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project-kyoku/src/impl/sfml/rectanglesfml.cpp

52 lines
1.3 KiB
C++

#include "rectanglesfml.h"
RectangleSFML::RectangleSFML(sf::RenderTarget * const render_target) :
_render_target(render_target)
{}
void RectangleSFML::setRect(const kku::Area<float>& rect)
{
_rectangle.setPosition(rect.left, rect.top);
_rectangle.setSize({rect.width, rect.height});
}
kku::Area<float> RectangleSFML::getRect() const
{
const auto position = _rectangle.getPosition();
const auto size = _rectangle.getSize();
return kku::Area<float>{position.x, position.y, size.x, size.y};
}
void RectangleSFML::move(const kku::Vector2<float>& delta)
{
_rectangle.move({delta.first, delta.second});
}
void RectangleSFML::setPosition(const kku::Point& position)
{
_rectangle.setPosition({position.x, position.y});
}
kku::Point RectangleSFML::getPosition() const
{
const auto position = _rectangle.getPosition();
return kku::Point{position.x, position.y};
}
void RectangleSFML::setColor(const kku::Color& color)
{
_rectangle.setFillColor(sf::Color{color.red, color.green,
color.blue, color.alpha});
}
bool RectangleSFML::contains(const kku::Point& position) const
{
return _rectangle.getGlobalBounds().contains(position.x, position.y);
}
void RectangleSFML::display()
{
_render_target->draw(_rectangle);
}