forked from NaiJi/project-kyoku
Rework Timeline to work fine with scrolling and note insertion
This commit is contained in:
parent
ebf736a0bb
commit
581e1fe6a4
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@ -13,6 +13,7 @@ public:
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void draw() const = 0;
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virtual void recalculate(const microsec& timestamp) = 0;
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inline void setBPMSections(const std::set<BPMSection, BPMSectionCompt>& sections) noexcept
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{
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@ -9,7 +9,7 @@ public:
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_perfect_offset(perfect_offset) {}
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virtual ~Note() = default;
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virtual bool isActive() const = 0;
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virtual bool isActive(const microsec& offset) const = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual void draw() const = 0;
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@ -3,6 +3,7 @@
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#include <set>
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#include <memory>
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#include <algorithm>
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#include <iostream>
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#include "tools/mathutils.h"
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#include "core/note.h"
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@ -18,15 +19,46 @@ public:
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typedef typename std::set<TNote*>::const_iterator Iterator;
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void recalculate(const microsec& offset)
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{
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_current_offset = offset;
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expire(_first_visible_note);
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expire(_last_visible_note);
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expire(_top_note);
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if (!_timeline.empty())
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{
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Iterator head_iterator = _timeline.begin();
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while (!isExpired(head_iterator))
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{
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if ((*head_iterator)->offset() >= offset)
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{
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Iterator pre_head = head_iterator;
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--pre_head;
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_top_note = !isExpired(pre_head) && (*pre_head)->isActive(offset)
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? pre_head
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: head_iterator;
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break;
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}
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++head_iterator;
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}
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if (isExpired(_top_note))
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_top_note = _timeline.begin();
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}
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fetchVisibleNotes();
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}
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void setNotes(const std::set<TNote*, NotePtrCompt>& notes, const microsec& visibility)
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{
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_visibility_offset = visibility;
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_timeline = std::move(notes);
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_top_note = _timeline.begin();
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expire(_first_visible_note);
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expire(_last_visible_note);
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expire(_active_note);
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recalculate(_current_offset);
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if (isExpired(_top_note))
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return;
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@ -37,13 +69,16 @@ public:
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void insertNote(TNote* note)
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{
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_top_note = _timeline.insert(note).first;
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recalculate(_current_offset);
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update(_current_offset);
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}
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void insertNotes(const std::set<TNote*, NotePtrCompt>& notes)
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{
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_timeline.insert(notes.begin(), notes.end());
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recalculate(_current_offset);
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update(_current_offset);
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}
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inline void clear()
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@ -57,13 +92,7 @@ public:
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void update(const microsec& offset)
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{
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_current_offset = offset;
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if (isExpired(_top_note))
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return;
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checkTopNote(_current_offset);
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checkCurrentActiveNote();
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checkForNextActiveNote();
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updateTopNote(_current_offset);
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updateVisibleSprites(_current_offset);
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}
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@ -83,9 +112,6 @@ public:
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void findLastVisibleNote(const microsec& music_offset)
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{
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if (isExpired(_top_note))
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return;
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Iterator note_iterator = _top_note;
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while (!isExpired(note_iterator) && isVisiblyClose(note_iterator, music_offset))
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{
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@ -113,15 +139,34 @@ public:
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{
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auto note = *note_iterator;
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if (note->shouldRemove())
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{
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++_first_visible_note;
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}
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++note_iterator;
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}
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}
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inline Iterator getActiveNote() noexcept
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Iterator getActiveNote(const microsec& music_offset) noexcept
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{
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return _active_note;
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Iterator return_note = _timeline.end();
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auto note_iterator = _top_note;
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while (!isExpired(note_iterator))
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{
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const auto& note = *note_iterator;
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if (note->isActive(music_offset))
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{
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return_note = note_iterator;
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break;
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}
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else if (note->offset() > music_offset)
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break;
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++note_iterator;
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}
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return return_note;
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}
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inline Iterator getNoteBy(const microsec& music_offset) noexcept
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@ -133,12 +178,12 @@ public:
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});
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}
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inline bool isExpired(const Iterator& iterator) const
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inline bool isExpired(const Iterator& iterator) const noexcept
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{
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return iterator == _timeline.end();
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}
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inline void expire(Iterator& iterator)
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inline void expire(Iterator& iterator) noexcept
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{
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iterator = _timeline.end();
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}
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@ -148,6 +193,16 @@ private:
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microsec _visibility_offset;
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microsec _current_offset;
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inline void updateTopNote(const microsec& music_offset) noexcept
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{
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if ((*_top_note)->offset() < music_offset //
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&& _top_note == _first_visible_note // Maybe simplify
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&& !(*_top_note)->isActive(music_offset)) //
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{
