#pragma once #include #include #include #include #include "core/game.h" #include "core/timeline.h" #include "tools/music.h" #include "context.h" #include "classicnote.h" #include "classicactions.h" class ClassicGraphicsManager; class HoldManager; class ClassicGame final : public Game { public: explicit ClassicGame(std::shared_ptr&& manager); virtual ~ClassicGame() override; virtual void run() override; virtual void input(PlayerInput &&inputdata) override; virtual void update() override; virtual void draw() const override; private: std::map _keys_to_buttons; std::map _buttons_to_pressed_actions; std::map _buttons_to_released_actions; std::shared_ptr _graphics_manager; std::shared_ptr _hold_manager; Timeline _timeline; sf::SoundBuffer _slap_buffer; sf::Sound _slap; Music _music; Context _context; };