Implement complex graphics logic for notes

selection
NaiJi ✨ 2 years ago
parent ff07b628ac
commit 8b4d362000

@ -12,5 +12,4 @@ public:
virtual void input(PlayerInput&& inputdata) = 0;
virtual void update(UpdateData&& updatedata) = 0;
virtual void draw() const = 0;
};

@ -12,7 +12,7 @@ public:
virtual bool isActive(const microsec& offset) const = 0;
virtual void update(const microsec& music_offset) = 0;
virtual void putToGame(const microsec& offset) = 0;
virtual void putToGame() = 0;
virtual bool isInGame() const = 0;
virtual bool shouldRemove() const = 0;

@ -41,9 +41,9 @@ bool MockClassicNote::shouldRemove() const
|| _state == State::NONE;
}
void MockClassicNote::putToGame(const microsec &music_offset)
void MockClassicNote::putToGame()
{
_state = State::FLYING; (void)music_offset;
_state = State::FLYING;
}
void MockClassicNote::update(const microsec &music_offset)

@ -29,7 +29,7 @@ public:
virtual bool isInGame() const override final;
virtual bool shouldRemove() const override final;
virtual void putToGame(const microsec &music_offset) override final;
virtual void putToGame() override final;
virtual void update(const microsec &music_offset) override final;
private:

@ -1,12 +1,8 @@
#include "classicarrownote.h"
#include "game/classicgraphicsmanager.h"
#include "graphics/classicanimationscenario.h"
#include "holdmanager.h"
// Replace with interface by dependency injection
#include "graphics/classicflyinganimationscenario.h"
#include "graphics/classicdyinganimationscenario.h"
//
ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
ClassicNote(std::move(init.initializer)),
_is_hold(init.hold)
@ -21,9 +17,9 @@ ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
}
}
void ClassicArrowNote::putToGame(const microsec &music_offset)
void ClassicArrowNote::putToGame()
{
_state = State::FLYING; (void)music_offset;
_state = State::FLYING;
}
void ClassicArrowNote::input(PlayerInput&& inputdata)
@ -93,6 +89,16 @@ void ClassicArrowNote::update(const microsec& music_offset)
element.animations[_state]->update(music_offset);
}
void ClassicArrowNote::draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const
{
manager->draw(_elements, target, states);
}
void ClassicArrowNote::setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range)
{
manager->setGraphics(_elements, std::move(range));
}
bool ClassicArrowNote::allElementsPressed() const
{
return std::all_of(_elements.begin(), _elements.end(),

@ -9,16 +9,17 @@ public:
explicit ClassicArrowNote(ArrowNoteInitializer&& init);
virtual ~ClassicArrowNote() = default;
virtual void putToGame(const microsec& music_offset) override;
virtual void putToGame() override;
virtual void update(const microsec &music_offset) override;
virtual void input(PlayerInput&& inputdata) override;
virtual void draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const override;
virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) override;
bool allElementsPressed() const;
bool isPressedAs(sf::Keyboard::Key key) const;
inline bool isHold() const;
private:
struct ArrowElement
{
std::shared_ptr<ClassicSprite> sprite;
@ -36,6 +37,9 @@ private:
// Note Element represents this idea.
};
private:
std::vector<ArrowElement> _elements;
bool _is_hold;
};
using ArrowElements = std::vector<ClassicArrowNote::ArrowElement>;

@ -94,8 +94,10 @@ void ClassicGame::input(PlayerInput&& inputdata)
void ClassicGame::update(UpdateData&& updatedata)
{
_timeline.update(updatedata.timestamp);
_graphics_manager->update(updatedata.timestamp);
}
void ClassicGame::draw() const
{
_graphics_manager->draw();
}

