forked from NaiJi/project-kyoku
Add editor state
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befd7e5cf9
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7e97510f31
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@ -6,6 +6,7 @@
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#include "gui/mainmenu.h"
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#include "gui/gamestate.h"
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#include "gui/editor.h"
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#include "tools/musicsfml.h"
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@ -22,12 +23,14 @@ Application::Application() :
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_game_window.setMouseCursorGrabbed(false);
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_game_window.setVerticalSyncEnabled(true);
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MainMenu::Callbacks callbacks = {[&](){ emplaceState(GUIState::Tag::GAME); }};
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MainMenu::Callbacks callbacks = {[&](){ emplaceState(GUIState::Tag::EDITOR); }};
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const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks));
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const auto game_state = std::make_shared<GameState>(_game_window, _game, GameState::Callbacks());
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const auto editor = std::make_shared<Editor>(_game_window, Editor::Callbacks(), std::make_unique<MusicSFML>());
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_states[GUIState::Tag::MAIN_MENU] = main_menu;
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_states[GUIState::Tag::GAME] = game_state;
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_states[GUIState::Tag::EDITOR] = editor;
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_state_stack.emplace_back(_states.at(GUIState::Tag::MAIN_MENU));
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}
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@ -0,0 +1,61 @@
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#include "editor.h"
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#include "widgets/button.h"
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#include "widgets/group.h"
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#include "tools/bpmcalculator.h"
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#include <iostream>
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music) :
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_buttons(std::make_shared<Group>()),
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_game_window(game_window),
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_music(std::move(music)),
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_bpm_calculator(std::make_unique<BPMCalculator>(_music))
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{
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(void)callbacks;
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const float window_width = game_window.getSize().x;
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const float window_height = game_window.getSize().y;
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_music->openFromFile("Uta-test.flac");
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_music->setVolume(20);
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std::shared_ptr<Button> button_start = std::make_shared<Button>("Start");
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button_start->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 2, window_width / 3., window_height / 7.));
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button_start->setCallback([&]()
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{
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_bpm_calculator->startListening(0);
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});
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_buttons->addChild(button_start);
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}
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void Editor::input(const sf::Event& event)
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{
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_buttons->input(event);
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Space)
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{
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_bpm_calculator->click();
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std::cout << _bpm_calculator->getCurrentApproximation() << '\n';
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}
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}
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void Editor::update()
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{
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_buttons->update();
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}
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void Editor::draw() const
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{
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_game_window.draw(*_buttons);
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}
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void Editor::enter()
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{
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_buttons->setVisibility();
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}
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void Editor::leave()
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{
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_buttons->setVisibility(false);
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}
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@ -0,0 +1,35 @@
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#pragma once
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#include "gui/state.h"
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#include "tools/music.h"
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#include <SFML/Graphics/RenderWindow.hpp>
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class Group;
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class BPMCalculator;
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class Editor : public GUIState
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{
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public:
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struct Callbacks
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{
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std::function<void(void)> onAppendGameState;
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};
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explicit Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music);
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void draw() const override;
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virtual void enter() override;
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virtual void leave() override;
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private:
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std::shared_ptr<Group> _buttons;
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sf::RenderWindow& _game_window;
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std::shared_ptr<Music> _music;
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std::shared_ptr<BPMCalculator> _bpm_calculator;
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};
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@ -14,7 +14,7 @@ public:
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std::function<void(void)> onAppendGameState;
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};
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MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks);
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explicit MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks);
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void draw() const override;
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@ -12,6 +12,8 @@ BPMCalculator::BPMCalculator(const std::shared_ptr<Music>& music) :
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void BPMCalculator::setMusic(const std::shared_ptr<Music>& music)
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{
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_deltas.clear();
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_previous_click_offset = 0;
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_music = music;
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}
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@ -32,6 +34,8 @@ void BPMCalculator::click()
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{
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const microsec click_offset = _music->fetchOffset();
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std::cout << click_offset << "\n\n\n\n";
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if (_previous_click_offset == 0)
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{
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_previous_click_offset = click_offset;
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@ -48,6 +52,9 @@ int BPMCalculator::getCurrentApproximation() const
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{
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const microsec sum = std::accumulate(_deltas.begin(), _deltas.end(), 0);
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std::cout << "S: " << sum << " _deltas.size(): " << _deltas.size();
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std::cout << "\n " << (static_cast<float>(sum) / static_cast<float>(_deltas.size())) << '\n';
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return (sum == 0)
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? 0.
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: static_cast<int>(static_cast<float>(MICROSECONDS_IN_MINUTE) / (static_cast<float>(sum) / static_cast<float>(_deltas.size())));
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@ -34,7 +34,7 @@ void MusicSFML::setVolume(int volume)
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void MusicSFML::setOffset(const microsec& offset)
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{
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_previous_frame_offset += (offset - _absolute_offset);
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//_previous_frame_offset += (offset - _absolute_offset);
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_music.setPlayingOffset(sf::microseconds(offset));
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}
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