#include "editorwidget.h" #include "core/editor.h" EditorWidget::EditorWidget(Callbacks&& callbacks) : _input(std::move(callbacks.onInput)), _update(std::move(callbacks.onUpdate)), _draw(std::move(callbacks.onDisplay)) {} void EditorWidget::input(const kku::SystemEvent& event) { _input(event); } void EditorWidget::update(const kku::microsec& dt) { _update(dt); } void EditorWidget::display() const { _draw(); } void EditorWidget::move(const kku::Vector2& delta) { (void)delta; // delegate to children } bool EditorWidget::isUnderMouse(const kku::Point& position) const { return _parent->isUnderMouse(position); } void EditorWidget::setRect(const kku::Area& rect) { (void)rect; // basically useless beacuse editor widget fills the entire screen } kku::Area EditorWidget::getRect() const { return {}; } void EditorWidget::setPosition(const kku::Point& position) { (void)position; } kku::Point EditorWidget::getPosition() const { return kku::Point{}; }