Add graphics timeline manager and handle game pause

selection
NaiJi ✨ 2 years ago
parent 55b8349e60
commit cf33d7c172

@ -187,4 +187,5 @@ void EditorState::leave()
{ {
_group.reset(); _group.reset();
_bpm_calculator.reset(); _bpm_calculator.reset();
_music.reset();
} }

@ -9,7 +9,6 @@ GameState::GameState(const std::shared_ptr<kku::CoreFactory>& core_factory, cons
_game(game), _game(game),
_onLeaveGameCallback(callbacks.onLeaveGame) _onLeaveGameCallback(callbacks.onLeaveGame)
{ {
_music = _core_factory->getMusic();
} }
void GameState::input(const kku::SystemEvent& event) void GameState::input(const kku::SystemEvent& event)
@ -24,10 +23,14 @@ void GameState::input(const kku::SystemEvent& event)
if (view == kku::SystemEvent::Key::Code::Space) if (view == kku::SystemEvent::Key::Code::Space)
_music->isPlaying() ? _music->pause() : _music->play(); _music->isPlaying() ? _music->pause() : _music->play();
if (view == kku::SystemEvent::Key::Code::Escape) if (view == kku::SystemEvent::Key::Code::Escape)
{
_onLeaveGameCallback(); _onLeaveGameCallback();
return;
}
} }
_game->input(kku::GameEvent{_music->fetchOffset(), event}); if (_music->isPlaying())
_game->input(kku::GameEvent{_music->fetchOffset(), event});
} }
void GameState::update(const kku::microsec& dt) void GameState::update(const kku::microsec& dt)
@ -44,6 +47,7 @@ void GameState::enter()
{ {
_game->run(); _game->run();
_music = _core_factory->getMusic();
_music->open("resources/METEOR.flac"); _music->open("resources/METEOR.flac");
_music->setVolume(10); _music->setVolume(10);
_music->play(); _music->play();
@ -51,5 +55,5 @@ void GameState::enter()
void GameState::leave() void GameState::leave()
{ {
_music->stop(); _music.reset();
} }

@ -1,6 +1,7 @@
#include "classicmode/classicfactory.h" #include "classicmode/classicfactory.h"
#include "graphics/classicscenegraphicsmanager.h" #include "graphics/classicscenegraphicsmanager.h"
#include "graphics/classictimelinegraphicsmanager.h"
#include "graphics/classicgraphicsfactory.h" #include "graphics/classicgraphicsfactory.h"
#include "core/timeline.h" #include "core/timeline.h"
@ -37,6 +38,7 @@ std::unique_ptr<kku::Editor> classic::getEditor(const std::shared_ptr<kku::CoreF
const auto selection_manager = std::make_shared<SelectionManager<ClassicNote>>(); const auto selection_manager = std::make_shared<SelectionManager<ClassicNote>>();
std::vector<std::shared_ptr<ClassicGraphicsManager>> graphics_managers; std::vector<std::shared_ptr<ClassicGraphicsManager>> graphics_managers;
graphics_managers.emplace_back(std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset)); graphics_managers.emplace_back(std::make_shared<ClassicSceneGraphicsManager>(timeline, factory, visibility_offset));
graphics_managers.emplace_back(std::make_shared<ClassicTimelineGraphicsManager>(timeline, factory, visibility_offset * 2));
const auto context = std::make_shared<EditorContext>(selection_manager, std::move(graphics_managers)); const auto context = std::make_shared<EditorContext>(selection_manager, std::move(graphics_managers));

@ -9,7 +9,7 @@ void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicNoteGra
_percentage = ((_time_end - _time_begin) * 0.01); _percentage = ((_time_end - _time_begin) * 0.01);
refillColor(); _sprite->setTrailColor(_sprite->getColor());
} }
float ClassicFlyingAnimationScenario::getPoint(const kku::Point& point, float perc) const float ClassicFlyingAnimationScenario::getPoint(const kku::Point& point, float perc) const
@ -35,8 +35,3 @@ bool ClassicFlyingAnimationScenario::isDone() const
{ {
return false; return false;
} }
void ClassicFlyingAnimationScenario::refillColor() const
{
_sprite->setTrailColor(_sprite->getColor());
}

@ -12,7 +12,5 @@ public:
private: private:
float getPoint(const kku::Point& position, float perc) const; float getPoint(const kku::Point& position, float perc) const;
void refillColor() const;
float _percentage; float _percentage;
}; };

