#pragma once #include #include "timeline.h" class Note; class ClassicTimeline : public Timeline { public: explicit ClassicTimeline(); virtual void update(const microsec& music_offset) override; virtual void init() override; virtual void clear() override; Note *getActiveNote(const microsec &music_offset) noexcept; private: std::vector _timeline; std::vector::const_iterator _top_note; Note* _active_note; std::vector::const_iterator _last_visible_note; microsec _visibility_offset; void checkCurrentActiveNote(const microsec &music_offset); void checkForNextActiveNote(const microsec &music_offset); void prepareNotesToDraw(const microsec &music_offset); /* Difference between top and active note is that * top note is the note handling input right now * OR it's the closest note from current music offset * position, not necessarily active. A note stops being top only * after dying or being tapped by player, even if it's already * past her perfect offset. * * Meanwhile active note is the note which is currently handling * player input for grade. * * An active note is always top note but a top note * is not always active note. * */ };