forked from NaiJi/project-kyoku
Add Note
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@ -4,16 +4,22 @@ project(project-kyoku LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(SOURCES application.cpp main.cpp)
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set(HEADER_FILES application.h)
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set(SOURCES application.cpp note.cpp main.cpp)
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set(HEADER_FILES application.h note.h)
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# STATIC #
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# You need to build SFML from sources with cmake
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set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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include_directories(${SFML_INCL_DIR})
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#set(SFML_LIB_DIR
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
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#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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#include_directories(${SFML_INCL_DIR})
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#add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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#target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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# DYNAMIC #
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# You only need to install SFML from your package manager
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find_package(SFML REQUIRED graphics window system)
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add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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@ -1,6 +1,9 @@
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#include "application.h"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Keyboard.hpp>
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f);
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Application::Application() :
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game_window({1280, 720}, "Test")
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@ -10,24 +13,37 @@ Application::Application() :
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pulse_mask.setSize({x, y});
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pulse_mask.setOrigin(0.f, 0.f);
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pulse_mask.setFillColor(sf::Color(255, 0, 0, 0));
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pulse_mask_green.setSize({x, y});
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pulse_mask_green.setOrigin(0.f, 0.f);
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pulse_mask_green.setFillColor(sf::Color(0, 255, 0, 0));
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font.loadFromFile("VeraMono.ttf");
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font2.loadFromFile("VeraMono.ttf");
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text.setFont(font);
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text.setPosition(60, 60);
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text.setFillColor(sf::Color(255, 255, 255));
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text.setCharacterSize(25);
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grade.setFont(font2);
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grade.setPosition(100, 100);
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grade.setFillColor(sf::Color(255, 255, 255, 0));
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grade.setCharacterSize(35);
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}
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void Application::run()
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{
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game_window.display();
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timeline.push(5500000);
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timeline.push(5000000);
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timeline.push(4500000);
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timeline.push(4000000);
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timeline.push(3500000);
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timeline.push(3000000);
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timeline.push(2500000);
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timeline.push(2000000);
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timeline.push(1500000);
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timeline.push(1000000);
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//music.openFromFile("/home/egor/test.flac");
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//usic.play();
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music.restart();
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sf::Int64 iter = 9000 + (1412162 * 25);
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while (iter > 9000)
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{
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Note note(iter, iter + 412162);
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timeline.push(note);
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iter -= 1412162;
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}
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sf::Clock timer;
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sf::Time time_since_last_update = sf::Time::Zero;
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music.openFromFile("/home/naiji/METEOR.flac");
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music.play();
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while (game_window.isOpen())
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{
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sf::Event event;
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@ -35,25 +51,65 @@ void Application::run()
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{
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if (event.type == sf::Event::Closed)
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game_window.close();
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Z && !timeline.empty())
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{
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const auto current_note = timeline.top();
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const auto grade_result = current_note.onTap(Note::Arrow::UP, music.getPlayingOffset().asMicroseconds());
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pulse_mask.setFillColor(sf::Color(255, 0, 0, 255));
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switch (grade_result.rating)
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{
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case (NoteGrade::Rating::BAD):
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grade.setString("BAD");
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grade.setFillColor(sf::Color(255, 255, 255, 255));
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break;
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case (NoteGrade::Rating::GREAT):
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grade.setString("GREAT");
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grade.setFillColor(sf::Color(255, 255, 0, 255));
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break;
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}
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}
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}
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update();
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draw();
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time_since_last_update += timer.restart();
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if (time_since_last_update >= TIME_PER_FRAME)
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{
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time_since_last_update -= TIME_PER_FRAME;
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update();
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draw();
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}
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}
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}
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void Application::update()
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{
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if (!timeline.empty() && timeline.top() <= music.getElapsedTime().asMicroseconds())
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if (!timeline.empty() && timeline.top().deathOffset() <= music.getPlayingOffset().asMicroseconds())
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{
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timeline.pop();
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pulse_mask.setFillColor(sf::Color(255, 0, 0, 255));
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pulse_mask_green.setFillColor(sf::Color(0, 255, 0, 255));