@ -1,6 +1,9 @@
#include "classicgraphicsmanager.h"
#include "graphics/classicsprite.h"
#include "graphics/classicflyinganimationscenario.h"
#include "graphics/classicdyinganimationscenario.h"
ClassicGraphicsManager::ClassicGraphicsManager(Timeline<ClassicNote> &timeline, const microsec& visibility_offset) :
_sprite_container({Type::UP, Type::DOWN,
Type::LEFT, Type::RIGHT},
@ -17,19 +20,85 @@ void ClassicGraphicsManager::draw(sf::RenderTarget& target, sf::RenderStates sta
if (nothingToDraw())
return;
std::for_each(_first, _last,
[&target, &states](const auto& note)
{
target.draw(*note->sprite(), states);
});
for (auto it = _first; it != _last; ++it)
{
(*it)->draw(this, target, states);
}
}
void ClassicGraphicsManager::draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const
{
for (std::size_t i = 0; i < elements.size(); ++i)
{
const auto& sprite = elements[i].sprite;
if (i >= 1)
{
const auto& neighbor_sprite = elements[i - 1].sprite;
const auto c1 = neighbor_sprite->trailCoordinates();
const auto c2 = sprite->trailCoordinates();
target.draw(makeLine(c1, c2));
}
target.draw(*sprite, states);
}
}
std::shared_ptr<ClassicSprite> ClassicGraphicsManager::getSprite(Type type)
sf::VertexArray ClassicGraphicsManager::makeLine(const Coordinates& c1, const Coordinates& c2) const
{
return _sprite_container.getSprite(type);
sf::VertexArray line(sf::LinesStrip, 2);
line[0].color = sf::Color::Yellow;
line[0].position = {c1.x + 10, c1.y};
line[1].color = sf::Color::Blue;
line[1].position = {c2.x + 10, c2.y};
return line;
}
void ClassicGraphicsManager::setGraphics(std::vector<ClassicArrowNote::ArrowElement>& elements, TimeRange &&range)
{
for (auto& element : elements)
{
element.sprite = _sprite_container.getSprite(element.type);
element.sprite->setCoordinates(element.coordinates);
element.sprite->setTrailCoordinates(Coordinates( 0.f, 9.f ));
element.animations[ClassicArrowNote::State::NONE] = nullptr;
element.animations[ClassicArrowNote::State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
element.animations[ClassicArrowNote::State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
element.animations[ClassicArrowNote::State::DEAD] = nullptr;
element.animations[ClassicArrowNote::State::FLYING]->launch(element.sprite, range.begin, range.end);
}
}
void ClassicGraphicsManager::update(const microsec &offset)
{
fetchLastNote(offset);
fetchFirstNote(offset);
}
void ClassicGraphicsManager::fetchFirstNote(const microsec& offset)
{
(void)offset; // ????
if (nothingToDraw())
return;
Iterator note_iterator = _first;
while (note_iterator != _last)
{
auto note = *note_iterator;
if (note->shouldRemove())
++_first;
++note_iterator;
}
}
void ClassicGraphicsManager::fetchLastNote(const microsec& offset)
{
Iterator note_iterator = _timeline->getTopNote();
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset))
@ -40,7 +109,10 @@ void ClassicGraphicsManager::update(const microsec &offset)
auto note = *note_iterator;
if (!note->isInGame())
note->putToGame(offset);
{
note->putToGame();
note->setGraphics(this, TimeRange{offset, note->offset()});
}
++note_iterator;
}
@ -56,5 +128,5 @@ bool ClassicGraphicsManager::nothingToDraw() const noexcept
bool ClassicGraphicsManager::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept
{
return ((iterator)->offset() - _visibility_offset) <= music_offset;
return ((*iterator)->offset() - _visibility_offset) <= music_offset;
}

@ -3,7 +3,7 @@
#include "spritecontainer.h"
#include "classicmode/classicactions.h"
#include "graphics/classicspritefactory.h"
#include "classicnote.h"
#include "classicarrownote.h"
#include "core/timeline.h"
#include <SFML/Graphics/RenderTarget.hpp>
@ -16,8 +16,12 @@ public:
explicit ClassicGraphicsManager(Timeline<ClassicNote>& timeline, const microsec& visibility_offset);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
std::shared_ptr<ClassicSprite> getSprite(Type type);
void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range);
void update(const microsec& offset);
void fetchFirstNote(const microsec& offset);
void fetchLastNote(const microsec& offset);
private:
using Iterator = Timeline<ClassicNote>::Iterator;
@ -32,4 +36,5 @@ private:
inline bool nothingToDraw() const noexcept;
inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
};

@ -1,6 +1,6 @@
#include "classicnote.h"
#include "graphics/classicsprite.h"
#include "graphics/classicgraphicsmanager.h"
#include "game/classicgraphicsmanager.h"
// Replace with interface by dependency injection
#include "graphics/classicflyinganimationscenario.h"

@ -7,6 +7,9 @@
class ClassicSprite;
class ClassicAnimationScenario;
class ClassicGraphicsManager;
namespace sf { class RenderTarget; class RenderStates; }
class ClassicNote : public Note
{
@ -35,11 +38,16 @@ public:
virtual bool isInGame() const override final;
virtual bool shouldRemove() const override final;
virtual void putToGame(const microsec &music_offset) override = 0;
virtual void putToGame() override = 0;
virtual void update(const microsec &music_offset) override = 0;
virtual void input(PlayerInput&& inputdata) = 0;
// encapsulate
virtual void draw(const ClassicGraphicsManager * const manager, sf::RenderTarget& target, sf::RenderStates states) const = 0;
virtual void setGraphics(ClassicGraphicsManager * const manager, TimeRange&& range) = 0;
//
protected:
const PrecisionEvaluator<Grade> _evaluator;

@ -32,8 +32,8 @@ Application::Application() :
EditorState::Callbacks editor_callbacks = {[&](){ popState(); }};
const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks), _font_holder);
const auto game_state = std::make_shared<GameState>(_game_window, classic::initGame(_game_window), GameState::Callbacks());
const auto editor = std::make_shared<EditorState>(_game_window, classic::initEditor(_game_window), std::move(editor_callbacks), _font_holder);
const auto game_state = std::make_shared<GameState>(_game_window, classic::initGame(), GameState::Callbacks());
const auto editor = std::make_shared<EditorState>(_game_window, classic::initEditor(), std::move(editor_callbacks), _font_holder);
_states[GUIState::Tag::MAIN_MENU] = main_menu;
_states[GUIState::Tag::GAME] = game_state;

@ -2,6 +2,20 @@
using microsec = long long;
struct TimeRange
{
const microsec begin = 0;
const microsec end = 0;
constexpr inline explicit TimeRange() noexcept :
begin(0), end(0)
{}
constexpr inline explicit TimeRange(microsec x, microsec y) noexcept :
begin(x), end(y)
{}
};
struct Coordinates
{
float x;

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