forked from NaiJi/project-kyoku
Force update active note on tap
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367316b327
commit
a4d7d26e98
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@ -1,5 +1,5 @@
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#include "application.h"
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#include "note.h"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Window/Event.hpp>
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@ -9,11 +9,12 @@ Application::Application() :
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_game_window({1280, 720}, "Test"),
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_debug(true)
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{
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_font.loadFromFile("VeraMono.ttf");
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_font.loadFromFile("/usr/share/qtcreator/fonts/SourceCodePro-Regular.ttf");
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_grade.setFont(_font);
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_grade.setPosition(160, 160);
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_grade.setFillColor(sf::Color(255, 255, 255, 0));
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_grade.setFillColor(sf::Color(255, 0, 0, 0));
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_grade.setCharacterSize(35);
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_grade.setString("NOT INIT");
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}
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void Application::run()
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@ -22,7 +23,7 @@ void Application::run()
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_music.openFromFile(song_filename);
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_music.play();
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_music.setVolume(5);
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_music.setVolume(2);
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_game_window.display();
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@ -141,24 +142,24 @@ void Application::onKeyPressed(const sf::Keyboard::Key &key)
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return;
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}
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const auto arrow = keyToArrow(key);
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onTap(keyToArrow(key));
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}
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void Application::onTap(const Note::Arrow &arrow)
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{
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if (arrow == Note::Arrow::NONE)
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return;
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if (arrow != Note::Arrow::NONE)
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{ // TODO: SHIT BLOCK.
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_debug.spawnGreenPulse();
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const auto note = _timeline.getActiveNote();
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const auto music_offset = _music.getPlayingOffset().asMicroseconds();
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const auto note = _timeline.fetchActiveNote(music_offset);
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if (note)
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{
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// This is obscure. Active note on timeline gets received by last ::update() call.
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// there can be 100-200 microseconds delay between onKeyPressed and update...
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// Also the problem is that we get music offset by CURRENT music time,
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// when active note is activated by music time of last ::update call
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// anyway gotta think on it, smh smh smh
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const auto music_offset = _music.getPlayingOffset().asMicroseconds();
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const auto tap_result = note->onTap(arrow, music_offset);
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_grade = makeGradeString(tap_result.rating);
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}
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}
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}
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void Application::update()
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@ -7,6 +7,7 @@
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#include "debughelper.h"
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#include "timeline.h"
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#include "note.h"
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class Application
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{
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@ -24,11 +25,14 @@ private:
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sf::Font _font;
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sf::Text _grade;
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sf::Text _tap_time;
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Timeline _timeline;
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DebugHelper _debug;
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void startGameLoop();
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void onKeyPressed(const sf::Keyboard::Key& key);
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void onTap(const Note::Arrow& arrow);
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};
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#endif // APPLICATION_H
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@ -6,7 +6,7 @@ DebugHelper::DebugHelper(bool init) :
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_green_pulse({460.f, 0.f}, sf::Color(0, 255, 0)),
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_blue_pulse({460.f, 360.f}, sf::Color(0, 100, 255))
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{
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_font.loadFromFile("VeraMono.ttf");
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_font.loadFromFile("/usr/share/qtcreator/fonts/SourceCodePro-Regular.ttf");
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_time_print.setFont(_font);
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_time_print.setPosition(60, 60);
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@ -60,7 +60,8 @@ void Timeline::checkForNextActiveNote(const microsec µseconds)
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}
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}
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const Note* Timeline::getActiveNote() const noexcept
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const Note* Timeline::fetchActiveNote(const microsec µseconds) noexcept
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{
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update(microseconds);
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return _active_note;
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}
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@ -16,7 +16,7 @@ public:
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~Timeline();
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void update(const microsec& microseconds);
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const Note* getActiveNote() const noexcept;
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const Note* fetchActiveNote(const microsec µseconds) noexcept;
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private:
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std::vector<Note*> _timeline;
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