Finish test basic implementation for ClassEditor

selection
NaiJi ✨ 2 years ago
parent 0b1acd7697
commit 43e09a6db1

@ -118,6 +118,15 @@ public:
return _active_note;
}
inline Iterator getNoteBy(const microsec& music_offset) noexcept
{
return std::find_if(_timeline.begin(), _timeline.end(),
[music_offset](const auto& note)
{
return note->offset() == music_offset;
});
}
inline bool isExpired(const Iterator& iterator) const
{
return iterator == _timeline.end();

@ -1,21 +1,65 @@
#include "classiceditor.h"
ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager)
ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager) :
_graphics_manager(manager),
_selected_type(Type::UP)
{
_context.graphics_manager = _graphics_manager;
}
void ClassicEditor::input(PlayerInput&& inputdata)
{
const auto& event = inputdata.event;
const auto offset = _music.fetchOffset();
switch (event.type)
{
default:
break;
case sf::Event::MouseButtonPressed:
{
const auto note = _timeline.getNoteBy(offset);
if (_timeline.isExpired(note))
{
NoteInitializer init;
init.context = &_context;
init.intervals = {};
init.perfect_offset = offset;
ElementInitializer elem_init;
elem_init.type = _selected_type;
elem_init.coordinates = Coordinates{ event.mouseButton.x, event.mouseButton.y };
elem_init.falling_curve_interpolation = {};
MockArrowNoteInitializer mock_init;
mock_init.elements = {elem_init};
mock_init.initializer = init;
_timeline.insertNote(new MockClassicNote(std::move(mock_init)));
}
break;
}
}
}
void ClassicEditor::update(const sf::Time& dt)
{
(void)dt;
// TODO!!!
_timeline.update(_music.fetchOffset());
_timeline.fetchVisibleNotes();
}
void ClassicEditor::draw() const
{
_timeline.drawVisibleNotes();
}
void ClassicEditor::selectNoteType(Type type) noexcept
{
_selected_type = type;
}

@ -1,9 +1,12 @@
#pragma once
#include <memory>
#include "core/editor.h"
#include "tools/music.h"
#include "core/timeline.h"
#include "tools/music.h"
#include "mockclassicnote.h"
class ClassicGraphicsManager;
@ -16,9 +19,14 @@ public:
virtual void update(const sf::Time& dt) override;
virtual void draw() const override;
void selectNoteType(Type type) noexcept;
private:
Music _music;
Context _context;
std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
Timeline<ClassicNote> _timeline;
Timeline<MockClassicNote> _timeline;
Type _selected_type;
};

@ -1,7 +1,93 @@
#include "mockclassicnote.h"
#include "graphics/classicgraphicsmanager.h"
// Replace with interface by dependency injection
#include "graphics/classicflyinganimationscenario.h"
#include "graphics/classicdyinganimationscenario.h"
//
// A LOT OF CODE DUPLICATES game/arrowclassicnote, DO SOMETHING D:<
MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
Note(init.initializer)
Note(init.initializer.perfect_offset),
_state(State::NONE),
_context(init.initializer.context)
{
_elements.resize(init.elements.size());
for (std::size_t i = 0; i < _elements.size(); ++i)
{
_elements[i].coordinates = init.elements[i].coordinates;
_elements[i].type = init.elements[i].type;
// Animations will be injected into note.
_elements[i].animations[State::NONE] = nullptr;
_elements[i].animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
_elements[i].animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
_elements[i].animations[State::DEAD] = nullptr;
}
}
bool MockClassicNote::isActive() const
{
return _state != State::DEAD
&& _state != State::NONE;
}
bool MockClassicNote::isInGame() const
{
return _state == State::FLYING
|| _state == State::DYING;
}
bool MockClassicNote::shouldRemove() const
{
return _state == State::DEAD;
}
void MockClassicNote::putToGame(const microsec &music_offset)
{
_state = State::FLYING;
for (auto& element : _elements)
{
element.sprite = _context->graphics_manager->getSprite(element.type);
element.sprite->setCoordinates(element.coordinates);
element.sprite->setTrailCoordinates(Coordinates(0.f, 9.f));
element.animations[_state]->launch(element.sprite, music_offset, offset());
}
}
void MockClassicNote::update(const microsec &music_offset)
{
switch (_state)
{
default: return;
break;
case State::FLYING:
if (music_offset > offset())
_state = State::DYING;
break;
case State::DYING:
if (_elements[0].animations[_state]->isDone())
_state = State::DEAD;
break;
}
for (auto& element : _elements)
if (element.animations[_state])
element.animations[_state]->update(music_offset);
}
void MockClassicNote::draw() const
{
for (std::size_t i = 0; i < _elements.size(); ++i)
{
if (i >= 1)
_context->graphics_manager->drawLine(_elements[i-1].sprite->trailCoordinates(), _elements[i].sprite->trailCoordinates());
_context->graphics_manager->draw(_elements[i].sprite);
}
}

