forked from NaiJi/project-kyoku
Adjust editor process to new editor context
parent
c24ecc0acc
commit
90292750fb
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#include "editorcontext.h"
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#include "game/classicarrownote.h"
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#include "graphics/animations/classicanimationscenario.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "graphics/classicnotegraphics.h"
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EditorContext::EditorContext(const std::shared_ptr<SelectionManager<ClassicNote>>& selection_manager,
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std::vector<std::shared_ptr<ClassicGraphicsManager>>&& graphics_managers) :
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_selection_manager(selection_manager),
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_graphics_managers(std::move(graphics_managers))
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{}
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void EditorContext::input(ClassicArrowNote *note, kku::GameEvent&& input) const
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{
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(void)note;
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switch (input.event.type)
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{
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default:
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break;
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/*case kku::SystemEvent::Type::MousePress:
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{
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bool selection_changed = false;
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std::size_t amount_selected = 0;
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const auto position = std::get<kku::SystemEvent::Mouse>(input.event.data).position;
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for (auto& element : note->getElements())
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{
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if (element.sprite->getRectangle()->contains(position))
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{
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element.selected = !element.selected;
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selection_changed = true;
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if (element.selected)
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++amount_selected;
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}
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}
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if (selection_changed)
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{
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if (amount_selected > 0)
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_selection_manager->fetch(note);
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else
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_selection_manager->remove(note);
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}
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break;
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}*/
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}
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}
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void EditorContext::update(ClassicArrowNote *note, const kku::microsec& music_offset) const
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{
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auto& elements = note->getElements();
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switch (note->getState())
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{
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default: return;
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break;
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case ClassicArrowNote::State::INITIAL:
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note->setState(ClassicArrowNote::State::FLYING);
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for (auto& manager : _graphics_managers)
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manager->update(music_offset, note);
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break;
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case ClassicArrowNote::State::FLYING:
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if (!note->isActive(music_offset) && music_offset > note->getPerfectOffset())
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{
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note->setState(ClassicArrowNote::State::DYING);
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for (auto& element : elements)
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element.animations[note->getState()]->launch(element.sprite, music_offset, note->getPerfectOffset());
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}
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break;
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case ClassicArrowNote::State::DYING:
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if (elements[0].animations[note->getState()]->isDone())
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note->setState(ClassicArrowNote::State::DEAD);
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break;
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}
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for (auto& element : elements)
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if (element.animations[note->getState()])
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element.animations[note->getState()]->update(music_offset);
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}
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std::shared_ptr<SelectionManager<ClassicNote>> EditorContext::getSelectionManager() const
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{
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return _selection_manager;
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}
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void EditorContext::updateGraphics(const kku::microsec& music_offset)
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{
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for (auto& manager : _graphics_managers)
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manager->update(music_offset);
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}
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void EditorContext::displayGraphics() const
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{
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for (const auto& manager : _graphics_managers)
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manager->display();
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}
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@ -0,0 +1,28 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "classicmode/classicnote.h"
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#include "classicmode/context.h"
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#include "editor/selectionmanager.h"
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class ClassicGraphicsManager;
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class EditorContext : public Context
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{
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public:
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explicit EditorContext(const std::shared_ptr<SelectionManager<ClassicNote>>& selection_manager,
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std::vector<std::shared_ptr<ClassicGraphicsManager>>&& graphics_managers);
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virtual void input(ClassicArrowNote *note, kku::GameEvent&& input) const override;
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virtual void update(ClassicArrowNote *note, const kku::microsec &music_offset) const override;
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void updateGraphics(const kku::microsec& music_offset);
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void displayGraphics() const;
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std::shared_ptr<SelectionManager<ClassicNote>> getSelectionManager() const;
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private:
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const std::shared_ptr<SelectionManager<ClassicNote>> _selection_manager;
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const std::vector<std::shared_ptr<ClassicGraphicsManager>> _graphics_managers;
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};
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