@ -0,0 +1,165 @@
#include "classictimelinegraphicsmanager.h"
#include "game/classicarrownote.h"
#include <iostream>
ClassicTimelineGraphicsManager::ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
const std::shared_ptr<ClassicGraphicsFactory>& factory,
const kku::microsec& visibility_offset) :
ClassicGraphicsManager(visibility_offset),
_sprite_container({Type::UP, Type::DOWN,
Type::LEFT, Type::RIGHT},
factory),
_factory(factory),
_timeline(timeline)
{
_timeline->expire(_first);
_timeline->expire(_last);
}
void ClassicTimelineGraphicsManager::input(kku::GameEvent&& input)
{
if (nothingToDraw())
return;
for (auto it = _first; it != _last; ++it)
{
(*it)->input(std::move(input));
}
}
void ClassicTimelineGraphicsManager::display() const
{
if (nothingToDraw())
return;
for (auto it = _first; it != _last; ++it)
{
const auto note = *it;
if (note->getState() != ClassicNote::State::DEAD)
note->draw(shared_from_this());
}
}
void ClassicTimelineGraphicsManager::update(const kku::microsec &offset)
{
fetchLastNote(offset);
fetchFirstNote(offset);
updateVisibleNotes(offset);
}
void ClassicTimelineGraphicsManager::update(const kku::microsec& offset, ClassicArrowNote* note)
{
bool hasGraphics = (note->getElements()[0].sprite != nullptr);
if (isVisiblyClose(note, offset) && !hasGraphics)
{
std::cout << note->getId() << ": set graphics!\n" << std::flush;
}
else
{
std::cout << note->getId() << ": remove graphics!\n" << std::flush;
}
}
void ClassicTimelineGraphicsManager::draw(const std::vector<ArrowElement>& elements) const
{
for (std::size_t i = 0; i < elements.size(); ++i)
{
const auto& sprite = elements[i].sprite;
if (i >= 1)
{
//const auto& neighbor_sprite = elements[i - 1].sprite;
//const auto c1 = neighbor_sprite->trailPosition();
//const auto c2 = sprite->trailPosition();
//_render_target->draw(makeLine(c1, c2));
}
sprite->display();
}
}
bool ClassicTimelineGraphicsManager::nothingToDraw() const noexcept
{
return _timeline->isExpired(_first)
|| _timeline->isExpired(_last);
}
bool ClassicTimelineGraphicsManager::isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept
{
return (note->getPerfectOffset() - _visibility_offset) <= music_offset;
}
void ClassicTimelineGraphicsManager::fetchFirstNote(const kku::microsec& offset)
{
if (nothingToDraw())
return;
if (offset < (*_first)->getPerfectOffset())
{
Iterator note_iterator = _first;
while (note_iterator != _timeline->begin() && isVisiblyClose(*note_iterator, offset))
{
--note_iterator;
}
_first = note_iterator;
auto note = *_first;
const auto state = note->getState();
if (state != ClassicNote::State::FLYING
&& state != ClassicNote::State::DYING
&& state != ClassicNote::State::INITIAL
&& offset <= note->getPerfectOffset())
{
note->setState(ClassicNote::State::INITIAL);
}
}
else
{
Iterator note_iterator = _first;
while (note_iterator != _last)
{
auto note = *note_iterator;
if (note->getState() == ClassicNote::State::DEAD)
{
// note->removeGraphics(this);
++_first;
}
++note_iterator;
}
}
}
void ClassicTimelineGraphicsManager::fetchLastNote(const kku::microsec& offset)
{
Iterator note_iterator = _timeline->getTopNote();
while (!_timeline->isExpired(note_iterator) && isVisiblyClose(*note_iterator, offset))
{
if (nothingToDraw())
_first = note_iterator;
auto note = *note_iterator;
const auto state = note->getState();
if (state != ClassicNote::State::FLYING
&& state != ClassicNote::State::DYING
&& state != ClassicNote::State::INITIAL
&& offset <= note->getPerfectOffset())
{
note->setState(ClassicNote::State::INITIAL);
}
++note_iterator;
}
_last = note_iterator;
}
void ClassicTimelineGraphicsManager::updateVisibleNotes(const kku::microsec& offset)
{
for (auto it = _first; it != _last; ++it)
(*it)->update(offset);
}

@ -0,0 +1,44 @@
#pragma once
#include "classicmode/classicnote.h"
#include "graphics/classicgraphicsmanager.h"
#include "graphics/classicgraphicsfactory.h"
#include "core/timeline.h"
#include "core/spritecontainer.h"
#include "game/arrowelement.h"
#include "graphics/animations/classicflyinganimationscenario.h"
#include "graphics/animations/classicdyinganimationscenario.h"
class ClassicTimelineGraphicsManager : public ClassicGraphicsManager
{
public:
explicit ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
const std::shared_ptr<ClassicGraphicsFactory>& factory,
const kku::microsec& visibility_offset);
virtual void input(kku::GameEvent&& input) override;
virtual void display() const override;
virtual void update(const kku::microsec& offset) override;
virtual void update(const kku::microsec& offset, ClassicArrowNote* note) override;
virtual void draw(const std::vector<ArrowElement>& elements) const override;
protected:
kku::SpriteContainer<Type, ClassicGraphicsFactory, ClassicNoteGraphics> _sprite_container;
const std::shared_ptr<const ClassicGraphicsFactory> _factory;
typedef typename std::set<ClassicNote*>::const_iterator Iterator;
Iterator _first;
Iterator _last;
const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
inline bool nothingToDraw() const noexcept;
inline bool isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept;
void fetchFirstNote(const kku::microsec& offset);
void fetchLastNote(const kku::microsec& offset);
void updateVisibleNotes(const kku::microsec& offset);
};
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