#pragma once #include "core/gameevent.h" #include "core/updatedata.h" namespace kku { /// Game /// /// Functional aggregation of /// logic for actual game mode class Game { public: virtual ~Game() = default; virtual void run() = 0; virtual void input(GameEvent&& inputdata) = 0; virtual void update(UpdateData&& updatedata) = 0; virtual void display() const = 0; }; }