forked from NaiJi/project-kyoku
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53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#include "application/gamestate.h"
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#include "widgets/button.h"
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#include "widgets/group.h"
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#include "core/game.h"
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GameState::GameState(const std::shared_ptr<kku::CoreFactory>& core_factory, const std::shared_ptr<kku::Game>& game, Callbacks&& callbacks) :
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_core_factory(core_factory),
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_game(game),
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_onLeaveGameCallback(callbacks.onLeaveGame)
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{
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_music = _core_factory->getMusic();
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}
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void GameState::input(const kku::SystemEvent& event)
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{
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switch (event.type)
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{
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default:
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break;
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case kku::SystemEvent::Type::KeyRelease:
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if (std::get<kku::SystemEvent::Key>(event.data).view == kku::SystemEvent::Key::Code::Space)
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_music->isPlaying() ? _music->pause() : _music->play();
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}
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_game->input(kku::GameEvent{_music->fetchOffset(), event});
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}
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void GameState::update(const kku::microsec& dt)
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{
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_game->update(kku::UpdateData{_music->fetchOffset(), dt});
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}
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void GameState::display() const
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{
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_game->display();
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}
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void GameState::enter()
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{
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_game->run();
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_music->open("resources/METEOR.flac");
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_music->setVolume(10);
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_music->play();
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}
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void GameState::leave()
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{
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_onLeaveGameCallback();
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}
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