forked from NaiJi/project-kyoku
38 lines
922 B
C++
38 lines
922 B
C++
#include "classicdyinganimationscenario.h"
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#include "classicsprite.h"
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void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
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{
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_sprite = sprite;
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_time_begin = time_begin;
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_time_end = time_end;
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_sprite->setColor(sf::Color(140, 140, 140));
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_sprite->setTrailColor(sf::Color(0, 0, 0, 0));
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_sprite->setTrailCoordinates({0, 0});
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}
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void ClassicDyingAnimationScenario::update(const microsec& music_offset)
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{
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(void) music_offset;
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auto fill_color = _sprite->color();
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if (fill_color.a == 0)
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{
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fill_color.a = 0;
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_sprite->setColor(fill_color);
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return;
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}
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auto new_alpha = fill_color.a - 15;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_sprite->setColor(fill_color);
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}
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bool ClassicDyingAnimationScenario::isDone() const
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{
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return _sprite->color().a == 0;
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}
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