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++_top_note;
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}
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}
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void updateVisibleSprites(const microsec& music_offset)
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{
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if (nothingToDraw())
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@ -160,40 +215,7 @@ private:
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});
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}
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void checkCurrentActiveNote()
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{
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if (isExpired(_active_note))
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return;
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auto note = *_active_note;
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if (!note->isActive())
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{
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expire(_active_note);
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++_top_note;
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}
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}
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void checkTopNote(const microsec& offset)
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{
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if (isExpired(_top_note) || !isExpired(_active_note))
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return;
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while ((*_top_note)->offset() < offset)
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++_top_note;
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}
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void checkForNextActiveNote()
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{
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if (!isExpired(_active_note))
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return;
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auto top_note = *_top_note;
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if (top_note->isActive())
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_active_note = _top_note;
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}
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inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const
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inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
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{
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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@ -203,22 +225,7 @@ private:
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return isExpired(_first_visible_note);
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}
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/* Difference between top and active note is that
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* top note is the note handling input right now
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* OR it's the closest note from current music offset
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* position, not necessarily active. A note stops being top only
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* after dying or being tapped by player, even if it's already
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* past her perfect offset.
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*
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* Meanwhile active note is the note which is currently handling
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* player input for grade.
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*
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* An active note is always top note but a top note
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* is not always active note.
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* */
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Iterator _top_note;
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Iterator _active_note;
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Iterator _last_visible_note;
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Iterator _first_visible_note;
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};
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@ -12,23 +12,20 @@ ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager)
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std::set<MockClassicNote*, NotePtrCompt> _set = {};
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for (int i = 1; i < 5; ++i)
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{
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NoteInitializer init;
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init.context = &_context;
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init.intervals = {};
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init.perfect_offset = basic_offset + (500000 * i);
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init.perfect_offset = basic_offset + (500000 * 20);
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ElementInitializer elem_init;
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elem_init.type = _selected_type;
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elem_init.coordinates = Coordinates{ 700 - (i * 120), 550 };
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elem_init.coordinates = Coordinates{ 700 - (5 * 120), 550 };
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elem_init.falling_curve_interpolation = {};
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MockArrowNoteInitializer mock_init;
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mock_init.elements = {elem_init};
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mock_init.initializer = init;
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_set.insert(new MockClassicNote(std::move(mock_init)));
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}
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_timeline.setNotes(_set, 1648648);
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}
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@ -89,6 +86,11 @@ void ClassicEditor::draw() const
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});
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}
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void ClassicEditor::recalculate(const microsec& timestamp)
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{
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_timeline.recalculate(timestamp);
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}
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void ClassicEditor::selectNoteType(Type type) noexcept
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{
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_selected_type = type;
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@ -17,6 +17,7 @@ public:
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virtual void input(PlayerInput&& inputdata) override;
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virtual void update(UpdateData&& updatedata) override;
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virtual void draw() const override;
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virtual void recalculate(const microsec& timestamp) override;
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void selectNoteType(Type type) noexcept;
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@ -30,10 +30,9 @@ MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
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}
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}
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bool MockClassicNote::isActive() const
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bool MockClassicNote::isActive(const microsec& offset) const
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{
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return _state != State::DEAD
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&& _state != State::NONE;
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return offset == Note::offset();
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}
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bool MockClassicNote::isInGame() const
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@ -44,21 +43,20 @@ bool MockClassicNote::isInGame() const
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bool MockClassicNote::shouldRemove() const
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{
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return _state == State::DEAD;
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return _state == State::DEAD
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|| _state == State::NONE;
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}
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void MockClassicNote::putToGame(const microsec &music_offset)
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{
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_state = State::FLYING;
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std::cout << "Put to game " << this << ": " << music_offset << '\n';
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_state = State::FLYING; (void)music_offset;
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for (auto& element : _elements)
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{
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element.sprite = _context->graphics_manager->getSprite(element.type);
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element.sprite->setCoordinates(element.coordinates);
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element.sprite->setTrailCoordinates(Coordinates(0.f, 9.f));
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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element.animations[_state]->launch(element.sprite, offset() - 1648648, offset());
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}
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}
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@ -25,7 +25,7 @@ public:
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explicit MockClassicNote(MockArrowNoteInitializer&& init);
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virtual ~MockClassicNote() override = default;
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virtual bool isActive() const override final;
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virtual bool isActive(const microsec& offset) const override final;
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virtual bool isInGame() const override final;
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virtual bool shouldRemove() const override final;
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@ -22,7 +22,6 @@ ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
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// Animations will be injected into note.
