#pragma once #include #include #include "classicmode/classicnote.h" #include "classicmode/context.h" #include "editor/selectionmanager.h" class ClassicGraphicsManager; class EditorContext : public Context { public: explicit EditorContext(const std::shared_ptr& selection_manager, std::vector>&& graphics_managers); virtual void input(ClassicArrowNote *note, kku::GameEvent&& input) const override; virtual void update(ClassicArrowNote *note, const kku::microsec &music_offset) const override; void inputUI(kku::GameEvent&& input); void updateGraphics(const kku::microsec& music_offset); void displayGraphics() const; std::shared_ptr getSelectionManager() const; private: const std::shared_ptr _selection_manager; const std::vector> _graphics_managers; };