forked from NaiJi/project-kyoku
Move Editor initialization from Constructor to ::Enter()
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80bc47e425
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dbe26c5d9a
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@ -8,18 +8,39 @@
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#include <iostream>
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#include <iostream>
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music, const FontHolder& font_holder) :
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music, const FontHolder& font_holder) :
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_font(font_holder.get(Fonts::Id::GUI)),
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_game_window(game_window),
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_game_window(game_window),
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_music(std::move(music)),
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_callbacks(std::move(callbacks)),
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_bpm_calculator(std::make_shared<BPMCalculator>(_music)),
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_music(std::move(music))
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_bpm_widget(std::make_shared<BPMCalculatorWidget>(_bpm_calculator, font_holder.get(Fonts::Id::GUI)))
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{}
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void Editor::input(const sf::Event& event)
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{
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{
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(void)callbacks;
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_menu_bar->input(event);
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const float window_width = game_window.getSize().x;
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}
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//const float window_height = game_window.getSize().y;
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_menu_bar = std::make_shared<MenuBar>(font_holder.get(Fonts::Id::GUI));
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void Editor::update(const sf::Time& dt)
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{
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_menu_bar->update(dt);
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_bpm_widget->update(dt);
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}
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auto bpm_button = std::make_shared<PushButton>("Play song :)", font_holder.get(Fonts::Id::GUI));
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void Editor::draw() const
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{
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_game_window.draw(*_menu_bar);
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_game_window.draw(*_bpm_widget);
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}
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void Editor::enter()
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{
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_bpm_calculator = std::make_shared<BPMCalculator>(_music);
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_bpm_widget = std::make_shared<BPMCalculatorWidget>(_bpm_calculator, _font);
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const float window_width = _game_window.getSize().x;
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_menu_bar = std::make_shared<MenuBar>(_font);
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auto bpm_button = std::make_shared<PushButton>("Calculate BPM", _font);
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bpm_button->setCallback([&]()
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bpm_button->setCallback([&]()
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{
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{
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_bpm_widget->setVisibility(true);
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_bpm_widget->setVisibility(true);
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@ -34,12 +55,12 @@ Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique
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auto test_menu_3 = std::make_shared<MenuDrop>();
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auto test_menu_3 = std::make_shared<MenuDrop>();
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test_menu_3->setRect(sf::FloatRect{0, 0, 200, 27 * 5});
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test_menu_3->setRect(sf::FloatRect{0, 0, 200, 27 * 5});
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auto test_cascade_button = std::make_shared<CascadeMenuButton>("Show submenu", font_holder.get(Fonts::Id::GUI));
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auto test_cascade_button = std::make_shared<CascadeMenuButton>("Show submenu", _font);
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auto test_cascade_button_2 = std::make_shared<CascadeMenuButton>("Show submenu 2", font_holder.get(Fonts::Id::GUI));
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auto test_cascade_button_2 = std::make_shared<CascadeMenuButton>("Show submenu 2", _font);
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auto quit_button = std::make_shared<PushButton>("Quit", font_holder.get(Fonts::Id::GUI));
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auto quit_button = std::make_shared<PushButton>("Quit", _font);
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quit_button->setCallback(callbacks.onLeaveEditorState);
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quit_button->setCallback(_callbacks.onLeaveEditorState);
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auto test_menu = std::make_shared<MenuDrop>();
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auto test_menu = std::make_shared<MenuDrop>();
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test_menu->setRect(sf::FloatRect{0, 0, 200, 27 * 3});
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test_menu->setRect(sf::FloatRect{0, 0, 200, 27 * 3});
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@ -61,32 +82,14 @@ Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique
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_music->openFromFile("Uta-test.flac");
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_music->openFromFile("Uta-test.flac");
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_music->setVolume(5);
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_music->setVolume(5);
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}
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void Editor::input(const sf::Event& event)
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_menu_bar->setVisibility(true);
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{
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_menu_bar->input(event);
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}
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void Editor::update(const sf::Time& dt)
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{
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_menu_bar->update(dt);
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_bpm_widget->update(dt);
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}
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void Editor::draw() const
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{
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_game_window.draw(*_menu_bar);
