forked from NaiJi/project-kyoku
Implement complex graphics logic for notes
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parent
ff07b628ac
commit
8b4d362000
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@ -12,5 +12,4 @@ public:
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void draw() const = 0;
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};
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@ -12,7 +12,7 @@ public:
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virtual bool isActive(const microsec& offset) const = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual void putToGame(const microsec& offset) = 0;
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virtual void putToGame() = 0;
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virtual bool isInGame() const = 0;
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virtual bool shouldRemove() const = 0;
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@ -41,9 +41,9 @@ bool MockClassicNote::shouldRemove() const
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|| _state == State::NONE;
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}
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void MockClassicNote::putToGame(const microsec &music_offset)
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void MockClassicNote::putToGame()
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{
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_state = State::FLYING; (void)music_offset;
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_state = State::FLYING;
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}
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void MockClassicNote::update(const microsec &music_offset)
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@ -29,7 +29,7 @@ public:
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virtual bool isInGame() const override final;
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virtual bool shouldRemove() const override final;
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virtual void putToGame(const microsec &music_offset) override final;
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virtual void putToGame() override final;
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virtual void update(const microsec &music_offset) override final;
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private:
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@ -1,12 +1,8 @@
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#include "classicarrownote.h"
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#include "game/classicgraphicsmanager.h"
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#include "graphics/classicanimationscenario.h"
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#include "holdmanager.h"
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// Replace with interface by dependency injection
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#include "graphics/classicflyinganimationscenario.h"
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#include "graphics/classicdyinganimationscenario.h"
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//
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ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
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ClassicNote(std::move(init.initializer)),
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_is_hold(init.hold)
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@ -21,9 +17,9 @@ ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
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}
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}
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void ClassicArrowNote::putToGame(const microsec &music_offset)
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void ClassicArrowNote::putToGame()
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{
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_state = State::FLYING; (void)music_offset;
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_state = State::FLYING;
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}
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void ClassicArrowNote::input(PlayerInput&& inputdata)
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@ -93,6 +89,16 @@ void ClassicArrowNote::update(const microsec& music_offset)
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element.animations[_state]->update(music_offset);
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}
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void ClassicArrowNote::draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const
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{
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manager->draw(_elements, target, states);
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}
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void ClassicArrowNote::setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range)
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{
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manager->setGraphics(_elements, std::move(range));
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}
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bool ClassicArrowNote::allElementsPressed() const
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{
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return std::all_of(_elements.begin(), _elements.end(),
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@ -9,16 +9,17 @@ public:
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explicit ClassicArrowNote(ArrowNoteInitializer&& init);
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virtual ~ClassicArrowNote() = default;
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virtual void putToGame(const microsec& music_offset) override;
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virtual void putToGame() override;
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virtual void update(const microsec &music_offset) override;
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virtual void input(PlayerInput&& inputdata) override;
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virtual void draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) override;
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bool allElementsPressed() const;
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bool isPressedAs(sf::Keyboard::Key key) const;
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inline bool isHold() const;
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private:
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struct ArrowElement
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{
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std::shared_ptr<ClassicSprite> sprite;
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@ -36,6 +37,9 @@ private:
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// Note Element represents this idea.
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};
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private:
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std::vector<ArrowElement> _elements;
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bool _is_hold;
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};
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using ArrowElements = std::vector<ClassicArrowNote::ArrowElement>;
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@ -94,8 +94,10 @@ void ClassicGame::input(PlayerInput&& inputdata)
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void ClassicGame::update(UpdateData&& updatedata)
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{
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_timeline.update(updatedata.timestamp);
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_graphics_manager->update(updatedata.timestamp);
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}
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void ClassicGame::draw() const
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{
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_graphics_manager->draw();
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}
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@ -1,6 +1,9 @@
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#include "classicgraphicsmanager.h"
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#include "graphics/classicsprite.h"
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#include "graphics/classicflyinganimationscenario.h"
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#include "graphics/classicdyinganimationscenario.h"
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ClassicGraphicsManager::ClassicGraphicsManager(Timeline<ClassicNote> &timeline, const microsec& visibility_offset) :
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_sprite_container({Type::UP, Type::DOWN,
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Type::LEFT, Type::RIGHT},
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@ -17,19 +20,85 @@ void ClassicGraphicsManager::draw(sf::RenderTarget& target, sf::RenderStates sta
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if (nothingToDraw())
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return;
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std::for_each(_first, _last,
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[&target, &states](const auto& note)
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{
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target.draw(*note->sprite(), states);
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});
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for (auto it = _first; it != _last; ++it)
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{
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(*it)->draw(this, target, states);
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}
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}
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std::shared_ptr<ClassicSprite> ClassicGraphicsManager::getSprite(Type type)
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void ClassicGraphicsManager::draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const
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{
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return _sprite_container.getSprite(type);
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for (std::size_t i = 0; i < elements.size(); ++i)
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{
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const auto& sprite = elements[i].sprite;
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if (i >= 1)
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{
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const auto& neighbor_sprite = elements[i - 1].sprite;
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const auto c1 = neighbor_sprite->trailCoordinates();
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const auto c2 = sprite->trailCoordinates();
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target.draw(makeLine(c1, c2));
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}
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target.draw(*sprite, states);
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}
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}
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sf::VertexArray ClassicGraphicsManager::makeLine(const Coordinates& c1, const Coordinates& c2) const
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{
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sf::VertexArray line(sf::LinesStrip, 2);
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line[0].color = sf::Color::Yellow;
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line[0].position = {c1.x + 10, c1.y};
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line[1].color = sf::Color::Blue;
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line[1].position = {c2.x + 10, c2.y};
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return line;
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}
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void ClassicGraphicsManager::setGraphics(std::vector<ClassicArrowNote::ArrowElement>& elements, TimeRange &&range)
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{
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for (auto& element : elements)
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{
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element.sprite = _sprite_container.getSprite(element.type);
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element.sprite->setCoordinates(element.coordinates);
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element.sprite->setTrailCoordinates(Coordinates( 0.f, 9.f ));
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element.animations[ClassicArrowNote::State::NONE] = nullptr;
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element.animations[ClassicArrowNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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element.animations[ClassicArrowNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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element.animations[ClassicArrowNote::State::DEAD] = nullptr;
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element.animations[ClassicArrowNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
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}
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}
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void ClassicGraphicsManager::update(const microsec &offset)
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{
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fetchLastNote(offset);
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fetchFirstNote(offset);
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}
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void ClassicGraphicsManager::fetchFirstNote(const microsec& offset)
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{
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(void)offset; // ????
