#include "classicdyinganimationscenario.h" #include "graphics/classicsprite.h" void ClassicDyingAnimationScenario::launch(const std::shared_ptr sprite, const microsec& time_begin, const microsec &time_end) { _sprite = sprite; _time_begin = time_begin; _time_end = time_end; _sprite->setColor(sf::Color(140, 140, 140)); _sprite->setTrailColor(sf::Color(0, 0, 0, 0)); _sprite->setTrailCoordinates(Coordinates(0, 0)); } void ClassicDyingAnimationScenario::update(const microsec& music_offset) { (void) music_offset; auto fill_color = _sprite->color(); if (fill_color.a == 0) { fill_color.a = 0; _sprite->setColor(fill_color); return; } auto new_alpha = fill_color.a - 15; fill_color.a = new_alpha < 0 ? 0 : new_alpha; _sprite->setColor(fill_color); } bool ClassicDyingAnimationScenario::isDone() const { return _sprite->color().a == 0; }