#include "classicmapcreator.h" #include "classicarrownote.h" #include "gamecontext.h" // Replace with interface by dependency injection #include "graphics/animations/classicflyinganimationscenario.h" #include "graphics/animations/classicdyinganimationscenario.h" // auto classic::createBeatmap(const std::string& filepath, const std::shared_ptr& context) -> Beatmap { (void) filepath; kku::microsec starting_beat_offset = 402162; int amount_of_beats = 209; kku::microsec interval = 1412162; kku::microsec tempo_interval = interval / 4; kku::microsec note_input_offset = 412162 / 2; //microsec note_input_offset_fast = 412162 / 6; kku::microsec bpm_iterator = starting_beat_offset; kku::microsec bpm_end = starting_beat_offset + (interval * amount_of_beats); std::vector input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset}; std::set notes; input_intervals.shrink_to_fit(); bpm_iterator += tempo_interval; float x = 90.; int counter = 3; int id = 0; while (bpm_iterator < bpm_end) { ArrowElement element; element.position = kku::Point(x, 390.f); element.falling_curve_interpolation = {}; element.keys = {kku::SystemEvent::Key::Code::W, kku::SystemEvent::Key::Code::Up}; element.type = Type::UP; bool hold = false; if (counter == 0) { hold = true; element.keys = {kku::SystemEvent::Key::Code::D, kku::SystemEvent::Key::Code::Right}; element.type = Type::RIGHT; counter = 13; } --counter; ClassicArrowNote::Init init { id++, context, bpm_iterator, input_intervals, {element}, hold }; notes.insert(new ClassicArrowNote(std::move(init))); bpm_iterator += tempo_interval; x += 70; if (x >= 1200) x = 90.; } return {std::move(notes), note_input_offset * 8}; }