Move HolderManager and ClassicGraphicsManager to context

selection
NaiJi ✨ 2 years ago
parent 14c201e28d
commit c2b23a4c59

@ -5,6 +5,7 @@
#include "core/timeline.h"
#include "game/classicgame.h"
#include "game/gamecontext.h"
#include "editor/classiceditor.h"
#include "editor/selectionmanager.h"
@ -17,8 +18,11 @@ std::unique_ptr<kku::Game> classic::getGame(const std::shared_ptr<kku::CoreFacto
const auto factory = std::make_shared<ClassicGraphicsFactory>(core_factory);
const auto timeline = std::make_shared<kku::Timeline<ClassicNote>>();
const auto graphics_manager = std::make_shared<ClassicSceneGraphicsManager<ClassicNote>>(timeline, factory, visibility_offset);
const auto hold_manager = std::make_shared<HoldManager>();
return std::make_unique<ClassicGame>(timeline, graphics_manager);
const auto context = std::make_shared<GameContext>(hold_manager, graphics_manager);
return std::make_unique<ClassicGame>(timeline, context);
}
std::unique_ptr<kku::Editor> classic::getEditor(const std::shared_ptr<kku::CoreFactory>& core_factory)

@ -1,10 +0,0 @@
#pragma once
#include "classicmode/noteinitializer.h"
#include "classicmode/elementinitializer.h"
struct MockArrowNoteInitializer
{
NoteInitializer initializer;
std::vector<ElementInitializer> elements;
};

@ -1,32 +0,0 @@
#pragma once
#include "classicmode/classicactions.h"
#include "core/gameevent.h"
#include "core/point.h"
#include <memory>
#include <vector>
#include <array>
class ClassicAnimationScenario;
class ClassicNoteGraphics;
class ClassicSelectionGraphics;
struct MockElement
{
std::shared_ptr<ClassicNoteGraphics> sprite;
std::shared_ptr<ClassicSelectionGraphics> selection;
bool selected;
std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
kku::Point position;
std::vector<kku::Point> falling_curve_interpolation;
Type type = Type::NONE;
// Each note may consist of several buttons.
// For example, ↑ → or ↓ → ←
// Note Element represents this idea.
};

@ -14,7 +14,7 @@ public:
struct Init
{
const Context * const context;
Context * const context;
const kku::microsec perfect_offset = 0;
const std::vector<kku::microsec>& intervals = {};

@ -1,14 +1,14 @@
#include "classicgame.h"
#include "classicmode/classicnote.h"
#include "classicmapcreator.h"
#include "gamecontext.h"
#include "graphics/classicscenegraphicsmanager.h"
#include "holdmanager.h"
ClassicGame::ClassicGame(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
const std::shared_ptr<ClassicGraphicsManager>& graphics_manager) :
const std::shared_ptr<GameContext>& context) :
_timeline(timeline),
_graphics_manager(graphics_manager),
_hold_manager(std::make_unique<HoldManager>())
_context(context)
{}
ClassicGame::~ClassicGame()
@ -16,7 +16,7 @@ ClassicGame::~ClassicGame()
void ClassicGame::run()
{
auto beatmap = classic::createBeatmap("aa", _hold_manager);
auto beatmap = classic::createBeatmap("aa", _context);
_timeline->setNotes(beatmap.notes);
}
@ -42,7 +42,7 @@ void ClassicGame::input(kku::GameEvent&& input)
case kku::SystemEvent::Type::KeyRelease:
{
_hold_manager->checkRelease(std::get<kku::SystemEvent::Key>(input.event.data).view);
_context->getHoldManager()->checkRelease(std::get<kku::SystemEvent::Key>(input.event.data).view);
}
break;
@ -61,10 +61,10 @@ void ClassicGame::update(kku::UpdateData&& updatedata)
}*/
_timeline->update(updatedata.timestamp);
_graphics_manager->update(updatedata.timestamp);
_context->getGraphicsManager()->update(updatedata.timestamp);
}
void ClassicGame::display() const
{
_graphics_manager->display();
_context->getGraphicsManager()->display();
}

@ -10,12 +10,13 @@
class ClassicGraphicsManager;
class HoldManager;
class GameContext;
class ClassicGame final : public kku::Game
{
public:
explicit ClassicGame(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
const std::shared_ptr<ClassicGraphicsManager>& graphics_manager);
const std::shared_ptr<GameContext>& context);
virtual ~ClassicGame() override;
virtual void run() override;
@ -26,6 +27,5 @@ public:
private:
const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
const std::shared_ptr<HoldManager> _hold_manager;
const std::shared_ptr<GameContext> _context;
};