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_game_window.draw(*_bpm_widget);
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}
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void Editor::enter()
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{
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_menu_bar->setVisibility();
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}
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}
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void Editor::leave()
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void Editor::leave()
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{
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{
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_menu_bar->setVisibility(false);
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_menu_bar.reset();
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_bpm_calculator.reset();
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_bpm_widget.reset();
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}
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}
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@ -27,9 +27,12 @@ public:
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virtual void leave() override;
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virtual void leave() override;
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private:
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private:
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const std::shared_ptr<sf::Font> _font;
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std::shared_ptr<MenuBar> _menu_bar;
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std::shared_ptr<MenuBar> _menu_bar;
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sf::RenderWindow& _game_window;
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sf::RenderWindow& _game_window;
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Callbacks _callbacks;
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std::shared_ptr<Music> _music;
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std::shared_ptr<Music> _music;
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std::shared_ptr<BPMCalculator> _bpm_calculator;
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std::shared_ptr<BPMCalculator> _bpm_calculator;
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std::shared_ptr<BPMCalculatorWidget> _bpm_widget;
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std::shared_ptr<BPMCalculatorWidget> _bpm_widget;
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@ -61,6 +61,7 @@ void CascadeMenuButton::resetRect()
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{
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{
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_submenu->setPosition({_button_content.getPosition().x + _button_content.getSize().x,
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_submenu->setPosition({_button_content.getPosition().x + _button_content.getSize().x,
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_button_content.getPosition().y});
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_button_content.getPosition().y});
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_submenu->setVisibility(false);
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}
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}
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}
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}
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@ -3,6 +3,7 @@
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MenuBar::MenuBar(const std::shared_ptr<sf::Font>& font) :
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MenuBar::MenuBar(const std::shared_ptr<sf::Font>& font) :
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_font(font),
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_font(font),
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_amount_buttons(0),
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_button_width(170)
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_button_width(170)
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{
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{
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_bar_rect.setFillColor(sf::Color(88, 57, 107));
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_bar_rect.setFillColor(sf::Color(88, 57, 107));
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@ -6,7 +6,7 @@ MenuDrop::MenuDrop() :
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_button_height(27),
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_button_height(27),
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_button_index(0)
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_button_index(0)
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{
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{
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setVisibility(false);
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_is_visible = false;
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_content_rect.setFillColor(sf::Color(200, 200, 200));
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_content_rect.setFillColor(sf::Color(200, 200, 200));
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}
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}
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@ -87,9 +87,10 @@ void MenuDrop::addPushButton(const std::shared_ptr<PushButton>& button)
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void MenuDrop::addCascadeButton(const std::shared_ptr<CascadeMenuButton>& button)
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void MenuDrop::addCascadeButton(const std::shared_ptr<CascadeMenuButton>& button)
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{
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{
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auto& submenu = button->submenu();
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auto& submenu = button->submenu();
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submenu->setParent(_parent);
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_submenus.emplace_back(submenu);
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_submenus.emplace_back(submenu);
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add(button);
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add(button);
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submenu->setParent(_parent);
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}
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}
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void MenuDrop::addSeparator()
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void MenuDrop::addSeparator()
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@ -1,4 +1,5 @@
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#include "pushbutton.h"
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#include "pushbutton.h"
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#include <iostream>
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PushButton::PushButton(const std::string& text, const std::shared_ptr<sf::Font> &font, unsigned int font_size) :
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PushButton::PushButton(const std::string& text, const std::shared_ptr<sf::Font> &font, unsigned int font_size) :
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Button(text, font, font_size),
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Button(text, font, font_size),
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