#pragma once #include "state.h" #include "tools/resourceholder.h" #include class Group; class MainMenu : public GUIState { public: struct Callbacks { std::function onAppendGameState; std::function onAppendEditorState; }; explicit MainMenu(Callbacks&& callbacks, const FontHolder &font_holder); virtual void input(const sf::Event& event) override; virtual void update(const sf::Time& dt) override; virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override; virtual void enter(sf::Vector2u&& render_size) override; virtual void leave() override; private: const std::shared_ptr _font; const Callbacks _callbacks; std::shared_ptr _buttons; };