#pragma once #include "state.h" #include "core/music.h" #include "core/game.h" #include "core/corefactory.h" class Group; class GameState : public GUIState { public: struct Callbacks { std::function onLeaveGame; }; explicit GameState(const std::shared_ptr& core_factory, const std::shared_ptr& game, Callbacks&& callbacks); virtual void input(const kku::SystemEvent& event) override; virtual void update(const kku::microsec& dt) override; virtual void display() const override; virtual void enter() override; virtual void leave() override; private: const std::shared_ptr _core_factory; std::shared_ptr _music; std::shared_ptr _game; std::function _onEnterGameCallback; std::function _onLeaveGameCallback; };