#include #include "classicactions.h" #include "classictimeline.h" #include "classicnote.h" #include "spritecontainer.h" #include "classicgraphicsmanager.h" #include ClassicTimeline::ClassicTimeline() { // BPM of METEOR is 170. // Length is 1:14 // I calculated that the time between beats is about 1412162 microseconds std::string song_filename = "METEOR.flac"; _music.openFromFile(song_filename); _music.setVolume(10); microsec starting_beat_offset = 352162; int amount_of_beats = 209; microsec interval = 1412162; microsec tempo_interval = interval / 2; microsec note_input_offset = 412162 / 3; microsec bpm_iterator = starting_beat_offset; microsec bpm_end = starting_beat_offset + (interval * amount_of_beats); _visibility_offset = note_input_offset * 12; _input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset}; bpm_iterator += tempo_interval; float x = 90.; while (bpm_iterator < bpm_end) { _timeline.emplace_back(new ClassicNote(_input_intervals, bpm_iterator, Action::PRESS_UP, {x, 390.})); bpm_iterator += tempo_interval; x += 70; if (x >= 1200) x = 90.; } expire(_first_visible_note); expire(_last_visible_note); expire(_active_note); _top_note = _timeline.begin(); } void ClassicTimeline::run() { _music.play(); } ClassicTimeline::~ClassicTimeline() { clear(); } void ClassicTimeline::clear() { for (auto& note : _timeline) delete note; _timeline.clear(); } void ClassicTimeline::update() { checkCurrentActiveNote(); checkForNextActiveNote(); updateVisibleSprites(currentMusicOffset()); } void ClassicTimeline::checkCurrentActiveNote() { if (isExpired(_active_note)) return; auto note = *_active_note; if (!note->isActive()) { expire(_active_note); ++_top_note; } } void ClassicTimeline::checkForNextActiveNote() { if (!isExpired(_active_note)) return; auto top_note = *_top_note; if (top_note->isActive()) _active_note = _top_note; } void ClassicTimeline::updateVisibleSprites(const microsec& music_offset) { if (nothingToDraw()) return; std::for_each(_first_visible_note, _last_visible_note, [&music_offset](const auto& note) { note->update(music_offset); }); } ClassicTimeline::Iterator ClassicTimeline::getActiveNote() noexcept { return _active_note; } bool ClassicTimeline::isExpired(const Iterator& iterator) const { return iterator == _timeline.end(); } void ClassicTimeline::expire(Iterator& iterator) { iterator = _timeline.end(); } microsec ClassicTimeline::currentMusicOffset() const { return _music.getPlayingOffset().asMicroseconds(); } bool ClassicTimeline::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const { return ((*iterator)->offset() - _visibility_offset) <= music_offset; } void ClassicTimeline::fetchVisibleNotes(const std::unique_ptr& graphics_manager) { const microsec music_offset = currentMusicOffset(); initGraphicsForNewNotes(graphics_manager, music_offset); discardGraphicsForDeadNotes(graphics_manager); } void ClassicTimeline::initGraphicsForNewNotes(const std::unique_ptr& graphics_manager, const microsec &music_offset) { Iterator note_iterator = _top_note; while (isVisiblyClose(note_iterator, music_offset)) { if (nothingToDraw()) _first_visible_note = note_iterator; auto note = *note_iterator; if (!note->sprite()) { graphics_manager->initSprite(note); note->putToGame(music_offset); } ++note_iterator; } _last_visible_note = note_iterator; } void ClassicTimeline::discardGraphicsForDeadNotes(const std::unique_ptr& graphics_manager) { if (nothingToDraw()) return; auto note_iterator = _first_visible_note; while (note_iterator != _last_visible_note) { auto note = *note_iterator; if (note->isExpired()) { graphics_manager->resetSprite(note); ++_first_visible_note; } ++note_iterator; } } bool ClassicTimeline::nothingToDraw() const noexcept { return isExpired(_first_visible_note); } void ClassicTimeline::drawVisibleNotes(sf::RenderWindow &window) const { if (nothingToDraw()) return; std::for_each(_first_visible_note, _last_visible_note, [&window](const auto& note) { window.draw(*note); }); }