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if (nothingToDraw())
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return;
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Iterator note_iterator = _first;
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while (note_iterator != _last)
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{
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auto note = *note_iterator;
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if (note->shouldRemove())
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++_first;
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++note_iterator;
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}
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}
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void ClassicGraphicsManager::fetchLastNote(const microsec& offset)
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{
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Iterator note_iterator = _timeline->getTopNote();
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while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
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@ -40,7 +109,10 @@ void ClassicGraphicsManager::update(const microsec &offset)
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auto note = *note_iterator;
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if (!note->isInGame())
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note->putToGame(offset);
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{
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note->putToGame();
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note->setGraphics(this, TimeRange{offset, note->offset()});
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}
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++note_iterator;
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}
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@ -56,5 +128,5 @@ bool ClassicGraphicsManager::nothingToDraw() const noexcept
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bool ClassicGraphicsManager::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
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{
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return ((iterator)->offset() - _visibility_offset) <= music_offset;
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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@ -3,7 +3,7 @@
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#include "spritecontainer.h"
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#include "classicmode/classicactions.h"
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#include "graphics/classicspritefactory.h"
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#include "classicnote.h"
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#include "classicarrownote.h"
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#include "core/timeline.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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@ -16,8 +16,12 @@ public:
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explicit ClassicGraphicsManager(Timeline<ClassicNote>& timeline, const microsec& visibility_offset);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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std::shared_ptr<ClassicSprite> getSprite(Type type);
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void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
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void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range);
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void update(const microsec& offset);
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void fetchFirstNote(const microsec& offset);
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void fetchLastNote(const microsec& offset);
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private:
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using Iterator = Timeline<ClassicNote>::Iterator;
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@ -32,4 +36,5 @@ private:
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inline bool nothingToDraw() const noexcept;
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inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
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inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
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};
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@ -1,6 +1,6 @@
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#include "classicnote.h"
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#include "graphics/classicsprite.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "game/classicgraphicsmanager.h"
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// Replace with interface by dependency injection
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#include "graphics/classicflyinganimationscenario.h"
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@ -7,6 +7,9 @@
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class ClassicSprite;
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class ClassicAnimationScenario;
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class ClassicGraphicsManager;
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namespace sf { class RenderTarget; class RenderStates; }
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class ClassicNote : public Note
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{
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@ -35,11 +38,16 @@ public:
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virtual bool isInGame() const override final;
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virtual bool shouldRemove() const override final;
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virtual void putToGame(const microsec &music_offset) override = 0;
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virtual void putToGame() override = 0;
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virtual void update(const microsec &music_offset) override = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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// encapsulate
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virtual void draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) = 0;
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//
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protected:
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const PrecisionEvaluator<Grade> _evaluator;
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@ -32,8 +32,8 @@ Application::Application() :
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EditorState::Callbacks editor_callbacks = {[&](){ popState(); }};
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const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks), _font_holder);
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const auto game_state = std::make_shared<GameState>(_game_window, classic::initGame(_game_window), GameState::Callbacks());
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const auto editor = std::make_shared<EditorState>(_game_window, classic::initEditor(_game_window), std::move(editor_callbacks), _font_holder);
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const auto game_state = std::make_shared<GameState>(_game_window, classic::initGame(), GameState::Callbacks());
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const auto editor = std::make_shared<EditorState>(_game_window, classic::initEditor(), std::move(editor_callbacks), _font_holder);
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_states[GUIState::Tag::MAIN_MENU] = main_menu;
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_states[GUIState::Tag::GAME] = game_state;
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@ -2,6 +2,20 @@
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using microsec = long long;
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struct TimeRange
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{
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const microsec begin = 0;
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const microsec end = 0;
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constexpr inline explicit TimeRange() noexcept :
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begin(0), end(0)
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{}
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constexpr inline explicit TimeRange(microsec x, microsec y) noexcept :
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begin(x), end(y)
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{}
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};
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struct Coordinates
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{
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float x;
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