@ -1,8 +1,14 @@
#pragma once
#include <memory>
#include <array>
#include "core/note.h"
#include "initializers/mockarrownoteinitializer.h"
class ClassicSprite;
class ClassicAnimationScenario;
class MockClassicNote : public Note
{
public:
@ -17,13 +23,29 @@ public:
};
explicit MockClassicNote(MockArrowNoteInitializer&& init);
virtual ~MockClassicNote() = default;
virtual ~MockClassicNote() override = default;
virtual bool isActive() const override final;
virtual bool isInGame() const override final;
virtual bool shouldRemove() const override final;
virtual void putToGame(const microsec &music_offset) override = 0;
virtual void update(const microsec &music_offset) override = 0;
virtual void draw() const override = 0;
virtual void putToGame(const microsec &music_offset) override final;
virtual void update(const microsec &music_offset) override final;
virtual void draw() const override final;
private:
struct MockElement
{
std::shared_ptr<ClassicSprite> sprite;
std::array<std::shared_ptr<ClassicAnimationScenario>, 4> animations;
Type type = Type::NONE;
Coordinates coordinates;
std::vector<Coordinates> falling_curve_interpolation;
};
std::vector<MockElement> _elements;
State _state;
const Context *_context;
};

@ -15,9 +15,9 @@ ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
for (std::size_t i = 0; i < _elements.size(); ++i)
{
_elements[i].keys = init.elements[i].element.keys;
_elements[i].keys = init.elements[i].keys;
_elements[i].coordinates = init.elements[i].element.coordinates;
_elements[i].type = init.elements[i].type;
_elements[i].type = init.elements[i].element.type;
// Animations will be injected into note.
_elements[i].animations[State::NONE] = nullptr;
@ -36,7 +36,7 @@ void ClassicArrowNote::putToGame(const microsec &music_offset)
{
element.sprite = _context->graphics_manager->getSprite(element.type);
element.sprite->setCoordinates(element.coordinates);
element.sprite->setTrailCoordinates({0., 9.});
element.sprite->setTrailCoordinates(Coordinates( 0.f, 9.f ));
element.animations[_state]->launch(element.sprite, music_offset, offset());
}
}

@ -38,16 +38,16 @@ auto classic::createBeatmap(const std::string& filepath, const Context &context)
init.hold = false;
init.initializer.context = &context;
element.element.coordinates = {x, 390.};
element.element.coordinates = Coordinates(x, 390.f);
element.element.falling_curve_interpolation = {};
element.element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
element.type = Type::UP;
element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
element.element.type = Type::UP;
if (counter == 0)
{
init.hold = true;
element.element.keys = {sf::Keyboard::D, sf::Keyboard::Right};
element.type = Type::RIGHT;
element.keys = {sf::Keyboard::D, sf::Keyboard::Right};
element.element.type = Type::RIGHT;
}
--counter;

@ -30,7 +30,7 @@ public:
};
explicit ClassicNote(NoteInitializer&& init);
virtual ~ClassicNote() = default;
virtual ~ClassicNote() override = default;
virtual bool isActive() const override final;
virtual bool isInGame() const override final;