@ -6,7 +6,7 @@
#include "graphics/animations/classicdyinganimationscenario.h"
//
auto classic::createBeatmap(const std::string& filepath, const std::shared_ptr<HoldManager>& hold_manager) -> Beatmap
auto classic::createBeatmap(const std::string& filepath, Context * const context) -> Beatmap
{
(void) filepath;
@ -31,7 +31,13 @@ auto classic::createBeatmap(const std::string& filepath, const std::shared_ptr<H
while (bpm_iterator < bpm_end)
{
ArrowNoteInitializer init;
ClassicArrowNote::Init init
{
context,
bpm_iterator,
input_intervals,
};
ArrowElementInitializer element;
init.initializer.intervals = input_intervals;
init.initializer.perfect_offset = bpm_iterator;
@ -59,7 +65,7 @@ auto classic::createBeatmap(const std::string& filepath, const std::shared_ptr<H
init.elements = {element};
notes.insert(new ClassicArrowNote(std::move(init), hold_manager));
notes.insert(new ClassicArrowNote(std::move(init)));
bpm_iterator += tempo_interval;
x += 70;

@ -1,11 +1,13 @@
#pragma once
#include <set>
#include <memory>
#include <string>
#include "core/time.h"
#include "classicmode/classicnote.h"
class HoldManager;
class Context;
namespace classic
{
@ -16,7 +18,7 @@ struct Beatmap
kku::microsec visibility_offset;
};
Beatmap createBeatmap(const std::string& filepath, const std::shared_ptr<HoldManager>& hold_manager);
Beatmap createBeatmap(const std::string& filepath, Context * const context);
}

@ -3,7 +3,8 @@
#include "game/holdmanager.h"
#include "graphics/animations/classicanimationscenario.h"
GameContext::GameContext(HoldManager *hold_manager, ClassicGraphicsManager *graphics_manager) :
GameContext::GameContext(const std::shared_ptr<HoldManager>& hold_manager,
const std::shared_ptr<ClassicGraphicsManager>& graphics_manager) :
_hold_manager(hold_manager),
_graphics_manager(graphics_manager)
{}
@ -83,3 +84,13 @@ void GameContext::update(ClassicArrowNote *note, const kku::microsec& music_offs
if (element.animations[note->getState()])
element.animations[note->getState()]->update(music_offset);
}
std::shared_ptr<HoldManager> GameContext::getHoldManager() const
{
return _hold_manager;
}
std::shared_ptr<ClassicGraphicsManager> GameContext::getGraphicsManager() const
{
return _graphics_manager;
}

@ -1,5 +1,6 @@
#pragma once
#include <memory>
#include "classicmode/context.h"
class HoldManager;
@ -8,12 +9,17 @@ class ClassicGraphicsManager;
class GameContext : public Context
{
public:
explicit GameContext(HoldManager *hold_manager, ClassicGraphicsManager *graphics_manager);
explicit GameContext(const std::shared_ptr<HoldManager>& hold_manager,
const std::shared_ptr<ClassicGraphicsManager>& graphics_manager);
virtual void input(ClassicArrowNote *note, kku::GameEvent&& input) const override;
virtual void update(ClassicArrowNote *note, const kku::microsec &music_offset) const override;
std::shared_ptr<HoldManager> getHoldManager() const;
std::shared_ptr<ClassicGraphicsManager> getGraphicsManager() const;
private:
HoldManager * const _hold_manager;
ClassicGraphicsManager * const _graphics_manager;
const std::shared_ptr<HoldManager> _hold_manager;
const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
};

@ -4,8 +4,6 @@ ClassicGraphicsFactory::ClassicGraphicsFactory(const std::shared_ptr<kku::CoreFa
_core_factory(core_factory)
{}
auto ClassicGraphicsFactory::generate(Type type) const -> SpriteData
{
auto shape = _core_factory->getRectangle();

@ -6,7 +6,6 @@
#include "core/timeline.h"
#include "core/spritecontainer.h"
#include "editor/mockelement.h"
#include "game/arrowelement.h"
#include "graphics/animations/classicflyinganimationscenario.h"

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