#ifndef CLASSICGAME_H #define CLASSICGAME_H #include "game.h" class ClassicGame : public Game { public: explicit ClassicGame(); virtual ~ClassicGame() override; virtual void run() override; virtual void input(const sf::Event& event) override; virtual void update() override; virtual void draw(const sf::RenderWindow& window) const override; }; #endif // CLASSICGAME_H