forked from NaiJi/project-kyoku
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24 lines
384 B
C++
24 lines
384 B
C++
#pragma once
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#include <set>
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#include <memory>
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#include <string>
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#include "core/time.h"
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#include "classicmode/classicnote.h"
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class GameContext;
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namespace classic
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{
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struct Beatmap
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{
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std::set<ClassicNote*, kku::NotePtrComparator> notes;
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kku::microsec visibility_offset;
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};
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Beatmap createBeatmap(const std::string& filepath, const std::shared_ptr<GameContext>& context);
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}
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