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_elements[i].animations[State::NONE] = nullptr;
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_elements[i].animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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_elements[i].animations[State::ACTIVE] = _elements[i].animations[State::FLYING];
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_elements[i].animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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_elements[i].animations[State::DEAD] = nullptr;
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}
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@ -100,9 +99,11 @@ void ClassicArrowNote::update(const microsec& music_offset)
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break;
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case State::FLYING:
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if (_evaluator.isActive(music_offset)) {
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_state = State::ACTIVE;
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if (!_evaluator.isActive(music_offset) && music_offset > offset())
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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break;
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@ -110,15 +111,6 @@ void ClassicArrowNote::update(const microsec& music_offset)
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if (_elements[0].animations[_state]->isDone())
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_state = State::DEAD;
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break;
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case State::ACTIVE:
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if (!_evaluator.isActive(music_offset))
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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break;
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}
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for (auto& element : _elements)
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@ -138,7 +130,7 @@ bool ClassicArrowNote::allElementsPressed() const
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bool ClassicArrowNote::isPressedAs(sf::Keyboard::Key key) const
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{
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return std::any_of(_elements.begin(), _elements.end(),
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[key=key](const auto& element)
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[key](const auto& element)
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{
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return key == element.pressed_as;
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});
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@ -73,7 +73,7 @@ void ClassicGame::input(PlayerInput&& inputdata)
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case sf::Event::KeyPressed:
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{
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auto note_it = _timeline.getActiveNote();
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auto note_it = _timeline.getActiveNote(inputdata.timestamp);
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if (!_timeline.isExpired(note_it))
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{
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@ -14,15 +14,15 @@ ClassicNote::ClassicNote(NoteInitializer &&init) :
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_context(init.context)
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{}
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bool ClassicNote::isActive() const
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bool ClassicNote::isActive(const microsec& offset) const
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{
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return _state == State::ACTIVE;
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return _evaluator.isActive(offset)
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&& _state != State::DYING;
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}
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bool ClassicNote::isInGame() const
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{
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return _state == State::FLYING
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|| _state == State::ACTIVE
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|| _state == State::DYING;
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}
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@ -24,7 +24,6 @@ public:
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NONE,
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FLYING,
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ACTIVE,
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DYING,
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DEAD
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};
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@ -32,7 +31,7 @@ public:
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explicit ClassicNote(NoteInitializer&& init);
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virtual ~ClassicNote() override = default;
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virtual bool isActive() const override final;
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virtual bool isActive(const microsec& offset) const override final;
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virtual bool isInGame() const override final;
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virtual bool shouldRemove() const override final;
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@ -23,9 +23,6 @@ EditorState::~EditorState()
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void EditorState::input(const sf::Event& event)
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{
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if (event.key.code == sf::Keyboard::Space && event.type == sf::Event::KeyReleased)
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_music.isPaused() ? _music.play() : _music.pause();
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_group->input(event);
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}
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@ -156,8 +153,13 @@ void EditorState::enter()
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callbacks.onInput = [&editor, &music](const sf::Event& event)
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{
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if (event.type == sf::Event::MouseWheelScrolled)
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if (event.key.code == sf::Keyboard::Space && event.type == sf::Event::KeyReleased)
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music.isPaused() ? music.play() : music.pause();
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else if (event.type == sf::Event::MouseWheelScrolled)
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{
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music.moveOffset(event.mouseWheelScroll.delta > 0 ? 500000 : -500000);
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editor->recalculate(music.fetchOffset());
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}
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else
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editor->input(PlayerInput{music.fetchOffset(), event});
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};
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