#pragma once #include "classicmode/classicnote.h" #include "graphics/classicgraphicsmanager.h" #include "graphics/classicgraphicsfactory.h" #include "core/timeline.h" #include "core/spritecontainer.h" #include "editor/mockelement.h" #include "game/arrowelement.h" #include "graphics/animations/classicflyinganimationscenario.h" #include "graphics/animations/classicdyinganimationscenario.h" template ::value>> class ClassicSceneGraphicsManager : public ClassicGraphicsManager { public: explicit ClassicSceneGraphicsManager(const std::shared_ptr>& timeline, const std::shared_ptr& factory, const kku::microsec& visibility_offset) : ClassicGraphicsManager(visibility_offset), _sprite_container({Type::UP, Type::DOWN, Type::LEFT, Type::RIGHT}, factory), _factory(factory), _timeline(timeline) { _timeline->expire(_first); _timeline->expire(_last); } virtual void input(kku::GameEvent&& input) override { if (nothingToDraw()) return; for (auto it = _first; it != _last; ++it) { (*it)->input(std::move(input)); } } virtual void display() const override { if (nothingToDraw()) return; for (auto it = _first; it != _last; ++it) { //display((*it)->getElements()); } } virtual void update(const kku::microsec& offset) override { fetchLastNote(offset); fetchFirstNote(offset); updateVisibleNotes(offset); } virtual void display(const std::vector& elements) const { for (std::size_t i = 0; i < elements.size(); ++i) { const auto& sprite = elements[i].sprite; if (i >= 1) { //const auto& neighbor_sprite = elements[i - 1].sprite; //const auto c1 = neighbor_sprite->trailPosition(); //const auto c2 = sprite->trailPosition(); //_render_target->draw(makeLine(c1, c2)); } sprite->display(); } } virtual void setGraphics(std::vector& elements, kku::TimeRange&& range) { for (auto& element : elements) { element.sprite = _sprite_container.getSprite(element.type); element.sprite->setPosition(element.position); element.sprite->setTrailPosition(kku::Point( 0.f, 9.f )); element.animations[ClassicNote::State::NONE] = nullptr; element.animations[ClassicNote::State::FLYING] = std::make_shared(); element.animations[ClassicNote::State::DYING] = std::make_shared(); element.animations[ClassicNote::State::DEAD] = nullptr; element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end); } } virtual void removeGraphics(std::vector& elements) { for (auto& element : elements) { _sprite_container.resetSprite(element.sprite, element.type); element.sprite = nullptr; element.animations[ClassicNote::State::NONE] = nullptr; element.animations[ClassicNote::State::FLYING] = nullptr; element.animations[ClassicNote::State::DYING] = nullptr; element.animations[ClassicNote::State::DEAD] = nullptr; } } virtual void display(const std::vector& elements) const { for (std::size_t i = 0; i < elements.size(); ++i) { const auto& sprite = elements[i].sprite; if (i >= 1) { //const auto& neighbor_sprite = elements[i - 1].sprite; //const auto c1 = neighbor_sprite->trailPosition(); //const auto c2 = sprite->trailPosition(); //_render_target->draw(makeLine(c1, c2)); } sprite->display(); } } virtual void setGraphics(std::vector& elements, kku::TimeRange&& range) { for (auto& element : elements) { element.sprite = _sprite_container.getSprite(element.type); element.sprite->setPosition(element.position); element.sprite->setTrailPosition(kku::Point( 0.f, 9.f )); //element.selection = _factory->createSelection(); //element.selection->adjustTo(element.sprite); element.animations[ClassicNote::State::NONE] = nullptr; element.animations[ClassicNote::State::FLYING] = std::make_shared(); element.animations[ClassicNote::State::DYING] = std::make_shared(); element.animations[ClassicNote::State::DEAD] = nullptr; element.animations[ClassicNote::State::FLYING]->launch(element.sprite, range.begin, range.end); } } virtual void removeGraphics(std::vector& elements) { for (auto& element : elements) { _sprite_container.resetSprite(element.sprite, element.type); element.sprite = nullptr; element.animations[ClassicNote::State::NONE] = nullptr; element.animations[ClassicNote::State::FLYING] = nullptr; element.animations[ClassicNote::State::DYING] = nullptr; element.animations[ClassicNote::State::DEAD] = nullptr; } } protected: kku::SpriteContainer _sprite_container; const std::shared_ptr _factory; typedef typename std::set::const_iterator Iterator; Iterator _first; Iterator _last; const std::shared_ptr> _timeline; inline bool nothingToDraw() const noexcept { return _timeline->isExpired(_first) || _timeline->isExpired(_last); } inline bool isVisiblyClose(const Iterator& iterator, const kku::microsec& music_offset) const noexcept { return ((*iterator)->getPerfectOffset() - _visibility_offset) <= music_offset; } void fetchFirstNote(const kku::microsec& offset) { if (nothingToDraw()) return; if (offset < (*_first)->getPerfectOffset()) { Iterator note_iterator = _first; while (note_iterator != _timeline->begin() && isVisiblyClose(note_iterator, offset)) { --note_iterator; } _first = note_iterator; auto note = *_first; if (note->getState() != ClassicNote::State::FLYING && note->getState() != ClassicNote::State::DYING && offset <= note->getPerfectOffset()) { note->setState(ClassicNote::State::FLYING); //setGraphics(note, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()}); } } else { Iterator note_iterator = _first; while (note_iterator != _last) { auto note = *note_iterator; if (note->getState() == ClassicNote::State::DEAD) { // note->removeGraphics(this); ++_first; } ++note_iterator; } } } void fetchLastNote(const kku::microsec& offset) { Iterator note_iterator = _timeline->getTopNote(); while (!_timeline->isExpired(note_iterator) && isVisiblyClose(note_iterator, offset)) { if (nothingToDraw()) _first = note_iterator; auto note = *note_iterator; if (note->getState() != ClassicNote::State::FLYING && note->getState() != ClassicNote::State::DYING && offset <= note->getPerfectOffset()) { note->setState(ClassicNote::State::FLYING); //note->setGraphics(this, kku::TimeRange{note->getPerfectOffset() - _visibility_offset, note->getPerfectOffset()}); } ++note_iterator; } _last = note_iterator; } void updateVisibleNotes(const kku::microsec& offset) { for (auto it = _first; it != _last; ++it) (*it)->update(offset); } };