#pragma once #include "core/sprite.h" #include "core/point.h" #include "core/color.h" #include "core/rectangle.h" #include class ClassicSprite : public kku::Sprite { public: struct Init { std::shared_ptr shape; std::shared_ptr trail; kku::Color color; }; explicit ClassicSprite(ClassicSprite::Init&& init); virtual void reset() override; virtual void display() const override; virtual void setPosition(const kku::Point &position); virtual void setTrailPosition(const kku::Point &position); virtual kku::Point getPosition() const; virtual kku::Point getTrailPosition() const; virtual void setColor(const kku::Color& color); virtual void setTrailColor(const kku::Color& color); virtual kku::Color getColor() const; virtual kku::Color getTrailColor() const; std::shared_ptr getRectangle() const; protected: kku::Color _reset_color; std::shared_ptr _shape; std::shared_ptr _trail; };