forked from NaiJi/project-kyoku
Encapsulate note switches into state objects
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parent
89a80992cb
commit
d9788b31b8
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@ -5,7 +5,13 @@ project(project-kyoku LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -g")
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file(GLOB SOURCES "src/*.cpp" "src/classicgame/*")
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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file(GLOB SOURCES "src/*.cpp" "src/classicgame/*.*" "src/classicgame/classicnotestate/*")
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# STATIC #
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# You need to build SFML from sources with cmake
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@ -13,11 +13,14 @@ public:
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_perfect_offset(perfect_offset) {}
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virtual ~Note() = default;
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virtual bool isActive(const microsec& music_offset) const = 0;
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virtual bool isActive() const = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual microsec offset() const
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virtual void putToGame(const microsec &offset) = 0;
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virtual bool isExpired() const = 0;
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microsec offset() const
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{
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return _perfect_offset;
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}
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@ -9,7 +9,7 @@
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f);
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Application::Application() :
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_game_window({1280, 720}, "Test", sf::Style::Fullscreen ),
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_game_window({1280, 720}, "Test", sf::Style::Default ),
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_game(std::make_unique<ClassicGame>())
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{
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_game_window.setFramerateLimit(60);
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@ -9,14 +9,27 @@ ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfec
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_coordinates(coord),
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_evaluator(intervals, _perfect_offset),
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_action(action),
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_state(State::NONE),
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_appearance_time(0),
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_last_offset(0)
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_current_state(ClassicNoteState::NONE)
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{}
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bool ClassicNote::isActive(const microsec& music_offset) const
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bool ClassicNote::isActive() const
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{
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return _evaluator.isActive(music_offset);
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return _states.at(_current_state)->value() == ClassicNoteState::ACTIVE;
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}
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void ClassicNote::putToGame(const microsec &offset)
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{
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_appearance_time = offset; // To animation manager
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_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
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_current_state = ClassicNoteState::FLYING;
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_states.at(_current_state)->onEntering(this);
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}
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bool ClassicNote::isExpired() const
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{
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return _states.at(_current_state)->value() == ClassicNoteState::NONE;
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}
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static int getPt( float n1 , float n2 , float perc )
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@ -28,29 +41,20 @@ static int getPt( float n1 , float n2 , float perc )
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void ClassicNote::update(const microsec& music_offset)
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{
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switch (_state) // States will be objects
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_states.at(_current_state)->update(this, music_offset);
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/*switch (_state) // States will be objects
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{
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case State::DYING:
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_sprite->update();
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if (_sprite->isDead())
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setState(State::DEAD);
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setState(State::NONE);
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break;
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case State::FLYING:
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{
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float i;
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if (music_offset != _last_offset)
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{
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auto update_time = music_offset - _appearance_time; // This all will be inside ::update
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i = update_time / _trail_path_percent * 0.01; // of an animation object
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}
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else
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{
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auto update_time = music_offset + 10000 - _appearance_time;
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i = update_time / _trail_path_percent * 0.01;
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}
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_last_offset = music_offset;
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auto update_time = music_offset - _appearance_time; // This all will be inside ::update
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i = update_time / _trail_path_percent * 0.01; // of an animation object
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float xa = getPt( _coordinates.x + 20. , _coordinates.x + 90. , i );
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float ya = getPt( _coordinates.y - 600. , _coordinates.y - 150. , i );
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@ -59,13 +63,40 @@ void ClassicNote::update(const microsec& music_offset)
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_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
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if (i >= 1)
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{
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_sprite->trailFade();
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}
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if (_evaluator.isActive(music_offset))
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setState(State::ACTIVE);
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break;
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}
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case State::ACTIVE:
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{
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float i;
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auto update_time = music_offset - _appearance_time; // This all will be inside ::update
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i = update_time / _trail_path_percent * 0.01; // of an animation object
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float xa = getPt( _coordinates.x + 20. , _coordinates.x + 90. , i );
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float ya = getPt( _coordinates.y - 600. , _coordinates.y - 150. , i );
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float xb = getPt( _coordinates.x + 90. , _coordinates.x , i );
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float yb = getPt( _coordinates.y - 150. , _coordinates.y , i );
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_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
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if (i >= 1)
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{
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_sprite->trailFade();
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}
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if (!_evaluator.isActive(music_offset))
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setState(State::DYING);
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break;
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}
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default:
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break;
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}
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} */
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}
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void ClassicNote::draw(sf::RenderTarget& target, sf::RenderStates states) const
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@ -80,7 +111,8 @@ auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
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if (input_data == _action)
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grade = _evaluator.calculatePrecision(input_data.timestamp());
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setState(State::DYING);
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_current_state = ClassicNoteState::DYING;
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_states.at(_current_state)->onEntering(this);
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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@ -92,12 +124,7 @@ Action ClassicNote::action() const
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return _action;
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}
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auto ClassicNote::state() const -> State
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{
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return _state;
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}
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void ClassicNote::setState(State next_state)
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/*void ClassicNote::setState(State next_state)
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{
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switch (next_state) // States will be objects
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{
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@ -118,24 +145,16 @@ void ClassicNote::setState(State next_state)
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}
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_state = next_state;
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}
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} */
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std::shared_ptr<ClassicSprite> ClassicNote::sprite() const noexcept
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{
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return _sprite;
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}
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void ClassicNote::saveAppearanceTime(const microsec &offset)
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{
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_appearance_time = offset;