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}
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text.setString(std::to_string(music.getPlayingOffset().asSeconds()));
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if (pulse_mask.getFillColor().a > 0)
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{
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const auto alpha = pulse_mask.getFillColor().a - 1;
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pulse_mask.setFillColor(sf::Color(255, 0, 0, alpha));
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const auto alpha = pulse_mask.getFillColor().a - 25;
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pulse_mask.setFillColor(sf::Color(255, 0, 0, alpha < 0 ? 0 : alpha));
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}
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if (pulse_mask_green.getFillColor().a > 0)
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{
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const auto alpha = pulse_mask_green.getFillColor().a - 25;
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pulse_mask_green.setFillColor(sf::Color(0, 255, 0, alpha < 0 ? 0 : alpha));
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}
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if (grade.getFillColor().a > 0)
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{
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const auto alpha = grade.getFillColor().a - 20;
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grade.setFillColor(sf::Color(255, 255, 255, alpha < 0 ? 0 : alpha));
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}
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}
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@ -62,5 +118,8 @@ void Application::draw()
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{
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game_window.clear();
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game_window.draw(pulse_mask);
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game_window.draw(pulse_mask_green);
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game_window.draw(text);
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game_window.draw(grade);
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game_window.display();
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}
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@ -2,12 +2,16 @@
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#define APPLICATION_H
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#include <SFML/Graphics/RenderWindow.hpp>
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//#include <SFML/Audio/Music.hpp>
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#include <SFML/Audio/Music.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <stack>
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#include "note.h"
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class Application
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{
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public:
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@ -18,11 +22,17 @@ public:
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private:
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sf::RenderWindow game_window;
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sf::Clock music;
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//sf::Music music;
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sf::Music music;
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sf::RectangleShape pulse_mask;
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sf::RectangleShape pulse_mask_green;
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std::stack<sf::Int64> timeline;
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std::stack<Note> timeline;
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sf::Int64 time_since_last_tick;
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sf::Int64 last_stamp;
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sf::Font font;
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sf::Font font2;
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sf::Text text;
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sf::Text grade;
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};
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#endif // APPLICATION_H
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@ -0,0 +1,34 @@
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#include "note.h"
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#include <cmath>
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Note::Note(microsec offset, microsec death_offset, Note::Arrow type) :
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_offset(offset),
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_death_offset(death_offset),
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_type(type)
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{}
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microsec Note::deathOffset() const noexcept
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{
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return _death_offset;
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}
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NoteGrade Note::onTap(Arrow arrow_type, microsec tap_time_stamp) const
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{
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if (arrow_type != _type)
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return {0, NoteGrade::Rating::WRONG};
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microsec odds = std::abs(tap_time_stamp - _offset);
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return calculatePrecision(odds);
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}
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NoteGrade Note::calculatePrecision(microsec odds) const
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{
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NoteGrade ret;
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if (odds < 500000)
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{
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ret.score = 50;
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ret.rating = NoteGrade::Rating::GREAT;
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}
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return ret;
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}
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@ -0,0 +1,45 @@
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#ifndef NOTE_H
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#define NOTE_H
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#include <SFML/System/Clock.hpp>
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using microsec = sf::Int64;
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struct NoteGrade
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{
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int score = 0;
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enum class Rating
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{
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WRONG,
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BAD,
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GOOD,
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GREAT
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} rating = Rating::BAD;
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};
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class Note
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{
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public:
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enum class Arrow
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{
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UP,
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RIGHT,
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DOWN,
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LEFT
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};
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Note(microsec offset, microsec death_offset, Note::Arrow type = Note::Arrow::UP);
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NoteGrade onTap(Arrow arrow_type, microsec tap_time_stamp) const;
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microsec deathOffset() const noexcept;
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private:
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microsec _offset;
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microsec _death_offset;
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Arrow _type = Arrow::UP;
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NoteGrade calculatePrecision(microsec odds) const;
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};
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#endif // NOTE_H
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