selection
NaiJi ✨ 3 years ago
parent 5b1a00adeb
commit bf8e6be88f

@ -4,16 +4,22 @@ project(project-kyoku LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(SOURCES application.cpp main.cpp)
set(HEADER_FILES application.h)
set(SOURCES application.cpp note.cpp main.cpp)
set(HEADER_FILES application.h note.h)
# STATIC #
# You need to build SFML from sources with cmake
set(SFML_LIB_DIR
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
include_directories(${SFML_INCL_DIR})
#set(SFML_LIB_DIR
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
#include_directories(${SFML_INCL_DIR})
#add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
#target_link_libraries(project-kyoku ${SFML_LIB_DIR})
# DYNAMIC #
# You only need to install SFML from your package manager
find_package(SFML REQUIRED graphics window system)
add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
target_link_libraries(project-kyoku ${SFML_LIB_DIR})
target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)

@ -1,6 +1,9 @@
#include "application.h"
#include <SFML/Graphics/Color.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/Keyboard.hpp>
const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f);
Application::Application() :
game_window({1280, 720}, "Test")
@ -10,24 +13,37 @@ Application::Application() :
pulse_mask.setSize({x, y});
pulse_mask.setOrigin(0.f, 0.f);
pulse_mask.setFillColor(sf::Color(255, 0, 0, 0));
pulse_mask_green.setSize({x, y});
pulse_mask_green.setOrigin(0.f, 0.f);
pulse_mask_green.setFillColor(sf::Color(0, 255, 0, 0));
font.loadFromFile("VeraMono.ttf");
font2.loadFromFile("VeraMono.ttf");
text.setFont(font);
text.setPosition(60, 60);
text.setFillColor(sf::Color(255, 255, 255));
text.setCharacterSize(25);
grade.setFont(font2);
grade.setPosition(100, 100);
grade.setFillColor(sf::Color(255, 255, 255, 0));
grade.setCharacterSize(35);
}
void Application::run()
{
game_window.display();
timeline.push(5500000);
timeline.push(5000000);
timeline.push(4500000);
timeline.push(4000000);
timeline.push(3500000);
timeline.push(3000000);
timeline.push(2500000);
timeline.push(2000000);
timeline.push(1500000);
timeline.push(1000000);
//music.openFromFile("/home/egor/test.flac");
//usic.play();
music.restart();
sf::Int64 iter = 9000 + (1412162 * 25);
while (iter > 9000)
{
Note note(iter, iter + 412162);
timeline.push(note);
iter -= 1412162;
}
sf::Clock timer;
sf::Time time_since_last_update = sf::Time::Zero;
music.openFromFile("/home/naiji/METEOR.flac");
music.play();
while (game_window.isOpen())
{
sf::Event event;
@ -35,25 +51,65 @@ void Application::run()
{
if (event.type == sf::Event::Closed)
game_window.close();
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Z && !timeline.empty())
{
const auto current_note = timeline.top();
const auto grade_result = current_note.onTap(Note::Arrow::UP, music.getPlayingOffset().asMicroseconds());
pulse_mask.setFillColor(sf::Color(255, 0, 0, 255));
switch (grade_result.rating)
{
case (NoteGrade::Rating::BAD):
grade.setString("BAD");
grade.setFillColor(sf::Color(255, 255, 255, 255));
break;
case (NoteGrade::Rating::GREAT):
grade.setString("GREAT");
grade.setFillColor(sf::Color(255, 255, 0, 255));
break;
}
}
}
update();
draw();
time_since_last_update += timer.restart();
if (time_since_last_update >= TIME_PER_FRAME)
{
time_since_last_update -= TIME_PER_FRAME;
update();
draw();
}
}
}
void Application::update()
{
if (!timeline.empty() && timeline.top() <= music.getElapsedTime().asMicroseconds())
if (!timeline.empty() && timeline.top().deathOffset() <= music.getPlayingOffset().asMicroseconds())
{
timeline.pop();
pulse_mask.setFillColor(sf::Color(255, 0, 0, 255));
pulse_mask_green.setFillColor(sf::Color(0, 255, 0, 255));
}
text.setString(std::to_string(music.getPlayingOffset().asSeconds()));
if (pulse_mask.getFillColor().a > 0)
{
const auto alpha = pulse_mask.getFillColor().a - 1;
pulse_mask.setFillColor(sf::Color(255, 0, 0, alpha));
const auto alpha = pulse_mask.getFillColor().a - 25;
pulse_mask.setFillColor(sf::Color(255, 0, 0, alpha < 0 ? 0 : alpha));
}
if (pulse_mask_green.getFillColor().a > 0)
{
const auto alpha = pulse_mask_green.getFillColor().a - 25;
pulse_mask_green.setFillColor(sf::Color(0, 255, 0, alpha < 0 ? 0 : alpha));
}
if (grade.getFillColor().a > 0)
{
const auto alpha = grade.getFillColor().a - 20;
grade.setFillColor(sf::Color(255, 255, 255, alpha < 0 ? 0 : alpha));
}
}
@ -62,5 +118,8 @@ void Application::draw()
{
game_window.clear();
game_window.draw(pulse_mask);
game_window.draw(pulse_mask_green);
game_window.draw(text);
game_window.draw(grade);
game_window.display();
}

