forked from NaiJi/project-kyoku
22 lines
363 B
C++
22 lines
363 B
C++
#pragma once
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#include "core/point.h"
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#include "core/vector.h"
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namespace kku
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{
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class Sprite
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{
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public:
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virtual ~Sprite() = default;
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virtual void setPosition(const Point &position) = 0;
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virtual Point getPosition() const = 0;
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virtual void move(const kku::Vector2<float> &delta) = 0;
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virtual void display() const = 0;
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};
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} // namespace kku
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