#pragma once #include "state.h" #include "tools/music.h" #include class Group; class Game; class GameState : public GUIState { public: struct Callbacks { std::function onLeaveGame; }; explicit GameState(const std::shared_ptr& game, Callbacks&& callbacks); virtual void input(const sf::Event& event) override; virtual void update(const sf::Time& dt) override; virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override; virtual void enter(sf::Vector2u&& render_size) override; virtual void leave() override; private: Music _music; std::shared_ptr _game; std::function _onEnterGameCallback; std::function _onLeaveGameCallback; };