@ -1,12 +1,9 @@
#pragma once
#include "classicmode/elementinitializer.h"
#include "classicmode/classicactions.h"
struct ArrowElementInitializer
{
ElementInitializer element;
Type type = Type::NONE;
std::array<sf::Keyboard::Key, 2> keys;
};

@ -9,7 +9,7 @@ void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite>
_sprite->setColor(sf::Color(140, 140, 140));
_sprite->setTrailColor(sf::Color(0, 0, 0, 0));
_sprite->setTrailCoordinates({0, 0});
_sprite->setTrailCoordinates(Coordinates(0, 0));
}
void ClassicDyingAnimationScenario::update(const microsec& music_offset)

@ -28,7 +28,7 @@ void ClassicFlyingAnimationScenario::update(const microsec& music_offset)
float xb = getPoint( crd.x + 90. , crd.x , i );
float yb = getPoint( crd.y - 150. , crd.y , i );
_sprite->setTrailCoordinates({getPoint( xa , xb , i ), getPoint( ya , yb , i )});
_sprite->setTrailCoordinates(Coordinates(getPoint( xa , xb , i ), getPoint( ya , yb , i )));
bool pastPerfectScore = (i >= 1);

@ -34,12 +34,12 @@ void ClassicSprite::setTrailCoordinates(const Coordinates &coordinates)
Coordinates ClassicSprite::coordinates() const
{
return {_shape.getPosition().x, _shape.getPosition().y};
return Coordinates(_shape.getPosition().x, _shape.getPosition().y);
}
Coordinates ClassicSprite::trailCoordinates() const
{
return {_trail.getPosition().x, _trail.getPosition().y};
return Coordinates(_trail.getPosition().x, _trail.getPosition().y);
}
void ClassicSprite::setColor(const sf::Color& color)

@ -0,0 +1,12 @@
#pragma once
#include <memory>
class ClassicGraphicsManager;
class HoldManager;
struct Context
{
std::shared_ptr<ClassicGraphicsManager> graphics_manager;
std::shared_ptr<HoldManager> hold_manager;
};

@ -1,5 +1,6 @@
#pragma once
#include "classicactions.h"
#include "core/inputtype.h"
#include "tools/mathutils.h"
@ -7,6 +8,7 @@
struct ElementInitializer
{
Type type = Type::NONE;
Coordinates coordinates;
std::vector<Coordinates> falling_curve_interpolation;
};

@ -31,7 +31,7 @@ Application::Application() :
EditorState::Callbacks editor_callbacks = {[&](){ popState(); }};
const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks), _font_holder);
const auto game_state = std::make_shared<GameState>(_game_window, classic::init(_game_window), GameState::Callbacks());
const auto game_state = std::make_shared<GameState>(_game_window, classic::initGame(_game_window), GameState::Callbacks());
const auto editor = std::make_shared<EditorState>(_game_window, std::move(editor_callbacks), std::make_unique<Music>(), _font_holder);
_states[GUIState::Tag::MAIN_MENU] = main_menu;

@ -99,7 +99,7 @@ void EditorState::enter()
menu_bar->setVisibility(true);
auto editor_widget = std::make_unique<EditorWidget>(_edito)
//auto editor_widget = std::make_unique<EditorWidget>(_edito)
_group = std::make_shared<Group>();
_group->addChild(menu_bar);

@ -4,17 +4,29 @@ using microsec = long long;
struct Coordinates
{
float x = 0.;
float y = 0.;
float x;
float y;
constexpr inline explicit Coordinates() noexcept :
x(0.), y(0.)
{}
constexpr inline explicit Coordinates(int x, int y) noexcept :
x(x), y(y)
{}
constexpr inline explicit Coordinates(float x, float y) noexcept :
x(x), y(y)
{}
constexpr inline Coordinates operator+(const Coordinates& right) const noexcept
{
return {right.x + x, right.y + y};
return Coordinates{right.x + x, right.y + y};
}
constexpr inline Coordinates operator-(const Coordinates& right) const noexcept
{
return {right.x - x, right.y - y};
return Coordinates{right.x - x, right.y - y};
}
inline void moveBy(float x, float y) noexcept

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