#pragma once #include #include "classicmode/context.h" class HoldManager; class ClassicGraphicsManager; class GameContext : public Context { public: explicit GameContext(const std::shared_ptr& hold_manager, const std::shared_ptr& graphics_manager); virtual void input(ClassicArrowNote *note, kku::GameEvent&& input) const override; virtual void update(ClassicArrowNote *note, const kku::microsec &music_offset) const override; std::shared_ptr getHoldManager() const; std::shared_ptr getGraphicsManager() const; private: const std::shared_ptr _hold_manager; const std::shared_ptr _graphics_manager; };