#include "button.h" #include Button::Button(const std::string &text, const std::shared_ptr& font, unsigned int font_size) : _font(font) { setText(text); _button_text.setFillColor(sf::Color::Black); _button_text.setCharacterSize(font_size); _button_text.setFont(*_font); _button_content.setFillColor(sf::Color::White); } void Button::update() { Widget::update(); } void Button::draw(sf::RenderTarget& target, sf::RenderStates states) const { if (_is_visible) { target.draw(_button_content, states); target.draw(_button_text, states); } Widget::draw(target, states); } void Button::setRect(const sf::FloatRect& rect) { _button_content.setPosition(rect.left, rect.top); _button_content.setSize({rect.width, rect.height}); _button_text.setPosition(rect.left + 5, rect.top + 5); } void Button::setPosition(const sf::Vector2f &position) { _button_content.setPosition(position); } bool Button::isUnderMouse(int mouse_x, int mouse_y) const { return _is_visible && _button_content.getGlobalBounds().contains(mouse_x, mouse_y); } void Button::setText(const std::string& text) { _button_text.setString(text); }