#pragma once #include "application/state.h" #include "core/corefactory.h" #include "core/functional.h" class Group; class MainMenu : public GUIState { public: struct Callbacks { kku::lambda onAppendGameState; kku::lambda onAppendEditorState; kku::lambda onAppendAboutState; }; explicit MainMenu(const std::shared_ptr& factory, Callbacks&& callbacks); virtual void input(const kku::SystemEvent& event) override; virtual void update(const kku::microsec& dt) override; virtual void display() const override; virtual void enter() override; virtual void leave() override; private: const Callbacks _callbacks; const std::shared_ptr _core_factory; std::shared_ptr _buttons; };