#include "linesfml.h" LineSFML::LineSFML(sf::RenderTarget * const render_target) : _render_target(render_target) { _vertex = sf::VertexArray(sf::LinesStrip, 2); } void LineSFML::setPosition(const kku::Point& p1, const kku::Point& p2) { _vertex[0].position = {p1.x, p1.y}; _vertex[1].position = {p2.x, p2.y}; } void LineSFML::setColor(const kku::Color& c1, const kku::Color& c2) { _vertex[0].color = sf::Color{c1.red, c1.green, c1.blue, c1.alpha}; _vertex[1].color = sf::Color{c2.red, c2.green, c2.blue, c2.alpha}; } void LineSFML::display() { _render_target->draw(_vertex); }