Improve work with timeline

selection
NaiJi ✨ 3 years ago
parent f66951bcec
commit e5969d1484

@ -1,7 +1,6 @@
#ifndef APPLICATION_H
#define APPLICATION_H
#include <SFML/Audio/Music.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Keyboard.hpp>
@ -21,7 +20,6 @@ public:
private:
sf::RenderWindow _game_window;
sf::Music _music;
sf::Font _font;
sf::Text _grade;

@ -12,6 +12,13 @@ public:
_perfect_offset(perfect_offset) {}
virtual ~Note() = 0;
virtual bool isActive(microsec music_offset) const = 0;
virtual microsec offset() const
{
return _perfect_offset;
}
protected:
microsec _perfect_offset;
};

@ -11,9 +11,11 @@ class Timeline
public:
virtual ~Timeline() = default;
virtual void update(const microsec& music_offset) = 0;
virtual void update() = 0;
virtual void init() = 0;
virtual void clear() = 0;
virtual microsec currentMusicOffset() const = 0;
};
#endif // TIMELINE_H

@ -20,12 +20,6 @@ Application::Application() :
void Application::run()
{
std::string song_filename = "/home/naiji/METEOR.flac";
_music.openFromFile(song_filename);
_music.play();
_music.setVolume(30);
_game_window.display();
startGameLoop();
@ -63,10 +57,10 @@ void Application::input()
void Application::update()
{
_game->update();
}
void Application::draw()
{
// _game->draw();
}

@ -1,6 +1,7 @@
#include "classicgame.h"
#include "classicinputtype.h"
#include "classictimeline.h"
#include "classicnote.h"
ClassicGame::ClassicGame() :
_timeline(std::make_unique<ClassicTimeline>())
@ -52,7 +53,7 @@ void ClassicGame::run()
void ClassicGame::input(const sf::Event& event)
{
Action new_action = Action::NONE;
microsec timestamp = 0; /* 0 is temp. get from timeline */
microsec timestamp = _timeline->currentMusicOffset();
switch (event.type)
{
@ -72,9 +73,10 @@ void ClassicGame::input(const sf::Event& event)
break;
}
ClassicInputType input(timestamp, new_action);
auto note = _timeline->getActiveNote(timestamp);
note->
auto note = _timeline->getActiveNote();
if (!_timeline->isExpired(note))
(*note)->input(ClassicInputType(timestamp, new_action));
}
Action ClassicGame::getActionKeyPressed(Button button) const
@ -89,7 +91,8 @@ Action ClassicGame::getActionKeyReleased(Button button) const
void ClassicGame::update()
{
_timeline->update();
_timeline->fetchVisibleNotes(_view_manager);
}
void ClassicGame::draw(const sf::RenderWindow& window) const

@ -7,6 +7,7 @@
#include "classicactions.h"
class ClassicTimeline;
class ClassicViewManager;
class ClassicGame final : public Game
{
@ -29,7 +30,7 @@ private:
Action getActionKeyReleased(Button button) const;
std::unique_ptr<ClassicTimeline> _timeline;
std::unique_ptr<ClassicViewManager> _view_manager;
};
#endif // CLASSICGAME_H

@ -1,8 +1,22 @@
#include "classicnote.h"
ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset) :
ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset, Action action) :
Note(perfect_offset),
_evaluator(intervals, _perfect_offset)
_evaluator(intervals, _perfect_offset),
_action(action)
{}
bool ClassicNote::isActive(microsec music_offset) const
{
return _evaluator.isActive(music_offset);
}
ClassicNote::GRADE ClassicNote::input(ClassicInputType&& input_data)
{
if (input_data == _action)
{
return _evaluator.calculatePrecision(input_data.timestamp());
}
return ClassicNote::GRADE::BAD;
}

@ -2,6 +2,7 @@
#include "note.h"
#include "precisionevaluator.h"
#include "classicinputtype.h"
class ClassicNote : public Note
{
@ -14,9 +15,13 @@ public:
BAD
};
explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset);
explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset, Action action);
virtual ~ClassicNote() = default;
virtual bool isActive(microsec music_offset) const override;
GRADE input(ClassicInputType&& input_data);
private:
PrecisionEvaluator<GRADE> _evaluator;
Action _action;
};

