x, mouse_y);

@ -12,6 +12,7 @@ public:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual void move(const sf::Vector2f& delta) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
private:

@ -23,6 +23,12 @@ void Widget::draw(sf::RenderTarget& target, sf::RenderStates states) const
child->draw(target, states);
}
void Widget::move(const sf::Vector2f &delta)
{
for (auto& child : _children)
child->move(delta);
}
void Widget::setVisibility(bool is_visible)
{
_is_visible = is_visible;

@ -16,6 +16,7 @@ public:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
virtual void setRect(const sf::FloatRect& rect) = 0;
virtual void setPosition(const sf::Vector2f& position) = 0;
virtual void move(const sf::Vector2f& delta) = 0;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const = 0;
virtual void setVisibility(bool is_visible = true);

@ -0,0 +1,110 @@
#include "window.h"
#include "pushbutton.h"
Window::Window(const std::string& text, const std::shared_ptr<sf::Font>& font) :
_font(font),
_is_dragging(false)
{
_bar_title.setFont(*font);
_bar_title.setString(text);
_bar_title.setCharacterSize(12);
_bar_title.setFillColor(sf::Color(188, 157, 207));
_bar.setFillColor(sf::Color(88, 57, 107));
_window_content.setFillColor(sf::Color(188, 157, 207));
}
void Window::input(const sf::Event& event)
{
Widget::input(event);
switch (event.type)
{
default:
break;
case sf::Event::MouseButtonPressed:
if (_bar.getGlobalBounds().contains(event.mouseButton.x, event.mouseButton.y))
{
_is_dragging = true;
_previous_click_position = {static_cast<float>(event.mouseButton.x),
static_cast<float>(event.mouseButton.y)};
}
break;
case sf::Event::MouseButtonReleased:
_is_dragging = false;
break;
case sf::Event::MouseMoved:
if (_is_dragging)
{
float x_mouse_diff = event.mouseMove.x - _previous_click_position.x;
float y_mouse_diff = event.mouseMove.y - _previous_click_position.y;
_previous_click_position = {static_cast<float>(event.mouseMove.x),
static_cast<float>(event.mouseMove.y)};
move({x_mouse_diff, y_mouse_diff});
}
break;
}
}
void Window::update(const sf::Time& dt)
{
Widget::update(dt);
}
void Window::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (_is_visible)
{
target.draw(_window_content, states);
target.draw(_bar, states);
target.draw(_bar_title, states);
Widget::draw(target, states);
}
}
void Window::setRect(const sf::FloatRect& rect)
{
_window_content.setPosition(rect.left, rect.top);
_window_content.setSize({rect.width, rect.height});
_bar.setPosition(rect.left, rect.top);
_bar.setSize({rect.width, 30});
_bar_title.setPosition(rect.left + 5, rect.top + 5);
}
void Window::setPosition(const sf::Vector2f& position)
{
_window_content.setPosition(position);
_bar.setPosition(position);
_bar_title.setPosition(position.x + 5, position.y + 5);
}
void Window::move(const sf::Vector2f &delta)
{
_window_content.move(delta);
_bar.move(delta);
_bar_title.move(delta);
Widget::move(delta);
}
bool Window::isUnderMouse(int mouse_x, int mouse_y) const
{
return _is_visible && _window_content.getGlobalBounds().contains(mouse_x, mouse_y);
}
void Window::addBarButton(const std::string &text, std::function<void(void)> callback)
{
auto b = std::make_shared<PushButton>(text, _font, 20);
b->setCallback(callback);
b->setRect({_window_content.getGlobalBounds().left + _window_content.getSize().x - 35,
_window_content.getGlobalBounds().top,
30,
30});
addChild(b);
}

@ -0,0 +1,34 @@
#pragma once
#include "widget.h"
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Text.hpp>
class Window : public Widget
{
public:
explicit Window(const std::string& text, const std::shared_ptr<sf::Font> &font);
virtual void input(const sf::Event& event) override;
virtual void update(const sf::Time& dt) override;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setRect(const sf::FloatRect& rect) override;
virtual void setPosition(const sf::Vector2f& position) override;
virtual void move(const sf::Vector2f& delta) override;
virtual bool isUnderMouse(int mouse_x, int mouse_y) const override final;
void addBarButton(const std::string& text, std::function<void(void)> callback);
protected:
sf::RectangleShape _bar;
sf::RectangleShape _window_content;
sf::Text _bar_title;
const std::shared_ptr<sf::Font> _font;
private:
bool _is_dragging;
sf::Vector2f _previous_click_position;
};
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