#include "classicscenegraphicsmanager.h" #include "game/classicarrownote.h" #include ClassicSceneGraphicsManager::ClassicSceneGraphicsManager(const std::shared_ptr>& timeline, const std::shared_ptr& factory, const kku::microsec& visibility_offset) : ClassicGraphicsManager(visibility_offset), _sprite_container({Type::UP, Type::DOWN, Type::LEFT, Type::RIGHT}, factory), _factory(factory), _timeline(timeline) { _timeline->expire(_first); _timeline->expire(_last); } void ClassicSceneGraphicsManager::input(kku::GameEvent&& input) { if (nothingToDraw()) return; for (auto it = _first; it != _last; ++it) { (*it)->input(std::move(input)); } } void ClassicSceneGraphicsManager::display() const { if (nothingToDraw()) return; for (auto it = _first; it != _last; ++it) { const auto note = *it; if (note->getState() != ClassicNote::State::DEAD) note->draw(shared_from_this()); } } void ClassicSceneGraphicsManager::update(const kku::microsec &offset) { fetchLastNote(offset); fetchFirstNote(offset); updateVisibleNotes(offset); } void ClassicSceneGraphicsManager::update(const kku::microsec& offset, ClassicArrowNote* note) { bool hasGraphics = (note->getElements()[0].sprite != nullptr); if (isVisiblyClose(note, offset) && !hasGraphics) { std::cout << note->getId() << ": set graphics!\n" << std::flush; setGraphics(note->getElements(), kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()}); } else { std::cout << note->getId() << ": remove graphics!\n" << std::flush; removeGraphics(note->getElements()); } } void ClassicSceneGraphicsManager::draw(const std::vector& elements) const { for (std::size_t i = 0; i < elements.size(); ++i) { const auto& sprite = elements[i].sprite; if (i >= 1) { //const auto& neighbor_sprite = elements[i - 1].sprite; //const auto c1 = neighbor_sprite->trailPosition(); //const auto c2 = sprite->trailPosition(); //_render_target->draw(makeLine(c1, c2)); } sprite->display(); } } void ClassicSceneGraphicsManager::setGraphics(std::vector& elements, kku::TimeRange&& range) { for (auto& element : elements) { element.sprite = _sprite_container.getSprite(element.type); element.sprite->setPosition(element.position); element.sprite->setTrailPosition(kku::Point( 0.f, 9.f )); element.animations[ClassicNote::State::NONE] = nullptr; element.animations[ClassicNote::State::FLYING] = std::make_shared(); element.animations[ClassicNote::State::DYING] = std::make_shared(); element.animations[ClassicNote::State::DEAD] = nullptr; element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end); } } void ClassicSceneGraphicsManager::removeGraphics(std::vector& elements) { for (auto& element : elements) { _sprite_container.resetSprite(element.sprite, element.type); element.sprite = nullptr; element.animations[ClassicNote::State::NONE] = nullptr; element.animations[ClassicNote::State::FLYING] = nullptr; element.animations[ClassicNote::State::DYING] = nullptr; element.animations[ClassicNote::State::DEAD] = nullptr; } } bool ClassicSceneGraphicsManager::nothingToDraw() const noexcept { return _timeline->isExpired(_first) || _timeline->isExpired(_last); } bool ClassicSceneGraphicsManager::isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept { return (note->getPerfectOffset() - _visibility_offset) <= music_offset; } void ClassicSceneGraphicsManager::fetchFirstNote(const kku::microsec& offset) { if (nothingToDraw()) return; if (offset < (*_first)->getPerfectOffset()) { Iterator note_iterator = _first; while (note_iterator != _timeline->begin() && isVisiblyClose(*note_iterator, offset)) { --note_iterator; } _first = note_iterator; auto note = *_first; const auto state = note->getState(); if (state != ClassicNote::State::FLYING && state != ClassicNote::State::DYING && state != ClassicNote::State::INITIAL && offset <= note->getPerfectOffset()) { note->setState(ClassicNote::State::INITIAL); } } else { Iterator note_iterator = _first; while (note_iterator != _last) { auto note = *note_iterator; if (note->getState() == ClassicNote::State::DEAD) { // note->removeGraphics(this); ++_first; } ++note_iterator; } } } void ClassicSceneGraphicsManager::fetchLastNote(const kku::microsec& offset) { Iterator note_iterator = _timeline->getTopNote(); while (!_timeline->isExpired(note_iterator) && isVisiblyClose(*note_iterator, offset)) { if (nothingToDraw()) _first = note_iterator; auto note = *note_iterator; const auto state = note->getState(); if (state != ClassicNote::State::FLYING && state != ClassicNote::State::DYING && state != ClassicNote::State::INITIAL && offset <= note->getPerfectOffset()) { note->setState(ClassicNote::State::INITIAL); } ++note_iterator; } _last = note_iterator; } void ClassicSceneGraphicsManager::updateVisibleNotes(const kku::microsec& offset) { for (auto it = _first; it != _last; ++it) (*it)->update(offset); }