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project-kyoku/src/modes/classicmode/game/classicarrownote.cpp

44 lines
1.1 KiB
C++

#include "game/classicarrownote.h"
#include "classicmode/context.h"
ClassicArrowNote::ClassicArrowNote(Init&& init) :
ClassicNote(init.perfect_offset),
_evaluator(init.intervals, init.perfect_offset),
_context(init.context)
{
_elements.resize(init.elements.size());
for (std::size_t i = 0; i < _elements.size(); ++i)
{
_elements[i].keys = init.elements[i].keys;
_elements[i].position = init.elements[i].position;
_elements[i].type = init.elements[i].type;
}
}
bool ClassicArrowNote::isActive(const kku::microsec& offset) const
{
return _evaluator.isActive(offset)
&& _state != State::DYING;
}
void ClassicArrowNote::update(const kku::microsec &music_offset)
{
_context->update(this, music_offset);
}
void ClassicArrowNote::input(kku::GameEvent&& input)
{
_context->input(this, std::move(input));
}
std::vector<ArrowElement>& ClassicArrowNote::getElements()
{
return _elements;
}
auto ClassicArrowNote::calculatePrecision(const kku::microsec& offset) const -> Grade
{
return _evaluator.calculatePrecision(offset);
}