#ifndef TIMELINE_H #define TIMELINE_H #include #include #include using microsec = sf::Int64; class Note; class Timeline { public: explicit Timeline(); ~Timeline(); void update(const microsec& microseconds); const Note* fetchActiveNote(const microsec µseconds) noexcept; private: std::vector _timeline; std::vector::iterator _top_note; Note* _active_note; void checkCurrentActiveNote(const microsec µseconds); void checkForNextActiveNote(const microsec µseconds); /* Difference between top and active note is that * top note is the note handling input right now * OR it's the closest note from current music offset * position, not necessarily active. A note stops being top only * after dying or being tapped by player, even if it's already * past her perfect offset. * * Meanwhile active note is the note which is currently handling * player input for grade. * * An active note is always top note but a top note * is not always active note. * */ }; #endif // TIMELINE_H