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project-kyoku/src/classicgame/classictimeline.cpp

194 lines
4.8 KiB
C++

#include <iostream>
#include "classicactions.h"
#include "classictimeline.h"
#include "classicnote.h"
#include "spritecontainer.h"
#include <SFML/Graphics/RenderTarget.hpp>
ClassicTimeline::ClassicTimeline()
{
// BPM of METEOR is 170.
// Length is 1:14
// I calculated that the time between beats is about 1412162 microseconds
std::string song_filename = "METEOR.flac";
_music.openFromFile(song_filename);
_music.setVolume(10);
_timeline.reserve(1000);
microsec starting_beat_offset = 352162;
int amount_of_beats = 209;
microsec interval = 1412162;
microsec note_input_offset = 412162;
microsec bpm_iterator = starting_beat_offset;
microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
_visibility_offset = note_input_offset * 8;
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_DOWN, {90, 90}));
bpm_iterator += interval;
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_LEFT, {190, 90}));
bpm_iterator += interval;
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_LEFT, {290, 90}));
bpm_iterator += interval;
float x = 90.;
while (bpm_iterator < bpm_end)
{
_timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_UP, {x, 390.}));
bpm_iterator += interval;
x += 70;
}
expire(_first_visible_note);
expire(_last_visible_note);
expire(_active_note);
_top_note = _timeline.begin();
}
void ClassicTimeline::run()
{
_music.play();
}
ClassicTimeline::~ClassicTimeline()
{
clear();
}
void ClassicTimeline::clear()
{
for (auto note : _timeline)
delete note;
_timeline.clear();
}
void ClassicTimeline::update()
{
const microsec& offset = currentMusicOffset();
checkCurrentActiveNote(offset);
checkForNextActiveNote(offset);
}
void ClassicTimeline::checkCurrentActiveNote(const microsec &music_offset)
{
if (isExpired(_active_note))
return;
auto note = *_active_note;
if (!note->isActive(music_offset))
{
expire(_active_note);
++_top_note;
}
}
void ClassicTimeline::checkForNextActiveNote(const microsec &music_offset)
{
if (!isExpired(_active_note))
return;
auto top_note = *_top_note;
if (top_note->isActive(music_offset))
_active_note = _top_note;
}
ClassicTimeline::Iterator ClassicTimeline::getActiveNote() noexcept
{
return _active_note;
}
bool ClassicTimeline::isExpired(const Iterator &iterator) const
{
return iterator == _timeline.end();
}
void ClassicTimeline::expire(Iterator &iterator)
{
iterator = _timeline.end();
}
microsec ClassicTimeline::currentMusicOffset() const
{
return _music.getPlayingOffset().asMicroseconds();
}
bool ClassicTimeline::isVisiblyClose(const Iterator &iterator, const microsec &music_offset) const
{
return ((*iterator)->offset() - _visibility_offset) <= music_offset;
}
void ClassicTimeline::fetchVisibleNotes(SpriteContainer& sprite_container)
{
const microsec music_offset = currentMusicOffset();
initGraphicsForNewNotes(sprite_container, music_offset);
discardGraphicsForDeadNotes(sprite_container);
}
void ClassicTimeline::initGraphicsForNewNotes(SpriteContainer& sprite_container, const microsec &music_offset)
{
Iterator note_iterator = _top_note;
while (isVisiblyClose(note_iterator, music_offset))
{
if (nothingToDraw())
_first_visible_note = note_iterator;
auto note = *note_iterator;
if (note->sprite())
continue;
note->saveAppearanceTime(music_offset);
const auto action_type = note->action();
const auto sprite = sprite_container.getSprite(action_type);
note->setSprite(sprite);
}
_last_visible_note = note_iterator;
}
void ClassicTimeline::discardGraphicsForDeadNotes(SpriteContainer &sprite_container)
{
if (nothingToDraw())
return;
auto note_iterator = _first_visible_note;
while (note_iterator != _last_visible_note)
{
auto note = *note_iterator;
if (note->state() == ClassicNote::State::DEAD)
{
note->setState(ClassicNote::State::NONE);
const auto action_type = note->action();
sprite_container.resetSprite(note->sprite(), action_type);
note->setSprite(nullptr);
++_first_visible_note;
}
}
}
bool ClassicTimeline::nothingToDraw() const noexcept
{
return isExpired(_first_visible_note);
}
void ClassicTimeline::drawVisibleNotes(sf::RenderWindow &window) const
{
if (nothingToDraw())
return;
std::for_each(_first_visible_note, _last_visible_note,
[&window](const auto& note)
{
window.draw(*note);
});
}