#pragma once #include "classicmode/classicnote.h" #include "graphics/classicgraphicsmanager.h" #include "graphics/classicgraphicsfactory.h" #include "core/timeline.h" #include "core/spritecontainer.h" #include "game/arrowelement.h" #include "graphics/animations/classicflyinganimationscenario.h" #include "graphics/animations/classicdyinganimationscenario.h" class ClassicSceneGraphicsManager : public ClassicGraphicsManager { public: explicit ClassicSceneGraphicsManager(const std::shared_ptr>& timeline, const std::shared_ptr& factory, const kku::microsec& visibility_offset); virtual void input(kku::GameEvent&& input) override; virtual void display() const override; virtual void update(const kku::microsec& offset) override; virtual void update(const kku::microsec& offset, ClassicArrowNote* note) override; virtual void draw(const std::vector& elements) const override; void setGraphics(std::vector& elements, kku::TimeRange&& range); void removeGraphics(std::vector& elements); protected: kku::SpriteContainer _sprite_container; const std::shared_ptr _factory; typedef typename std::set::const_iterator Iterator; Iterator _first; Iterator _last; const std::shared_ptr> _timeline; inline bool nothingToDraw() const noexcept; inline bool isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept; void fetchFirstNote(const kku::microsec& offset); void fetchLastNote(const kku::microsec& offset); void updateVisibleNotes(const kku::microsec& offset); };