@ -2,12 +2,16 @@
#define APPLICATION_H
#include <SFML/Graphics/RenderWindow.hpp>
//#include <SFML/Audio/Music.hpp>
#include <SFML/Audio/Music.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <stack>
#include "note.h"
class Application
{
public:
@ -18,11 +22,17 @@ public:
private:
sf::RenderWindow game_window;
sf::Clock music;
//sf::Music music;
sf::Music music;
sf::RectangleShape pulse_mask;
sf::RectangleShape pulse_mask_green;
std::stack<sf::Int64> timeline;
std::stack<Note> timeline;
sf::Int64 time_since_last_tick;
sf::Int64 last_stamp;
sf::Font font;
sf::Font font2;
sf::Text text;
sf::Text grade;
};
#endif // APPLICATION_H

@ -0,0 +1,34 @@
#include "note.h"
#include <cmath>
Note::Note(microsec offset, microsec death_offset, Note::Arrow type) :
_offset(offset),
_death_offset(death_offset),
_type(type)
{}
microsec Note::deathOffset() const noexcept
{
return _death_offset;
}
NoteGrade Note::onTap(Arrow arrow_type, microsec tap_time_stamp) const
{
if (arrow_type != _type)
return {0, NoteGrade::Rating::WRONG};
microsec odds = std::abs(tap_time_stamp - _offset);
return calculatePrecision(odds);
}
NoteGrade Note::calculatePrecision(microsec odds) const
{
NoteGrade ret;
if (odds < 500000)
{
ret.score = 50;
ret.rating = NoteGrade::Rating::GREAT;
}
return ret;
}

@ -0,0 +1,45 @@
#ifndef NOTE_H
#define NOTE_H
#include <SFML/System/Clock.hpp>
using microsec = sf::Int64;
struct NoteGrade
{
int score = 0;
enum class Rating
{
WRONG,
BAD,
GOOD,
GREAT
} rating = Rating::BAD;
};
class Note
{
public:
enum class Arrow
{
UP,
RIGHT,
DOWN,
LEFT
};
Note(microsec offset, microsec death_offset, Note::Arrow type = Note::Arrow::UP);
NoteGrade onTap(Arrow arrow_type, microsec tap_time_stamp) const;
microsec deathOffset() const noexcept;
private:
microsec _offset;
microsec _death_offset;
Arrow _type = Arrow::UP;
NoteGrade calculatePrecision(microsec odds) const;
};
#endif // NOTE_H
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