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_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
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}
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void ClassicNote::setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept
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{
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_sprite = sprite;
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if (_sprite)
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setState(State::FLYING);
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}
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const Coordinates& ClassicNote::getCoordinates() const noexcept
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@ -3,8 +3,10 @@
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#include "note.h"
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#include "precisionevaluator.h"
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#include "classicinputtype.h"
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#include "classicnotestate/classicnotestate.h"
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#include <memory>
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#include <array>
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struct Coordinates
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{
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@ -30,28 +32,19 @@ public:
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BAD
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};
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enum class State
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{
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NONE,
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FLYING,
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DYING,
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DEAD
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};
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explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
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Action action, const Coordinates& coord);
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virtual ~ClassicNote() = default;
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virtual bool isActive(const microsec& music_offset) const override;
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virtual bool isActive() const override;
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virtual void update(const microsec &music_offset) override;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void putToGame(const microsec &offset) override;
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virtual bool isExpired() const override;
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Grade input(ClassicInputType&& input_data);
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Action action() const;
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State state() const;
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void setState(State next_state);
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std::shared_ptr<ClassicSprite> sprite() const noexcept;
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void saveAppearanceTime(const microsec& offset);
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const Coordinates _coordinates;
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const PrecisionEvaluator<Grade> _evaluator;
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const Action _action;
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State _state;
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std::shared_ptr<ClassicSprite> _sprite;
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microsec _appearance_time;
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microsec _last_offset;
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float _trail_path_percent; //100% for sprite falling trajectory
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std::array<std::shared_ptr<ClassicNoteState>, ClassicNoteState::COUNT> _states;
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ClassicNoteState::Value _current_state;
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};
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@ -0,0 +1,29 @@
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#ifndef CLASSICNOTESTATE_H
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#define CLASSICNOTESTATE_H
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#include <SFML/System/Clock.hpp>
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using microsec = sf::Int64;
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class ClassicNote;
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class ClassicNoteState
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{
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public:
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enum Value
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{
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NONE,
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DYING,
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FLYING,
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ACTIVE,
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COUNT
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};
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virtual Value value() const = 0;
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virtual Value update(const ClassicNote* note, const microsec& offset) = 0;
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virtual void onEntering(const ClassicNote* note) = 0;
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};
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#endif // CLASSICNOTESTATE_H
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@ -18,12 +18,10 @@ ClassicTimeline::ClassicTimeline()
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_music.openFromFile(song_filename);
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_music.setVolume(10);
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_timeline.reserve(1000);
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microsec starting_beat_offset = 352162;
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int amount_of_beats = 209;
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microsec interval = 1412162;
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microsec tempo_interval = interval / 4;
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microsec tempo_interval = interval / 2;
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microsec note_input_offset = 412162 / 3;
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microsec bpm_iterator = starting_beat_offset;
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microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
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void ClassicTimeline::update()
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{
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const microsec& offset = currentMusicOffset();
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checkCurrentActiveNote(offset);
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checkForNextActiveNote(offset);
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updateVisibleSprites(offset);
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checkCurrentActiveNote();
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checkForNextActiveNote();
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updateVisibleSprites(currentMusicOffset());
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}
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void ClassicTimeline::checkCurrentActiveNote(const microsec& music_offset)
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void ClassicTimeline::checkCurrentActiveNote()
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{
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if (isExpired(_active_note))
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return;
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auto note = *_active_note;
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if (note->state() != ClassicNote::State::FLYING || !note->isActive(music_offset))
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if (!note->isActive())
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{
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note->setState(ClassicNote::State::DYING);
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expire(_active_note);
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++_top_note;
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}
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}
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void ClassicTimeline::checkForNextActiveNote(const microsec& music_offset)
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void ClassicTimeline::checkForNextActiveNote()
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{
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if (!isExpired(_active_note))
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return;
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auto top_note = *_top_note;
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if (top_note->isActive(music_offset))
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if (top_note->isActive())
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_active_note = _top_note;
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}
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@ -158,8 +154,8 @@ void ClassicTimeline::initGraphicsForNewNotes(const std::unique_ptr<ClassicGraph
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if (!note->sprite())
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{
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note->saveAppearanceTime(music_offset);
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graphics_manager->initSprite(note);
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note->putToGame(music_offset);
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}
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++note_iterator;
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@ -177,9 +173,8 @@ void ClassicTimeline::discardGraphicsForDeadNotes(const std::unique_ptr<ClassicG
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while (note_iterator != _last_visible_note)
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{
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auto note = *note_iterator;
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if (note->state() == ClassicNote::State::DEAD)
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if (note->isExpired())
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{
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note->setState(ClassicNote::State::NONE);
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graphics_manager->resetSprite(note);
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++_first_visible_note;
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@ -28,7 +28,7 @@ public:
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Iterator getActiveNote() noexcept;
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inline bool isExpired(const Iterator& iterator) const;
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bool isExpired(const Iterator& iterator) const;
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inline void expire(Iterator& iterator);
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private:
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sf::Music _music;
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void updateVisibleSprites(const microsec& music_offset);
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void checkCurrentActiveNote(const microsec& music_offset);
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void checkForNextActiveNote(const microsec& music_offset);
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void checkCurrentActiveNote();
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void checkForNextActiveNote();
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bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const;
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inline bool nothingToDraw() const noexcept;
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