#pragma once #include "classicarrownote.h" #include "game/arrowelement.h" #include "core/gameevent.h" #include #include class ClassicGraphicsManager; class HoldManager { public: void emplace(ClassicArrowNote* note); void checkRelease(kku::SystemEvent::Key::Code released_key); void drawHoldBar(); private: std::vector*> _notes_on_hold; std::shared_ptr _graphics_manager; };