@ -1,7 +1,7 @@
#include <iostream>
#include "classicactions.h"
#include "classictimeline.h"
#include "note.h"
#include "classicnote.h"
ClassicTimeline::ClassicTimeline()
{
@ -9,6 +9,12 @@ ClassicTimeline::ClassicTimeline()
// Length is 1:14
// I calculated that the time between beats is about 1412162 microseconds
std::string song_filename = "/home/naiji/METEOR.flac";
_music.openFromFile(song_filename);
_music.play();
_music.setVolume(30);
_timeline.reserve(1000);
microsec starting_beat_offset = 372162;
@ -19,91 +25,100 @@ ClassicTimeline::ClassicTimeline()
microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
_visibility_offset = note_input_offset * 12;
_timeline.emplace_back(new Note(bpm_iterator, note_input_offset, Button::DOWN));
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_DOWN));
bpm_iterator += interval;
_timeline.emplace_back(new Note(bpm_iterator, note_input_offset, Button::LEFT));
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_LEFT));
bpm_iterator += interval;
_timeline.emplace_back(new Note(bpm_iterator, note_input_offset, Button::LEFT));
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_LEFT));
bpm_iterator += interval;
while (bpm_iterator < bpm_end)
{
_timeline.emplace_back(new Note(bpm_iterator, note_input_offset));
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_UP));
bpm_iterator += interval;
}
_active_note = nullptr;
_last_visible_note = _timeline.end();
expire(_active_note);
_top_note = _timeline.begin();
_last_visible_note = _top_note;
_view_manager->initNoteGraphics(*_top_note);
prepareNotesToDraw(0);
}
void Timeline::prepareNotesToDraw(const microsec &music_offset)
{
auto note_iterator = _top_note;
while (((*note_iterator)->offset() - _visibility_offset) <= music_offset)
{
++note_iterator;
if (note_iterator > _last_visible_note)
_view_manager->initNoteGraphics((*note_iterator));
}
_last_visible_note = note_iterator;
}
Timeline::~Timeline()
ClassicTimeline::~ClassicTimeline()
{
clear();
}
void Timeline::clear()
void ClassicTimeline::clear()
{
for (auto note : _timeline)
delete note;
_timeline.clear();
_top_note = _timeline.end();
_last_visible_note = _timeline.end();
_active_note = nullptr;
Note::resetPrecisionQualifier();
expire(_top_note);
expire(_last_visible_note);
expire(_active_note);
}
void Timeline::update(const microsec &music_offset)
void ClassicTimeline::update()
{
checkCurrentActiveNote(music_offset);
checkForNextActiveNote(music_offset);
prepareNotesToDraw(music_offset);
const auto& offset = currentMusicOffset();
std::cout << "Upadting at: " << offset << '\n';
checkCurrentActiveNote(offset);
checkForNextActiveNote(offset);
}
void Timeline::checkCurrentActiveNote(const microsec &music_offset)
void ClassicTimeline::checkCurrentActiveNote(const microsec &music_offset)
{
if (_active_note && !_active_note->isActive(music_offset))
if (!isExpired(_active_note) && !(*_active_note)->isActive(music_offset))
{
_active_note = nullptr;
(*_top_note)->resetSprite();
expire(_active_note);
++_top_note;
}
}
void Timeline::checkForNextActiveNote(const microsec &music_offset)
void ClassicTimeline::checkForNextActiveNote(const microsec &music_offset)
{
if (!_active_note && (*_top_note)->isActive(music_offset))
if (isExpired(_active_note) && (*_top_note)->isActive(music_offset))
{
std::cout << "New active note: " << music_offset << '\n';
_active_note = *_top_note;
_active_note = _top_note;
}
}
Note* Timeline::fetchActiveNote(const microsec &music_offset) noexcept
ClassicTimeline::Iterator ClassicTimeline::getActiveNote() noexcept
{
std::cout << "Clicked at: " << music_offset << '\n';
update(music_offset);
update();
return _active_note;
}
bool ClassicTimeline::isExpired(const Iterator &iterator)
{
return iterator == _timeline.end();
}
void ClassicTimeline::expire(Iterator &iterator)
{
iterator = _timeline.end();
}
microsec ClassicTimeline::currentMusicOffset() const
{
return _music.getPlayingOffset().asMicroseconds();
}
void ClassicTimeline::fetchVisibleNotes(const std::unique_ptr<ClassicViewManager>& view_manager)
{
Iterator note_iterator = _top_note;
auto music_offset = currentMusicOffset();
while (((*note_iterator)->offset() - _visibility_offset) <= music_offset)
{
++note_iterator;
if (note_iterator > _last_visible_note)
(void) view_manager;//_view_manager->initNoteGraphics((*note_iterator));
}
_last_visible_note = note_iterator;
}

@ -1,31 +1,45 @@
#pragma once
#include <vector>
#include <memory>
#include "timeline.h"
#include <SFML/Audio/Music.hpp>
class Note;
class ClassicNote;
class ClassicViewManager;
class ClassicTimeline : public Timeline
{
public:
explicit ClassicTimeline();
virtual void update(const microsec& music_offset) override;
virtual ~ClassicTimeline();
virtual void update() override;
virtual void init() override;
virtual void clear() override;
Note *getActiveNote(const microsec &music_offset) noexcept;
virtual microsec currentMusicOffset() const override;
void fetchVisibleNotes(const std::unique_ptr<ClassicViewManager>& view_manager);
using Iterator = std::vector<ClassicNote*>::const_iterator;
Iterator getActiveNote() noexcept;
bool isExpired(const Iterator& iterator);
void expire(Iterator& iterator);
private:
std::vector<Note*> _timeline;
std::vector<Note*>::const_iterator _top_note;
Note* _active_note;
std::vector<ClassicNote*> _timeline;
Iterator _top_note;
Iterator _active_note;
Iterator _last_visible_note;
std::vector<Note*>::const_iterator _last_visible_note;
microsec _visibility_offset;
sf::Music _music;
void checkCurrentActiveNote(const microsec &music_offset);
void checkForNextActiveNote(const microsec &music_offset);
void prepareNotesToDraw(const microsec &music_offset);
/* Difference between top and active note is that
* top note is the note handling input right now

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