#include "group.h" void Group::input(const sf::Event& event) { Widget::input(event); } void Group::update() { Widget::update(); } void Group::draw(sf::RenderTarget& target, sf::RenderStates states) const { Widget::draw(target, states); } void Group::setRect(const sf::FloatRect& rect) { _rect = rect; } void Group::setPosition(const sf::Vector2f& position) { _rect.top = position.y; _rect.left = position.x; } bool Group::isUnderMouse(int mouse_x, int mouse_y) const { return _rect.contains(mouse_x, mouse_y); }